🐗 Boar Adventure - Ideas #1
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Just to make this a bit more interesting ..
The contracts will also consider this all. But the UI can ask. "What would you like to do with the BOAR?"
Attempt to get it to breed with other boars to increase the population and perhaps finds some goodies.
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I see that this block is multiplied by 2,
but usually ANIMAL HANDLING bonus is added to that of the _cha bonuses since it's a charisma based skill.
not sure if this is right.. |
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Part 1Dungeon StatsImo, we should make the dungeon harder than the current one. You must have a nice constitutions & strength to be able to kill a boar (much more hard than a rat). We need to test the correct combinaison here, but this could be something like this (note : not tested at all, but I can make a UI to test the fight) + int public constant dungeon_health = 16;
- int public constant dungeon_health = 10;
+ int public constant dungeon_damage = 4;
- int public constant dungeon_damage = 2;
+ int public constant dungeon_to_hit = 5;
- int public constant dungeon_to_hit = 3;
+ int public constant dungeon_armor_class = 4;
_ int public constant dungeon_armor_class = 2; Boars PopulationThe initial boar population should no be
RewardsPerfect. DAY Mechanisms
FeatsIn the same way as the skills, some feats could be used. All the feats can be found here, but here is a small selection of stuff, not too difficult (imo) to integrate :
SkillsThe Handle_animal skill is perfect for this situation. Do we also need the |
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is this a typo? [13]?
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Boar Adventure 🐗
Let's discuss the Boar Adventure
Contract : https://github.com/Rarity-Extended/extendedAdventures/blob/main/contracts/boarAdventure.sol
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