diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut index 496e8b42d..2dc88d0d4 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut @@ -38,6 +38,7 @@ void function Progression_Init() #if SERVER AddCallback_OnClientDisconnected( OnClientDisconnected ) AddClientCommandCallback( "ns_progression", ClientCommand_SetProgression ) + AddClientCommandCallback( "ns_resettitanaegis", ClientCommand_ResetTitanAegis ) AddCallback_GameStateEnter( eGameState.Playing, OnPlaying ) #elseif CLIENT AddCallback_OnClientScriptInit( OnClientScriptInit ) @@ -84,6 +85,28 @@ bool function ClientCommand_SetProgression( entity player, array args ) return true } + +/// Resets a specific Titan's Aegis rank back to `0` +/// * `player` - The player entity to perform the action on +/// * `args` - The arguments passed from the client command. `args[0]` should be an integer corresponding to the index of the Titan to reset. +/// +/// Returns `true` on success and `false` on missing args. +bool function ClientCommand_ResetTitanAegis( entity player, array args ) +{ + if ( !args.len() ) + return false + + int suitIndex = args[0].tointeger() + player.SetPersistentVar( "titanFDUnlockPoints[" + suitIndex + "]", 0 ) + player.SetPersistentVar( "previousFDUnlockPoints[" + suitIndex + "]", 0 ) + player.SetPersistentVar( "fdTitanXP[" + suitIndex + "]", 0 ) + player.SetPersistentVar( "fdPreviousTitanXP[" + suitIndex + "]", 0 ) + + // Refresh Highest Aegis Titan since we might get all of them back to 1 if players wants + RecalculateHighestTitanFDLevel( player ) + + return true +} #endif #if CLIENT diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut b/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut index a97185b51..8751a2507 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_utility_all.gnut @@ -1540,6 +1540,22 @@ array function GetAvailableTitanRefs( entity player ) return availableTitanRefs } +/// Gets the highest Titan FD level and stores it in the corresponding persistent var. +/// * `player` - The player entity to perform the action on +void function RecalculateHighestTitanFDLevel( entity player ) +{ + int enumCount = PersistenceGetEnumCount( "titanClasses" ) + int highestAegis = 0 + for ( int i = 0; i < enumCount; i++ ) + { + string enumName = PersistenceGetEnumItemNameForIndex( "titanClasses", i ) + int aegisLevel = FD_TitanGetLevelForXP( enumName, FD_TitanGetXP( player, enumName ) ) + if ( highestAegis < aegisLevel ) + highestAegis = aegisLevel + } + player.SetPersistentVar( "fdStats.highestTitanFDLevel", highestAegis ) +} + #if MP string function GetTitanRefForLoadoutIndex( entity player, int loadoutIndex ) {