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hi i have noticed some mobs don't seem be affected by the immunity. specifically mobs from the
techguns mod. im using the 1.12 version of the mod nodami-1.12.2-1.2.1. thanks
The text was updated successfully, but these errors were encountered:
I went and checked out TG's source code and it appears that they made it so their mobs take damage via a seperate system by canceling the damage event early on and then redirecting it through their own damage pipeline. I can make it work by making it so my stuff fires off even if the original damage event is canceled.
On Tue, 30 Jul 2019, 06:23 Hugo Wong, ***@***.***> wrote:
I went and checked out TG's source code and it appears that they made it
so their mobs take damage via a seperate system by canceling the damage
event early on and then redirecting it through their own damage pipeline. I
can make it work by making it so my stuff fires off even if the original
damage event is canceled.
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hi i have noticed some mobs don't seem be affected by the immunity. specifically mobs from the
techguns mod. im using the 1.12 version of the mod nodami-1.12.2-1.2.1. thanks
The text was updated successfully, but these errors were encountered: