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Hello, I need to create a communication between my Unity app which will be a client and .NET console app which will be the server.
The question is : can I and if yes - how can I use this library to achieve that? So that I could have a .NET server, not node.js?
The text was updated successfully, but these errors were encountered:
Hello, I need to create a communication between my Unity app which will be a client and .NET console app which will be the server.
The question is : can I and if yes - how can I use this library to achieve that? So that I could have a .NET server, not node.js?
The text was updated successfully, but these errors were encountered: