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When moving point instances around, it causes invalidations for the entire set of point instances within that instancer inside a Hydra render delegate.
Description of Issue
When moving point instances around, it causes invalidations for the entire set of point instances within that instancer inside a Hydra render delegate.
This seems reflected here in the code:
OpenUSD/pxr/usdImaging/usdImaging/pointInstancerAdapter.cpp
Line 830 in 9b0c13b
System Information (OS, Hardware)
Package Versions
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