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source.luau
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--[[
Copyright (c) 2024 RAMPAGE Interactive. All rights reserved.
Copyright (c) 2024 Metatable Games. All rights reserved.
Written by vq9o <[email protected]>.
Scuffed Luau "Sockets" locked for communication between the server & client with Middleware authentication. This is used for the CRP
Tool objects system.
License: MIT
GitHub: https://github.com/RAMPAGELLC/RBLXLuauSockets
]]
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Maid = require(ReplicatedStorage.Packages.Maid)
export type ServerEventSocketAPI = {
Init: (Player: Player) -> ServerEventSocketAPI,
open: (socket: string, AllowDataReturn: boolean?) -> nil,
connect: (socket: string, AllowDataReturn: boolean?) -> nil,
close: (socket: string) -> nil,
disconnect: (socket: string) -> nil,
on: (socket: string, onTrigger: (...any) -> nil?, return_data: boolean?, SilenceWarnings: boolean?) -> nil,
emit: (socket: string, ...any) -> ...any,
Destroy: () -> nil,
MiddlewareAuthentication: (Player: Player, SocketName: string) -> boolean,
Events: Folder,
Maid: any,
}
export type ClientEventSocketAPI = {
Init: (Events: Folder) -> ClientEventSocketAPI,
on: (SocketName: string, OnTrigger: (...any) -> nil) -> nil,
emit: (socket: string, ...any) -> ...any,
emitSilent: (socket: string, ...any) -> ...any,
Destroy: () -> nil,
Maid: any,
}
if not ReplicatedStorage:FindFirstChild("__CACHE") then
local Cache = Instance.new("Folder")
Cache.Name = "__CACHE"
Cache.Parent = ReplicatedStorage
end
local Server = {}
Server.__index = Server
local Client = {}
Client.__index = Client
-- SERVER
function Server:Init(MiddlewareAuthentication): ServerEventSocketAPI
local self = setmetatable({}, Server)
self.Maid = Maid.new()
self.MiddlewareAuthentication = MiddlewareAuthentication
self.Events = Instance.new("Folder")
self.Events.Name = "OESAPI_" .. HttpService:GenerateGUID(false)
self.Events.Parent = ReplicatedStorage["__CACHE"]
self.Maid:GiveTask(self.Events)
return self
end
function Server:FindEvent(SocketName: string, AllowDataReturn: boolean)
return self.Events:FindFirstChild(SocketName)
or Instance.new(AllowDataReturn and "RemoteFunction" or "UnreliableRemoteEvent")
end
function Server:open(SocketName: string, AllowDataReturn: boolean?)
local Event = self:FindEvent(SocketName, AllowDataReturn)
Event.Parent = self.Events
Event.Name = SocketName
self.Maid:GiveTask(Event)
end
function Server:connect(SocketName: string, AllowDataReturn: boolean?)
return self:open(SocketName, AllowDataReturn)
end
function Server:close(SocketName: string)
if self.Events:FindFirstChild(SocketName) then
self.Events:FindFirstChild(SocketName):Destroy()
end
end
function Server:disconnect(SocketName: string)
return self:close(SocketName)
end
function Server:on(
SocketName: string,
OnTrigger: (...any) -> nil?,
AllowDataReturn: boolean?,
SilenceWarnings: boolean?
)
SilenceWarnings = SilenceWarnings or false
local Event = self:FindEvent(SocketName, AllowDataReturn)
Event.Parent = self.Events
Event.Name = SocketName
self.Maid:GiveTask(Event)
if not OnTrigger then
return
end
if AllowDataReturn then
Event.OnServerInvoke = function(Player: Player, ...)
if not self.MiddlewareAuthentication(Player, SocketName) then
if not SilenceWarnings then
warn(("[RBLXLuauSockets] Server: %s attempted to call a restricited socket '%s'."):format(Player.Name, SocketName))
end
return nil
end
return OnTrigger(Player, ...)
end
else
self.Maid:GiveTask(Event.OnServerEvent:Connect(function(Player: Player, ...)
if not self.MiddlewareAuthentication(Player, SocketName) then
if not SilenceWarnings then
warn(("[RBLXLuauSockets] Server: %s attempted to call a restricited socket '%s'."):format(Player.Name, SocketName))
end
return nil
end
return OnTrigger(Player, ...)
end))
end
end
function Server:emit(SocketName: string, Player: Player | boolean, ...): ...any
local Event = self:FindEvent(SocketName, false)
if Event:IsA("RemoteFunction") then
if typeof(Player) == "boolean" then
warn(
("[RBLXLuauSockets] Server: Socket %s cannot return data with no player specified, you will keep getting NIL."):format(SocketName)
)
for i, v in pairs(Players:GetPlayers()) do
Event:InvokeClient(v, ...)
end
return nil
else
return Event:InvokeClient(Player, ...)
end
else
if typeof(Player) == "boolean" then
return Event:FireAllClients(...)
else
return Event:FireClient(Player, ...)
end
end
end
function Server:Destroy()
self.Maid:DoCleaning()
self = nil
end
function Server:Disconnect()
return self:Destroy()
end
-- CLIENT
function Client:Init(Events: Folder): ClientEventSocketAPI
local self = setmetatable({}, Client)
self.Events = Events
self.Maid = Maid.new()
return self
end
function Client:on(SocketName: string, OnTrigger: (...any) -> nil)
local Event = self.Events:FindFirstChild(SocketName)
if Event == nil then
warn("[RBLXLuauSockets] Server: Socket " .. SocketName .. " does not exist.")
return nil
end
if Event:IsA("RemoteFunction") then
Event.OnClientInvoke = OnTrigger
else
self.Maid:GiveTask(Event.OnClientEvent:Connect(OnTrigger))
end
end
function Client:emitSilent(SocketName: string, ...): ...any
local Event = self.Events:FindFirstChild(SocketName)
if Event == nil then
return nil
end
if Event:IsA("RemoteFunction") then
return Event:InvokeServer(...)
end
Event:FireServer(...)
return nil
end
function Client:emit(SocketName: string, ...): ...any
local Event = self.Events:FindFirstChild(SocketName)
if Event == nil then
warn("[RBLXLuauSockets] Client: Socket " .. SocketName .. " does not exist.")
return nil
end
if Event:IsA("RemoteFunction") then
return Event:InvokeServer(...)
end
Event:FireServer(...)
return nil
end
function Client:Destroy()
self.Maid:DoCleaning()
self = nil
end
function Client:Disconnect()
return self:Destroy()
end
return RunService:IsServer() and Server or Client