You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have a slider in which I catch, BeginDrag and EndDrag events.
When I bind them in the inspector Using Unity Event Bindings, events are called in order as expected.
BeginDrag when drag started, EndDrag when mouse is up and dragging is Done.
However when I bind those events to Weld on the same components, thus 2 Event Binders,
BeginDrag Event bubbles up after EndDrag is invoked.
I wondering if anyone else seen similar issues with binding, or using 2 EventBinders is a problem on the same component.
The text was updated successfully, but these errors were encountered:
I have a slider in which I catch, BeginDrag and EndDrag events.
When I bind them in the inspector Using Unity Event Bindings, events are called in order as expected.
BeginDrag when drag started, EndDrag when mouse is up and dragging is Done.
However when I bind those events to Weld on the same components, thus 2 Event Binders,
BeginDrag Event bubbles up after EndDrag is invoked.
I wondering if anyone else seen similar issues with binding, or using 2 EventBinders is a problem on the same component.
The text was updated successfully, but these errors were encountered: