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/// This field represents the various abilities that the player possesses, such as flight, invulnerability, and other special effects.
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///
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/// **Note:** When the `abilities` field is updated, the server should send a `send_abilities_update` packet to the client to notify them of the changes.
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pubabilities:PlayerAbilities,
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pubabilities:Mutex<PlayerAbilities>,
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/// The player's last known position.
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///
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/// This field is used to calculate the player's movement delta for network synchronization and other purposes.
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