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CMakeLists.txt
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# CMakeList.txt : CMake project for lab_1, include source and define
# project specific logic here.
#
cmake_minimum_required (VERSION 3.8)
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 20)
set(PROJECT_NAME "engine")
set(EXEC_NAME "engine")
# Set the build type to Debug by default
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug")
endif()
project (${PROJECT_NAME})
# SOURCE FILES
set(SOURCES
# core
src/main.cpp
src/glad.c
src/mgl/mglApp.cpp
src/mgl/mglError.cpp
src/mgl/mglShaders.cpp
src/mgl/mglTransform.cpp
src/mgl/mglSimulation.cpp
src/mgl/mglAnimation.cpp
src/mgl/mglInputManager.cpp
src/mgl/mglShaderManager.cpp
# utils
src/utils/logger.cpp
src/utils/stb_image.cpp
# models
src/mgl/models/materials/mglMaterial.cpp
src/mgl/models/materials/mglBasicMaterial.cpp
src/mgl/models/materials/mglPhongMaterial.cpp
src/mgl/models/meshes/mglMesh.cpp
src/mgl/models/meshes/mglMeshManager.cpp
src/mgl/models/textures/mglTexture.cpp
src/mgl/models/textures/mglSampler.cpp
# scene
src/mgl/scene/mglLight.cpp
src/mgl/scene/mglLightManager.cpp
src/mgl/scene/mglPointLight.cpp
src/mgl/scene/mglDirectionalLight.cpp
src/mgl/scene/mglPositionalLight.cpp
src/mgl/scene/mglSpotLight.cpp
src/mgl/scene/mglSceneGraph.cpp
src/mgl/scene/mglSceneObject.cpp
# camera
src/mgl/camera/mglCamera.cpp
src/mgl/camera/mglCameraController.cpp
src/mgl/camera/mglFPSCamController.cpp
src/mgl/camera/mglOrbitCamController.cpp
src/mgl/camera/mglPerspectiveCamera.cpp
)
# INCLUDE
set(INCLUDE_DIRS
include
include/mgl
include/mgl/camera
include/mgl/scene
include/mgl/models
include/utils
)
# EXTERNAL LIBRARIES DIRECTORIES
set(INCLUDE_LIBS_DIR
libs
)
set(INCLUDE_LIBS_NAME
glfw3
assimp-vc143-mt
)
# DLLS
set(DLLS
libs/assimp/assimp-vc143-mt.dll
)
# RESOURCES
set(RESOURCES resources)
include_directories(${INCLUDE_DIRS})
link_directories(${INCLUDE_LIBS_DIR})
# used for the tests
add_library(engine_library ${SOURCES})
target_link_libraries(engine_library ${INCLUDE_LIBS_NAME})
add_executable( ${EXEC_NAME} ${SOURCES})
include_directories( ${EXEC_NAME} ${INCLUDE_LIBS_DIR})
target_link_libraries(${EXEC_NAME} ${INCLUDE_LIBS_NAME})
# Different build configs
if(CMAKE_BUILD_TYPE STREQUAL "Debug") # DEBUG
message("Debug build configuration")
set(BUILD_DEST "out/build/x64-debug")
target_compile_definitions(${EXEC_NAME} PRIVATE DEBUG)
elseif(CMAKE_BUILD_TYPE STREQUAL "Release") # RELEASE
message("Release build configuration")
set(BUILD_DEST "./release")
target_compile_definitions(${EXEC_NAME} PRIVATE RELEASE)
# Copy resources folder to release
file(COPY ${CMAKE_SOURCE_DIR}/${RESOURCES}
DESTINATION ${CMAKE_SOURCE_DIR}/${BUILD_DEST}/)
endif()
# copy all .dlls to build target where .exe is
foreach(file ${DLLS})
configure_file(
${CMAKE_SOURCE_DIR}/${file}
${CMAKE_SOURCE_DIR}/${BUILD_DEST}/
COPYONLY
)
endforeach()