diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut index 6033940bb..81971e00b 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut @@ -249,15 +249,6 @@ void function TrackFlagReturnTrigger( entity flag, entity returnTrigger ) } } -void function SetFlagStateForTeam( int team, int state ) -{ - if ( state == eFlagState.Away ) // we tell the client the flag is the player carrying it if they're carrying it - SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", ( team == TEAM_IMC ? file.imcFlag : file.militiaFlag ).GetParent() ) - else - SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", team == TEAM_IMC ? file.imcFlag : file.militiaFlag ) - - SetGlobalNetInt( team == TEAM_IMC ? "imcFlagState" : "milFlagState", state ) -} bool function OnFlagCollected( entity player, entity flag ) { @@ -524,4 +515,14 @@ void function TryReturnFlag( entity player, entity flag ) MessageToTeam( GetOtherTeam( flag.GetTeam() ), eEventNotifications.PlayerReturnedEnemyFlag, null, player ) EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyReturnsFlag", GetOtherTeam( flag.GetTeam() ) ) PlayFactionDialogueToTeam( "ctf_flagReturnedEnemy", GetOtherTeam( flag.GetTeam() ) ) -} \ No newline at end of file +} + +void function SetFlagStateForTeam( int team, int state ) +{ + if ( state == eFlagState.Away ) // we tell the client the flag is the player carrying it if they're carrying it + SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", ( team == TEAM_IMC ? file.imcFlag : file.militiaFlag ).GetParent() ) + else + SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", team == TEAM_IMC ? file.imcFlag : file.militiaFlag ) + + SetGlobalNetInt( team == TEAM_IMC ? "imcFlagState" : "milFlagState", state ) +}