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Indexed chunk rendering #109

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Ralith opened this issue Jun 6, 2020 · 0 comments
Open

Indexed chunk rendering #109

Ralith opened this issue Jun 6, 2020 · 0 comments
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good first issue Good for newcomers performance Something's slower than it should be

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@Ralith
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Ralith commented Jun 6, 2020

We could potentially reduce vertex workload by 1/3 via the post-transform cache by supplying a simple static index buffer for a chunk's worth of faces. The index buffer is the same for all chunks because each chunk is a series of quads.

Best to pursue this after establishing a rendering benchmark, so any actual performance impact can be measured.

@Ralith Ralith added good first issue Good for newcomers performance Something's slower than it should be labels Jun 6, 2020
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