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Mod causes errors #3

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DinnerBoneless opened this issue Dec 12, 2023 · 5 comments
Open

Mod causes errors #3

DinnerBoneless opened this issue Dec 12, 2023 · 5 comments
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@DinnerBoneless
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I am sorry if this sounds like a bother, but it seems like the mod is trying to either reference a "non-existing sector" or it's trying to reference an existing sector that does not use a name in chinese.

The mod can load; however, the player is not allowed to enter the game due to such errors.

I'm sorry that i cannot reply in your mother language, but i do not speak chinese, and i do not trust Google tradutor.

Captura de tela 2023-12-12 190629

@RA2EXE
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RA2EXE commented Dec 13, 2023

That's exactly what I'm worried about, if I fix the mod with the full English name, it will crash all the maps I made.
If you can accept a mod that doesn't have a campaign (this could lose a lot of the gameplay experience), I can fix them in 2 days

@DinnerBoneless
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Well, that is a hard choice in my opinion.
Although having the mod to work would be nice, i really think this seems like a genuinely very well made mod, and i would be very sad about it losing it's campaign.

I don't think i can make such decision, sorry.

@BlueTheCube
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formula: content first, then campaign

@RA2EXE
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RA2EXE commented Apr 18, 2024

emmmmmm
but some tech tree is depends on campaign, so idk how to make a choice

@BlueTheCube
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we have to do a little trolling

@RA2EXE RA2EXE added the duplicate This issue or pull request already exists label Jul 25, 2024
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