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shapes3D.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - buffergeometry - uint</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #cccccc;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #050505;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0080ff;
}
#dialogButton {
margin: 10px;
position: fixed;
}
</style>
</head>
<body>
<div id="dialogButton">
Open MniOBJ file
<input type="file" id="fileInput">
Looking for MNI OBJ sample files? <a href="https://github.com/Pixpipe/mniobjparser/tree/master/examples/data" target="_blank">Look here</a>
</div>
<div id="container"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/88/three.min.js"></script>
<script src="../dist/mniobjparser.umd.js"></script>
<script>
var fileInput = document.getElementById('fileInput');
fileInput.addEventListener('change', function(e) {
var files = e.target.files;
var reader = new FileReader();
if( !files.length ){
return;
}
reader.onloadend = function(event) {
var buffer = event.target.result;
readMniobjFile(buffer);
}
reader.readAsText( files[0] );
});
var container;
var camera, scene, renderer;
var objectContainer = new THREE.Object3D();
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 3500 );
camera.position.z = 500;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
scene.add( new THREE.AmbientLight( 0x444444 ) );
var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
light1.position.set( 1, 1, 1 );
scene.add( light1 );
var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
light2.position.set( 0, -1, 0 );
scene.add( light2 );
scene.add( objectContainer );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( scene.fog.color );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaInput = true;
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var time = Date.now() * 0.001;
objectContainer.rotation.x = time * 0.25;
objectContainer.rotation.y = time * 0.5;
renderer.render( scene, camera );
}
// build a geometry out of a parser
function buildMeshFromObjReader( parser ){
var geometry = new THREE.BufferGeometry();
var indices = parser.getShapeRawIndices();
var positions = parser.getRawVertices();
var normals = parser.getRawNormals();
var colors = parser.getRawColors();
geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3, true ) );
geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 4, true ) );
geometry.computeBoundingSphere();
var material = new THREE.MeshPhongMaterial( {
specular: 0xffffff,
shininess: 250,
side: THREE.DoubleSide,
vertexColors: THREE.VertexColors,
transparent: true,
opacity: parser.getSurfaceProperties().transparency,
} );
var mesh = new THREE.Mesh( geometry, material );
return mesh;
}
// strBuffer is the string content of a mni obj file
function readMniobjFile( strBuffer ){
var parser = new mniobjparser.MniObjParser();
parser.parse( strBuffer );
if( !parser.isValid() ){
alert("Invalid MNI OBJ file.\n" + "ERROR: " + parser.getErrorMessage());
return;
}
var mesh = buildMeshFromObjReader( parser );
objectContainer.add( mesh );
}
</script>
</body>
</html>