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Usually it is done in the other way. To draw just rectangle without filling method usually is named draw_rect(...) and to draw rect with filled area fill_rect(...), but it will change API :(
Hmm what about drawing two rectangles (one slightly bigger than the other in order to create the border) ? It might not work when working with opacity and transparent textures tho
Another solution would be to implement a "draw_stroke_rect" as 4 lines connected to each other
This would be really helpful for drawing borders around boxes.
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