From 546ee26070380b7cf287c36c9c376ffcbe2ced6c Mon Sep 17 00:00:00 2001 From: GeckoEidechse Date: Sun, 7 Jul 2024 00:11:19 +0200 Subject: [PATCH] Play battle chatter during dropship intro Co-authored-by: Zanieon --- .../mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 8b75a982a..22dc1e675 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -217,6 +217,11 @@ void function SpawnPlayerIntoDropship( entity player, int playerDropshipIndex, e jumpSequence.setInitialTime = max( 0.0, Time() - ( file.introStartTime + 11.0 ) ) // pretty sure you should do this with GetScriptedAnimEventCycleFrac? // idk unsure how to use that, all i know is getsequenceduration > the length it actually should be + #if BATTLECHATTER_ENABLED + if( playerDropshipIndex == 0 ) + PlayBattleChatterLine( player, "bc_pIntroChat" ) + #endif + waitthread FirstPersonSequence( jumpSequence, player, playerDropship ) thread PlayerJumpsFromDropship( player )