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While bandwidth is a big concern, this might make the game look quite a lot nicer at 50% resolution, additionally it could be used as a tool to solve #1032 using alpha-to-coverage mechanisms instead of the current dithering approach.
The text was updated successfully, but these errors were encountered:
While bandwidth is a big concern, this might make the game look quite a lot nicer at 50% resolution, additionally it could be used as a tool to solve #1032 using alpha-to-coverage mechanisms instead of the current dithering approach.
The text was updated successfully, but these errors were encountered: