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Optional icons for server-side RUI announcements #883
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@@ -453,6 +454,7 @@ void function AnnouncementMessageHandler_Threaded() | |||
Announcement_SetPriority( announcement, client.announcementQueue[0].priority ) | |||
Announcement_SetSoundAlias( announcement, SFX_HUD_ANNOUNCE_QUICK ) | |||
Announcement_SetStyle( announcement, client.announcementQueue[0].style ) | |||
Announcement_SetIcon( announcement, StringToAsset( strip( client.announcementQueue[0].image ) ) ) |
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Seems weird that they are stored in the struct as a string and converted to asset here but eh, probably still the best way to do it
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Code looks good, and feature works in game.
I could display images with the updated command; not passing the last parameter to it simply doesn't display any image.
Testing
Using the following command:
script NSSendAnnouncementMessageToPlayer(GetPlayerArray()[0], "FIRE", "I’M A’ FIRIN’ MAH LAZER!!", <1,0,1>, 1, 1, "rui/hud/scoreboard/status_dead")
Will add this to the next feature release. Just need push out a patch release first. So consider this essentially merged. I'll hopefully have some time tomorrow or something to figure out the strategy for the next few releases. |
PR adds optional icon support for server-side RUI announcements.