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[Towncraft Two] Day/Night cycle out of sync for Journey Map and Mine Colonies when in Middle Earth #60
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Crossposted to LOTR discord, which is where they track bugs. |
Lars Ludwich (floppa cat): The relevant mods will need to call world#getCelestialAngle or similar methods, instead of handling the world time directly (vanilla does the first for sun position, sky light, cat sleeping ai etc) |
Ahh, that doesn't work for us at least, because that doesn't work in custom dimensions. |
Hi, I'm the lotr mod developer - why doesn't it work in custom dimensions? |
Because there is no celestrial angle in the nether most likely. |
Hi - Journey map and Mine Colonies Day/Night Cycle is out of sync .
Journey mini map shows 10 and sunset and mine colonies npcs go to 'sleep'. However, a Minecraft clock shows midday and it is daytime in the world (The Shire). Shortly later the mini map shows night.
The shire date text (assuming this is to notify of a new day in the world) appears across your screen at 00:01 and it shows daytime on mini map but it is actually just before sunset in the world (still sunny) and NPCs are moving about.
When it becomes night time in the world, it's 3 Daytime on Journey map and the NPCs are moving about.
Thanks
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