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color-game.js
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var numberOfSquares = 6
var colors = [];
var pickedColor;
var colorDisplay = document.querySelector('#colorDisplay');
var messageDisplay = document.querySelector('#message');
var squares = document.querySelectorAll('.square');
var h1 = document.querySelector('h1');
var resetButtom = document.querySelector('#reset');
var modeButtons = document.querySelectorAll('.mode');
init();
function init(){
setupModeButtons();
setupButtonsListeners();
}
function setupButtonsListeners(){
for(let index = 0; index < squares.length; index++){
squares[index].addEventListener("click", function() {
var clickedColor = this.style.backgroundColor;
if (clickedColor === pickedColor) {
messageDisplay.textContent = 'Correct'
changeColors(clickedColor);
h1.style.backgroundColor = clickedColor;
resetButtom.textContent = 'Play Again?';
} else {
this.style.backgroundColor = '#232323';
messageDisplay.textContent = 'Try Again'
}
});
}
reset();
}
function setupModeButtons(){
for (let index = 0; index < modeButtons.length; index++) {
modeButtons[index].addEventListener("click", function() {
modeButtons[0].classList.remove('selected');
modeButtons[1].classList.remove('selected');
this.classList.add('selected');
this.textContent === 'Easy' ? numberOfSquares = 3: numberOfSquares = 6;
reset();
});
}
}
function reset(){
colors = generateRandomColors(numberOfSquares);
pickedColor = pickColor();
colorDisplay.textContent = pickedColor;
messageDisplay.textContent = '';
resetButtom.textContent = 'New Colors';
for(let index = 0; index < squares.length; index++){
if (colors[index]) {
squares[index].style.display = 'block';
squares[index].style.backgroundColor = colors[index];
} else {
squares[index].style.display = 'none';
}
}
h1.style.backgroundColor = 'steelblue';
}
resetButtom.addEventListener("click", function() {
reset();
})
function changeColors(color){
for (let index = 0; index < squares.length; index++)
squares[index].style.backgroundColor = color;
}
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
function generateRandomColors(num){
var arr = [];
for (let index = 0; index < num; index++)
arr = [...arr, randomColor()];
return arr;
}
function randomColor(){
var r = Math.floor(Math.random() * 256);
var g = Math.floor(Math.random() * 256);
var b = Math.floor(Math.random() * 256);
return `rgb(${r}, ${g}, ${b})`;
}