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Citizens limit increase #5
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Increasing Citizen limit has always been a scare, because they touch pretty much every AI of the game. I would give it some thought, but my current priority is to re-write 81 tiles >> increase network (node/segment) limits >> increase building limits (this is the tough one) >> citizen limit will be considered. |
Citizen Instances are indeed probably the most difficult limit to increase in the entire game, but also the next most signifcant game-limiting factor that hasn't already been addressed. I've already done some work into increasing the limit (much, much more still to do, though), and believe that it's practically achievable, albeit a lot of work; I'm certainly indending to continue the work done so far and hope to contribute it to a future EML. Noting that this is certainly a longer-term project. |
Yep, since you've already done part of it already, I feel you have a better understanding. I'd gladly accept your help in extending more limits :) |
I'm creating this issue as a tracking for the Citizens limit increase, as described here.
I hope the plans for implementing it didn't go anywhere, as I think it will greatly benefit the game, even outside RealTime mod. Huge cities with low population limit are just not enjoyable as much!
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