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How can I capture the full audio from a player's microphone using Dissonance asset for my VR project? #281

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camjor opened this issue Feb 6, 2024 · 0 comments

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@camjor
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camjor commented Feb 6, 2024

Hello, recently I bought Dissonance asset for my VR project. I already have my own network set up; I just need to get all the audio from the player's microphone to send it to my server where I transform it into base64. I've noticed that the code only gives me audio segments but I need it all. What can I do in this case?

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