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ModelDialog.h
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/****************************************************************************************/
/* ModelDialog.h */
/* */
/* Author: Jim Mischel, Ken Baird, Jeff Lomax */
/* Description: Genesis world editor header file */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/****************************************************************************************/
#if !defined(AFX_MODELDIALOG_H__37D3AF00_BD78_11D1_B69D_004005424FA9__INCLUDED_)
#define AFX_MODELDIALOG_H__37D3AF00_BD78_11D1_B69D_004005424FA9__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ModelDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CModelDialog dialog
#include "model.h"
#include "resource.h"
class CFusionTabControls;
class CFusionDoc;
class CModelDialog : public CDialog
{
// Construction
public:
CModelDialog(CWnd* pParent);
virtual ~CModelDialog (void);
void Update (CFusionDoc *pDoc, ModelInfo_Type *aModelInfo);
void UpdateSelectedModel (int MoveRotate, geVec3d const *pVecDelta);
void GetTranslation (geVec3d *pVec);
// Dialog Data
//{{AFX_DATA(CModelDialog)
enum { IDD = IDD_MODELKEY };
CButton m_SetModelOrigin;
CButton m_CloneModel;
CButton m_cbLockOrigin;
CButton m_Stop;
CButton m_rrStart;
CButton m_rrFrame;
CButton m_Play;
CButton m_ffFrame;
CButton m_ffEnd;
CButton m_Select;
CButton m_RemoveBrushes;
CButton m_EditModel;
CButton m_EditKey;
CButton m_EditEvent;
CButton m_Deselect;
CButton m_DeleteModel;
CButton m_DeleteKey;
CButton m_DeleteEvent;
CButton m_AddModel;
CButton m_AddEvent;
CButton m_AddBrushes;
CButton m_cbLocked;
CButton m_AnimateButton;
CListBox m_KeysList;
CComboBox m_ModelCombo;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CModelDialog)
afx_msg void OnAddmodel();
afx_msg void OnDeletemodel();
afx_msg void OnAddbrushes();
afx_msg void OnRemovebrushes();
afx_msg void OnSelectBrushes();
afx_msg void OnDeselectBrushes();
afx_msg void OnSelendokModelcombo();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnAnimate();
afx_msg void OnDeletekey();
afx_msg void OnSelchangeKeyslist();
afx_msg void OnLocked();
afx_msg void OnClonemodel();
afx_msg void OnSetmodelorigin();
afx_msg void OnLockorigin();
virtual BOOL OnInitDialog();
afx_msg void OnAddevent();
afx_msg void OnDeleteevent();
afx_msg void OnEditevent();
afx_msg void OnEditkey();
afx_msg void OnEditmodel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CFusionDoc * pDoc;
CFusionTabControls * m_pParentCtrl;
ModelInfo_Type * pModelInfo;
geXForm3d XfmDelta;
void PrivateUpdate (void);
void UpdateModelsList ();
void UpdateKeysList (Model *pModel);
void AddKey (void);
int GetCurrentLbKey (geFloat *pTime, int *pKeyType);
void AddTheKey (Model *pModel, geFloat Time, geXForm3d const *pXfm);
void ReverseDeltas (Model *pModel);
Model *GetCurrentModel (void);
void SetListboxKeySelection (geFloat KeyTime);
void EnableControls (BOOL Enable, Model const *pModel);
geBoolean SelectedBrushesInOtherModels (int ModelId);
int GetUniqueModelName (CString const &Caption, CString &ModelName);
geBoolean StartSettingOrigin (Model *pModel);
void StopSettingOrigin (Model *pModel);
geBoolean Animating;
geBoolean SettingOrigin;
int EntityIndex;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELDIALOG_H__37D3AF00_BD78_11D1_B69D_004005424FA9__INCLUDED_)