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main.py
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main.py
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from turtle import Screen
from scoreboard import Scoreboard
from snake import Snake
from food import Food
import time
screen = Screen()
screen.setup(600, 600)
screen.bgcolor("black")
screen.title("Snakofizz")
screen.tracer(0)
snake = Snake()
food=Food()
scoreboard=Scoreboard()
screen.listen()
screen.onkey(snake.up,"Up")
screen.onkey(snake.down,"Down")
screen.onkey(snake.left,"Left")
screen.onkey(snake.right,"Right")
is_game_on = True
def off():
global is_game_on
is_game_on = False
exit(1)
screen.onkey(off,"q")
while is_game_on :
screen.update()
time.sleep(0.15)
snake.move()
#Detecting collision with food
if snake.head.distance(food) < 15 :
food.refresh()
snake.extend()
screen.update()
scoreboard.increase_score()
#Detecting collision with wall
if snake.head.xcor() > 280 or snake.head.xcor() < -285 or snake.head.ycor() > 280 or snake.head.ycor() < -280 :
scoreboard.reset()
snake.reset()
#Detecting collision with tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
scoreboard.reset()
snake.reset()
screen.exitonclick()