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genWorlds_denser_bush.py
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from lxml import etree
import random
import math
import copy
import argparse
from collections import namedtuple
class Tree:
def __init__(self, id_in, pose_in, scale_in, mesh_num_in):
self.id = 'tree' + str(id_in)
self.pose = pose_in
self.scale = scale_in
self.mesh_num = mesh_num_in
class Rock:
def __init__(self, id_in, pose_in, scale_in, mesh_num_in):
self.id = 'rock' + str(id_in)
self.pose = pose_in
self.scale = scale_in
self.mesh_num = mesh_num_in
class Bush:
def __init__(self, id_in, pose_in, scale_in, mesh_num_in):
self.id = 'bush' + str(id_in)
self.pose = pose_in
self.scale = scale_in
self.mesh_num = mesh_num_in
class GenXML:
def __init__(self):
self.root = etree.Element('world',name='default')
#add ground
include_el = etree.Element('include')
ground_el = etree.Element('uri')
ground_el.text = 'model://ground_plane'
include_el.append(ground_el)
self.root.append(include_el)
#add sun
include_el = etree.Element('include')
sun_el = etree.Element('uri')
sun_el.text = 'model://sun'
include_el.append(sun_el)
self.root.append(include_el)
#disable shadows
scene_el= etree.Element('scene')
shadows_el = etree.Element('shadows')
shadows_el.text = '0'
scene_el.append(shadows_el)
self.root.append(scene_el)
#create the forest base model
model_el = etree.Element('model', name = 'forest')
static_el = etree.Element('static')
static_el.text = 'true'
model_el.append(static_el)
self.root.append(model_el)
#plugins
self.add_plugins()
#physics
self.add_physics()
def add_model(self, name_in, pose_in, scale_in, mesh_num_in, models_type):
link_el = etree.Element('link', name = name_in)
pose_el = etree.Element('pose')
pose_el.text = ''.join(str(e) + ' ' for e in pose_in)
link_el.append(pose_el)
visual_el = etree.Element('visual', name = 'visual')
geometry_el = etree.Element('geometry')
mesh_el = etree.Element('mesh')
uri_el = etree.Element('uri')
if 'tree' in name_in:
uri_el.text = 'file://' + models_type + '/Tree' + str(mesh_num_in) + '.dae'
elif 'rock' in name_in:
uri_el.text = 'file://' + models_type + '/Rock' + str(mesh_num_in) + '.dae'
elif 'bush' in name_in:
uri_el.text = 'file://' + models_type + '/Bush' + str(mesh_num_in) + '.dae'
else:
print("Error")
mesh_el.append(uri_el)
scale_el = etree.Element('scale')
scale_el.text = str(scale_in) + ' ' + str(scale_in) + ' ' + str(scale_in)
mesh_el.append(scale_el)
geometry_el.append(mesh_el)
visual_el.append(geometry_el)
link_el.append(visual_el)
collision_el = etree.Element('collision', name = 'collision')
collision_el.append(copy.deepcopy(geometry_el))
contacts_el = etree.Element('max_contacts')
contacts_el.text = '0'
collision_el.append(contacts_el)
link_el.append(collision_el)
self.root.find('model').append(link_el)
def add_plugins(self):
#start plugin section
plugins_comment_el = etree.Comment(' Plugins ')
self.root.append(plugins_comment_el)
#add octomap plugin
oct_plug_el = etree.Element('plugin', name = 'gazebo_octomap',
filename = 'librotors_gazebo_octomap_plugin.so')
self.root.append(oct_plug_el)
#add rotors interface plugin
rotors_plug_el = etree.Element('plugin', name = 'ros_interface_plugin',
filename =
'librotors_gazebo_ros_interface_plugin.so')
self.root.append(rotors_plug_el)
def add_physics(self):
#start physics section
physics_comment_el = etree.Comment(' Physics ')
self.root.append(physics_comment_el)
#physics
physics_el = etree.Element('physics', name = 'default_physics',
default = '0', type = 'ode')
max_step_size_el = etree.SubElement(physics_el, 'max_step_size')
max_step_size_el.text = '0.01'
real_time_factor_el = etree.SubElement(physics_el, 'real_time_factor')
real_time_factor_el.text = '1'
real_time_update_rate_el = etree.SubElement(physics_el,
'real_time_update_rate')
real_time_update_rate_el.text = '100'
gravity_el = etree.SubElement(physics_el, 'gravity')
gravity_el.text = '0 0 -9.8'
magnetic_field_el = etree.SubElement(physics_el, 'magnetic_field')
magnetic_field_el.text = '6e-06 2.3e-05 -4.2e-05'
#ode
ode_el = etree.SubElement(physics_el, 'ode')
#solver
solver_el = etree.SubElement(ode_el, 'solver')
type_el = etree.SubElement(solver_el, 'type')
type_el.text = 'quick'
iters_el = etree.SubElement(solver_el, 'iters')
iters_el.text = '1000'
sor_el = etree.SubElement(solver_el, 'sor')
sor_el.text = '1.3'
use_dynamic_moi_rescaling = etree.SubElement(solver_el,
'use_dynamic_moi_rescaling')
use_dynamic_moi_rescaling.text = '0'
#constraints
constraints_el = etree.SubElement(ode_el, 'constraints')
cfm_el = etree.SubElement(constraints_el, 'cfm')
cfm_el.text = '0'
erp_el = etree.SubElement(constraints_el, 'erp')
erp_el.text = '0.2'
contact_max_correcting_vel_el = etree.SubElement(constraints_el,
'contact_max_correcting_vel')
contact_max_correcting_vel_el.text = '100'
contact_surface_layer_el = etree.SubElement(constraints_el,
'contact_surface_layer')
contact_surface_layer_el.text = '0.001'
self.root.append(physics_el)
def output_xml(self):
sdf = etree.Element('sdf',version='1.4')
sdf.append(self.root)
return '<?xml version="1.0"?>\n' + etree.tostring(sdf, pretty_print=True).decode()
class World:
TOTAL_NUM_MESHES = 6
TOTAL_NUM_ROCKS = 2
TOTAL_NUM_BUSHES = 1
def __init__(self, world_length, use_high_res):
self.world_length = world_length
self.trees = []
self.rocks = []
self.bushes = []
if(use_high_res):
self.models_type = 'models_high_res'
else:
self.models_type = 'models_low_res'
def _gen_random_tree(self):
id_num = len(self.trees)
x = random.uniform(-self.world_length/2, self.world_length/2)
y = random.uniform(-self.world_length/2, self.world_length/2)
x_nono_min = -3.0 #self.world_length * 0.1
x_nono_max = 3.0 #self.world_length * 0.1
y_nono_min = -3.0 #self.world_length * 0.1
y_nono_max = 3.0 #self.world_length * 0.1
while x >= x_nono_min and x <= x_nono_max and y >= y_nono_min and y <= y_nono_max:
x = random.uniform(-self.world_length/2, self.world_length/2)
y = random.uniform(-self.world_length/2, self.world_length/2)
angle = random.uniform(0, 2*math.pi)
scale = random.uniform(0.3, 1)
mesh_num = random.randint(1, self.TOTAL_NUM_MESHES)
return Tree(id_num, [x,y,0,0,0,angle], scale, mesh_num)
def _gen_random_rock(self):
id_num = len(self.rocks)
x = random.uniform(-self.world_length/2, self.world_length/2)
y = random.uniform(-self.world_length/2, self.world_length/2)
z = random.uniform(0.1, 0.8)
x_nono_min = -3.0 #self.world_length * 0.1
x_nono_max = 3.0 #self.world_length * 0.1
y_nono_min = -3.0 #self.world_length * 0.1
y_nono_max = 3.0 #self.world_length * 0.1
while x >= x_nono_min and x <= x_nono_max and y >= y_nono_min and y <= y_nono_max:
x = random.uniform(-self.world_length/2, self.world_length/2)
y = random.uniform(-self.world_length/2, self.world_length/2)
angle = random.uniform(0, 2*math.pi)
scale = random.uniform(0.3, 1)
mesh_num = random.randint(1, self.TOTAL_NUM_MESHES)
return Rock(id_num, [x,y,z,0,0,angle], scale, mesh_num)
def _gen_random_bush(self):
id_num = len(self.rocks)
x = random.uniform(-self.world_length/2, self.world_length/2)
y = random.uniform(-self.world_length/2, self.world_length/2)
z = random.uniform(0.1, 0.8)
x_nono_min = -3.0 #self.world_length * 0.1
x_nono_max = 3.0 #self.world_length * 0.1
y_nono_min = -3.0 #self.world_length * 0.1
y_nono_max = 3.0 #self.world_length * 0.1
while x >= x_nono_min and x <= x_nono_max and y >= y_nono_min and y <= y_nono_max:
x = random.uniform(-self.world_length/2, self.world_length/2)
y = random.uniform(-self.world_length/2, self.world_length/2)
angle = random.uniform(0, 2*math.pi)
scale = random.uniform(0.3, 1)
mesh_num = random.randint(1, self.TOTAL_NUM_MESHES)
return Bush(id_num, [x,y,z,0,0,angle], scale, mesh_num)
def _gen_random_tree_local(self, x, y, scale, local_length):
id_num = len(self.trees)
x_new = random.uniform(x - local_length / 2, x + local_length / 2)
y_new = random.uniform(y - local_length / 2, y + local_length / 2)
angle = random.uniform(0, 2 * math.pi)
scale_small = 0.75 * scale
mesh_num = random.randint(1, self.TOTAL_NUM_MESHES)
return Tree(id_num, [x_new, y_new, 0, 0, 0, angle], scale_small, mesh_num)
def _gen_random_rock_local(self, x, y, local_length):
id_num = len(self.trees)
x_new = random.uniform(x - local_length / 2, x + local_length / 2)
y_new = random.uniform(y - local_length / 2, y + local_length / 2)
angle = random.uniform(0, 2 * math.pi)
mesh_num = random.randint(1, self.TOTAL_NUM_ROCKS)
scale = 0.5
return Rock(id_num, [x_new, y_new, 0, 0, 0, angle], scale, mesh_num)
def _gen_random_bush_local(self, x, y, local_length):
id_num = len(self.trees)
x_new = random.uniform(x - local_length / 2, x + local_length / 2)
y_new = random.uniform(y - local_length / 2, y + local_length / 2)
angle = random.uniform(0, 2 * math.pi)
scale = 0.3
mesh_num = random.randint(1, self.TOTAL_NUM_BUSHES)
return Bush(id_num, [x_new, y_new, 0, 0, 0, angle], scale, mesh_num)
def add_trees(self, num_trees):
for i in range(num_trees):
self.trees.append(self._gen_random_tree())
def densify(self):
local_length = 2.0
num_trees = len(self.trees)
for i in range(num_trees):
x = self.trees[i].pose[0]
y = self.trees[i].pose[1]
scale = self.trees[i].scale
for _ in range(2):
self.rocks.append(self._gen_random_rock_local(x, y, local_length))
for _ in range(3):
self.bushes.append(self._gen_random_bush_local(x, y, local_length))
def save_world(self, filename):
xml = GenXML()
for tree in self.trees:
xml.add_model(tree.id,
tree.pose,
tree.scale,
tree.mesh_num,
self.models_type)
for rock in self.rocks:
xml.add_model(rock.id,
rock.pose,
rock.scale,
rock.mesh_num,
self.models_type)
for bush in self.bushes:
xml.add_model(bush.id,
bush.pose,
bush.scale,
bush.mesh_num,
self.models_type)
text_file = open(filename, "w")
text_file.write(xml.output_xml())
text_file.close()
def gen_worlds(save_path, num_worlds, world_length, num_trees, use_high_res):
for i in range(num_worlds):
world = World(world_length, use_high_res)
world.add_trees(num_trees)
world.densify()
world.save_world(save_path + '/forest' + str(i) + '.world')
if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Generate a random gazebo forest.')
parser.add_argument('--num_worlds', type=int, help='Number of worlds to generate')
parser.add_argument('--world_length', type=int, help='Length and width of world in m')
parser.add_argument('--tree_density', type=float, help='Number of trees per m^2')
parser.add_argument('--high_res', type=int, help='Use high res tree models')
args = parser.parse_args()
gen_worlds('./worlds', args.num_worlds, args.world_length,
int(args.world_length*args.world_length*args.tree_density),
bool(args.high_res))