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ConsoleTab.h
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/****************************************************************************************/
/* ConsoleTab.h */
/* */
/* Author: Jim Mischel, Ken Baird, Jeff Lomax */
/* Description: Genesis world editor header file */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/****************************************************************************************/
#if !defined(AFX_CONSOLETAB_H__F4D701E1_7D42_11D1_9A1D_0000E824D625__INCLUDED_)
#define AFX_CONSOLETAB_H__F4D701E1_7D42_11D1_9A1D_0000E824D625__INCLUDED_
/*
Okay, this is really ugly. For the moment we want to have the console functions
avalailable from C programs. So we do that stupid #ifdef __cplusplus trick...
*/
//console stuff
//char *TranslateString(char *);
void ConClear(void);
void ConPrintf(char *, ...);
void ConError(char *, ...); //wanna do this red eventually
#ifdef __cplusplus
#include "resource.h"
class CFusionDoc;
class CFusionTabControls;
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ConsoleTab.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CConsoleTab dialog
class CConsoleTab : public CDialog
{
// Construction
public:
CFusionTabControls* m_pParentCtrl;
CFusionDoc* m_pFusionDoc;
CConsoleTab(CFusionTabControls* pParent = NULL, CFusionDoc* pDoc = NULL);
void SetConHwnd(void);
// Dialog Data
//{{AFX_DATA(CConsoleTab)
enum { IDD = IDD_CONSOLE };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CConsoleTab)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CConsoleTab)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnMaxtextConedit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
HFONT Font;
BOOL bNewFont;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // __cplusplus
#endif // !defined(AFX_CONSOLETAB_H__F4D701E1_7D42_11D1_9A1D_0000E824D625__INCLUDED_)