diff --git a/primedev/scripts/client/clientchathooks.cpp b/primedev/scripts/client/clientchathooks.cpp index e084f47e9..c0a06dd2c 100644 --- a/primedev/scripts/client/clientchathooks.cpp +++ b/primedev/scripts/client/clientchathooks.cpp @@ -6,12 +6,8 @@ #include -AUTOHOOK_INIT() - -// clang-format off -AUTOHOOK(CHudChat__AddGameLine, client.dll + 0x22E580, -void, __fastcall, (void* self, const char* message, int inboxId, bool isTeam, bool isDead)) -// clang-format on +static void(__fastcall* o_pCHudChat__AddGameLine)(void* self, const char* message, int inboxId, bool isTeam, bool isDead) = nullptr; +static void __fastcall h_CHudChat__AddGameLine(void* self, const char* message, int inboxId, bool isTeam, bool isDead) { // This hook is called for each HUD, but we only want our logic to run once. if (self != *CHudChat::allHuds) @@ -36,7 +32,7 @@ void, __fastcall, (void* self, const char* message, int inboxId, bool isTeam, bo "CHudChat_ProcessMessageStartThread", static_cast(senderId) - 1, payload, isTeam, isDead, type); if (result == SQRESULT_ERROR) for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next) - CHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead); + o_pCHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead); } ADD_SQFUNC("void", NSChatWrite, "int context, string text", "", ScriptContext::CLIENT) @@ -68,5 +64,6 @@ ADD_SQFUNC("void", NSChatWriteLine, "int context, string text", "", ScriptContex ON_DLL_LOAD_CLIENT("client.dll", ClientChatHooks, (CModule module)) { - AUTOHOOK_DISPATCH() + o_pCHudChat__AddGameLine = module.Offset(0x22E580).RCast(); + HookAttach(&(PVOID&)o_pCHudChat__AddGameLine, (PVOID)h_CHudChat__AddGameLine); }