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EntTypeName.h
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/****************************************************************************************/
/* EntTypeName.h */
/* */
/* Author: Jim Mischel, Ken Baird, Jeff Lomax */
/* Description: Genesis world editor header file */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/****************************************************************************************/
#ifndef ENTTYPENAME_H
#define ENTTYPENAME_H
//typedef struct tag_EntTypeName EntTypeName;
typedef struct tag_List EntTypeNameList;
EntTypeNameList *EntTypeNameList_Create (void);
void EntTypeNameList_Destroy (EntTypeNameList **ppList);
int EntTypeNameList_UpdateCount (EntTypeNameList *pList, const char *pTypeName);
#endif