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updated firmware
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drphil3d committed Apr 28, 2020
1 parent cfaaa9e commit 5980fa0
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Showing 8 changed files with 16,312 additions and 0 deletions.
2,257 changes: 2,257 additions & 0 deletions Play/SKR Mini e3 v1.2/Latest Testing-TR8 Leadscrew+EDM-Extruder/Configuration.h

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2,244 changes: 2,244 additions & 0 deletions Simple Metal/Stock/FYSTEC/Configuration.h

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3,094 changes: 3,094 additions & 0 deletions Simple Metal/Stock/FYSTEC/Configuration_adv.h

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170 changes: 170 additions & 0 deletions Simple Metal/Stock/FYSTEC/_Bootscreen.h
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/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/

/**
* Custom Bitmap for splashscreen
*
* This file was generated with marlin-config https://github.com/akaJes/marlin-config/
*
* You may use one of the following tools to generate the C++ bitmap array from
* a black and white image:
*
* - http://www.marlinfw.org/tools/u8glib/converter.html
* - http://www.digole.com/tools/PicturetoC_Hex_converter.php
*/
#include <avr/pgmspace.h>

#define CUSTOM_BOOTSCREEN_TIMEOUT 64
#define CUSTOM_BOOTSCREEN_BMPWIDTH 128
#define CUSTOM_BOOTSCREEN_BMPHEIGHT 64

const unsigned char custom_start_bmp[] PROGMEM = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,

};
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