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user_events.rs
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user_events.rs
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/*
* Copyright 2021 QuantumBadger
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#![deny(warnings)]
use std::time::Duration;
use speedy2d::color::Color;
use speedy2d::dimen::UVec2;
use speedy2d::window::{
UserEventSender,
WindowCreationOptions,
WindowHandler,
WindowHelper,
WindowSize,
WindowStartupInfo
};
use speedy2d::{Graphics2D, Window};
fn main()
{
simple_logger::SimpleLogger::new().init().unwrap();
// Change "String" below to any event type of your choice
let window: Window<String> = Window::new_with_user_events(
"Speedy2D: User Events Example",
WindowCreationOptions::new_windowed(
WindowSize::PhysicalPixels(UVec2::new(640, 480)),
None
)
)
.unwrap();
// Creates a UserEventSender, which can be used to post custom
// events to this event loop from another thread.
//
// It's also possible to create an event sender using
// `WindowHelper::create_user_event_sender()`.
let user_event_sender = window.create_user_event_sender();
window.run_loop(MyWindowHandler { user_event_sender })
}
struct MyWindowHandler
{
user_event_sender: UserEventSender<String>
}
impl WindowHandler<String> for MyWindowHandler
{
fn on_start(&mut self, _helper: &mut WindowHelper<String>, _info: WindowStartupInfo)
{
let user_event_sender = self.user_event_sender.clone();
std::thread::spawn(move || {
loop {
// Send a message every 300ms
user_event_sender
.send_event("Message from thread".to_string())
.unwrap();
std::thread::sleep(Duration::from_millis(300));
}
});
}
fn on_user_event(&mut self, _helper: &mut WindowHelper<String>, user_event: String)
{
log::info!("Received user event: '{}'", user_event);
}
fn on_draw(&mut self, _helper: &mut WindowHelper<String>, graphics: &mut Graphics2D)
{
graphics.clear_screen(Color::from_rgb(0.8, 0.9, 1.0));
self.user_event_sender
.send_event("Message from on_draw".to_string())
.unwrap();
}
}