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Is there a plan to support VisionOS? #287
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At the moment no this isn't planned. |
So far i think the only thing that breaks is the opus library since it's obviously missing. |
You can modify the settings on the native files in If you do need to recompile them for the new platform please email me ([email protected]) your invoice number. I'll can add you to the repo which contains the Dissonance C++ source (opus codec & audio preprocessor) and our build scripts for all the supported platforms. |
I've tested iOS libraries of opus and AudioPluginDissonance and it worked! |
@Dioinecail I have not been able to replicate your success. Can you add some more specifics as to what you had to do? Even though I see the iOS plugins in the Xcode project, when running on device I still get error that the plugins are not found. |
If you select the files in |
Those are set in the Unity project. When checking the debugger of the running application I get errors that opus and the audio plugin are not found. I double checked that the plugins are in the Xcode project and they are.
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Subject: Re: [Placeholder-Software/Dissonance] Is there a plan to support VisionOS? (Issue #287)
If you select the files in Assets/Plugins/Dissonance/Plugins/iOS and look in the inspector, you should see the settings where you define per-platform whether or not they are copied. Does VisionOS appear there?
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This is the error I get on the headset: [Dissonance:Core] (15:49:42.893) DissonanceComms: Dependency Error: Unable to load DLL 'opus'. Tried the load the following dynamic libraries: Unable to load dynamic library '/opus' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen(/opus, 0x0005): tried: '/opus' (no such file)
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The iOS files are not dynamic libraries at all (everything on iOS is statically linked), so that error message is interesting! Any more details on what you did @Dioinecail? |
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