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some mobs don't seem to be affected by this mod #10

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mattrix444 opened this issue Jul 21, 2019 · 2 comments
Open

some mobs don't seem to be affected by this mod #10

mattrix444 opened this issue Jul 21, 2019 · 2 comments

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@mattrix444
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hi i have noticed some mobs don't seem be affected by the immunity. specifically mobs from the
techguns mod. im using the 1.12 version of the mod nodami-1.12.2-1.2.1. thanks

@ProfHugo
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I went and checked out TG's source code and it appears that they made it so their mobs take damage via a seperate system by canceling the damage event early on and then redirecting it through their own damage pipeline. I can make it work by making it so my stuff fires off even if the original damage event is canceled.

@mattrix444
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mattrix444 commented Jul 30, 2019 via email

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