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1.21.1 NeoForge: BlockableEventLoop/FATAL // IllegalStateException crash #126
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got same issue xD |
what mods do you have? maybe we can narrow it down? |
William Wyther's Overhauled World is the cause, working on figuring out more now |
Feature 'minecraft:seagrass_simple' |
Idk how this is possible because this change is what fixed compat with williams EE |
Going to link this issue: |
would expanded echosphere work? instead of using wwoo? |
If you read that link you can see what’s happening |
nvm,tried latest bwg and ee, still not working,ima just wait for a patch |
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i tried generating a world with bwg and expanded echosphere, without WWOO, it got stuck but no cycler error from console, might be a coincidence, ima just wait for the new patch ig |
did this error get fixed? |
Not yet |
alright |
weird cause nothing happens at the spot i was crashing at anymore. thought it was fixed, especially following the recent update |
nevermind I just crashed lol |
lmfao |
2.1.2 fixed it or nah? |
Alright,ty |
I'll probably port up feature recycler to be a bandaid fix for this |
…feature but more common. Closes #126 Signed-off-by: Joseph T. McQuigg <[email protected]>
Hello
After loading in, I use a Corail Tombstone's enchanted key to tp to my death spot. I pick up my stuff; a few seconds later the world freezes (can still move and break stuff but nothing drops, mobs are frozen)
log mentions an issue with the
deep_warm _ocean
andlush_stacks
pretty ironic that my favourite biome is the lush stacks
latest.log: https://mclo.gs/yynEE8Q
debug.log: https://mclo.gs/iUamIye
no crash report since the world froze instead
NeoForge loader 21.1.61
1.21.1
Oh-The-Biomes-Weve-Gone-NeoForge-2.1.0-Beta.jar
has to be linked with today's update of course, which was meant to fix another conflict with a vanilla biome as I saw from another issue? #119
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