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Camera.c
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/****************************************************************************************/
/* Camera.c */
/* */
/* Author: John Pollard/Charles Bloom */
/* Description: Creation/Transformation/projection code for a camera */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.01 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/*Genesis3D Version 1.1 released November 15, 1999 */
/* Copyright (C) 1999 WildTangent, Inc. All Rights Reserved */
/* */
/****************************************************************************************/
#include <math.h>
#include <Assert.h>
#include <Memory.h> // memset
#include "Camera.h"
#include "Ram.h"
#include "ErrorLog.h"
#include "DCommon.h"
typedef struct geCamera
{
geFloat Fov; // Field of View for Camera
geFloat Width; // Width of viewport
geFloat Height; // Height of viewport
geFloat Left,Right,Top,Bottom; // Clipping rect
geFloat XRatio; // Screen Width / Fov
geFloat YRatio; // Screen Height / Fov
geFloat Scale; // X and Y Scale based on Fov
geFloat XCenter; // Screen Width/2
geFloat YCenter; // Screen Height/2
geXForm3d XForm; // View transform
geBoolean UseVisPov; // == GE_TRUE is vis uses VisXPov
geXForm3d VisXForm;
geXForm3d TransposeVisXForm;
geVec3d VisPov; // For vising info
geXForm3d TransposeXForm; // Original model xform...
geVec3d Pov; // Un rotated Pov in XForm
geFloat SinViewAngleX; // sin(2.0 /Fov * Scale/XRatio);
geFloat CosViewAngleX; // cos(2.0 /Fov * Scale/XRatio);
geFloat SinViewAngleY; // sin(2.0 /Fov * Scale/YRatio);
geFloat CosViewAngleY; // cos(2.0 /Fov * Scale/YRatio);
geFloat ZScale; // Projected Z Scalar value
geBoolean ZFarEnable; // GE_TRUE == Use ZFar clipplane
geFloat ZFar; // ZFar clip plane distance
} geCamera;
#ifndef max
#define max(AA,BB) ( ((AA)>(BB)) ?(AA):(BB) )
#endif
#define CAMERA_MINIMUM_PROJECTION_DISTANCE (0.010f)
//=====================================================================================
// geCamera_Create
//=====================================================================================
GENESISAPI geCamera *GENESISCC geCamera_Create(geFloat Fov, const geRect *Rect)
{
geCamera *Camera;
assert( Rect != NULL );
Camera = GE_RAM_ALLOCATE_STRUCT(geCamera);
if (Camera == NULL)
{
geErrorLog_Add(-1, NULL); //FIXME
return NULL;
}
memset(Camera, 0, sizeof(geCamera));
Camera->ZScale = 0.5f;
#if 0
Camera->ZFar = 1000.0f;
Camera->ZFarEnable = GE_TRUE;
#endif
geCamera_SetAttributes(Camera,Fov,Rect);
return Camera;
}
//=====================================================================================
// geCamera_Destroy
//=====================================================================================
GENESISAPI void GENESISCC geCamera_Destroy(geCamera **pCamera)
{
assert( pCamera != NULL );
assert( *pCamera != NULL );
geRam_Free(*pCamera);
*pCamera = NULL;
}
//=====================================================================================
// geCamera_SetZScale
//=====================================================================================
GENESISAPI void GENESISCC geCamera_SetZScale(geCamera *Camera, geFloat ZScale)
{
assert(Camera);
Camera->ZScale = ZScale;
}
//=====================================================================================
// geCamera_GetZScale
//=====================================================================================
GENESISAPI geFloat GENESISCC geCamera_GetZScale(const geCamera *Camera)
{
assert(Camera);
return Camera->ZScale;
}
//=====================================================================================
// geCamera_SetFarClipPlane
//=====================================================================================
GENESISAPI void GENESISCC geCamera_SetFarClipPlane(geCamera *Camera, geBoolean Enable, geFloat ZFar)
{
assert(Camera);
Camera->ZFarEnable = Enable;
Camera->ZFar = ZFar;
}
//=====================================================================================
// geCamera_GetFarClipPlane
//=====================================================================================
GENESISAPI void GENESISCC geCamera_GetFarClipPlane(const geCamera *Camera, geBoolean *Enable, geFloat *ZFar)
{
assert(Camera);
*Enable = Camera->ZFarEnable;
*ZFar = Camera->ZFar;
}
//=====================================================================================
// geCamera_GetClippingRect
//=====================================================================================
GENESISAPI void GENESISCC geCamera_GetClippingRect(const geCamera *Camera, geRect *Rect)
{
assert( Camera != NULL );
assert( Rect != NULL );
Rect->Left = (int32)Camera->Left;
Rect->Right = (int32)Camera->Right;
Rect->Top = (int32)Camera->Top;
Rect->Bottom = (int32)Camera->Bottom;
}
//=====================================================================================
// geCamera_GetWidthHeight
//=====================================================================================
void GENESISCC geCamera_GetWidthHeight(const geCamera *Camera,geFloat *Width,geFloat *Height)
{
assert( Width != NULL );
assert( Height != NULL );
assert( Camera != NULL );
*Width = Camera->Width;
*Height = Camera->Height;
}
//=====================================================================================
// geCamera_GetScale
//=====================================================================================
geFloat GENESISCC geCamera_GetScale(const geCamera *Camera)
{
assert( Camera != NULL );
return Camera->Scale;
}
//=====================================================================================
// geCamera_SetAttributes
//=====================================================================================
GENESISAPI void GENESISCC geCamera_SetAttributes(geCamera *Camera, geFloat Fov, const geRect *Rect)
{
#define TOO_SMALL (0.0001f) // width and Fov must be >= TOO_SMALL
geFloat Width, Height;
geFloat OneOverFov;
assert (Camera != NULL);
assert (Rect != NULL);
assert (! ((Fov < TOO_SMALL) && (Fov > -TOO_SMALL)));
Width = (geFloat)(Rect->Right - Rect->Left)+1.0f;
Height = (geFloat)(Rect->Bottom - Rect->Top)+1.0f;
assert( Width > 0.0f );
assert( Height > 0.0f );
Camera->Width = Width;
Camera->Height = Height;
Camera->Fov = Fov;
if ((Camera->Fov < TOO_SMALL) && (Camera->Fov > -TOO_SMALL))
Camera->Fov = TOO_SMALL; // Just in case
OneOverFov = 1.0f/Fov;
if (Width <=0.0f)
Width = TOO_SMALL; // Just in case
if (Height <=0.0f)
Height = TOO_SMALL; // Just in case
Camera->XRatio = Width * OneOverFov;
Camera->YRatio = Height * OneOverFov;
Camera->Scale = max(Camera->XRatio, Camera->YRatio);
//Camera->YScale = Camera->XScale;
Camera->Left = (geFloat)Rect->Left;
Camera->Right = (geFloat)Rect->Right;
Camera->Top = (geFloat)Rect->Top;
Camera->Bottom = (geFloat)Rect->Bottom;
Camera->XCenter = Camera->Left + ( Width * 0.5f ) - 0.5f;
Camera->YCenter = Camera->Top + ( Height * 0.5f ) - 0.5f;
{
geFloat Numerator = 2.0f * OneOverFov * Camera->Scale;
double Angle;
Angle = atan(Numerator / Camera->XRatio);
Camera->CosViewAngleX = (geFloat)cos(Angle);
Camera->SinViewAngleX = (geFloat)sin(Angle);
Angle = atan(Numerator / Camera->YRatio);
Camera->CosViewAngleY = (geFloat)cos(Angle);
Camera->SinViewAngleY = (geFloat)sin(Angle);
}
}
#ifdef GLOBALINFO
//========================================================================================
// geCamera_FillDriverInfo
// HACK!!!!
//========================================================================================
void geCamera_FillDriverInfo(geCamera *Camera)
{
// this is for the software driver to cache out some stuff
#pragma message ("Camera.c : remove _FillDriverInfo, and thereby GlobalInfo!" )
extern GInfo GlobalInfo;
assert(Camera);
GlobalInfo.XScale =-Camera->Scale;
GlobalInfo.YScale =-Camera->Scale;
GlobalInfo.XScaleInv =1.0f / GlobalInfo.XScale;
GlobalInfo.YScaleInv =1.0f / GlobalInfo.YScale;
GlobalInfo.XCenter =Camera->XCenter;
GlobalInfo.YCenter =Camera->YCenter;
// Temp hack
GlobalInfo.CXForm =Camera->XForm;
GlobalInfo.Pov =Camera->Pov;
GlobalInfo.ZScale =Camera->ZScale;
geXForm3d_Rotate(&Camera->XForm, &GlobalInfo.Pov, &GlobalInfo.CPov);
}
#endif
//========================================================================================
// geCamera_ScreenPointToWorld
//========================================================================================
GENESISAPI void GENESISCC geCamera_ScreenPointToWorld ( const geCamera *Camera,
int32 ScreenX,
int32 ScreenY,
geVec3d *Vector)
// Takes a screen X and Y pair, and a camera and generates a vector pointing
// in the direction from the camera position to the screen point.
{
geVec3d In,Left,Up;
geVec3d ScaledIn,ScaledLeft,ScaledUp ;
geFloat XCenter ;
geFloat YCenter ;
geFloat Scale ;
const geXForm3d *pM;
pM = &(Camera->TransposeXForm);
XCenter = Camera->XCenter ;
YCenter = Camera->YCenter ;
Scale = Camera->Scale ;
geXForm3d_GetIn( pM, &In ) ;
geXForm3d_GetLeft( pM, &Left ) ;
geXForm3d_GetUp( pM, &Up ) ;
geVec3d_Scale(&In, Scale, &ScaledIn);
geVec3d_Scale(&Left, XCenter - ((geFloat)ScreenX), &ScaledLeft );
geVec3d_Scale(&Up, YCenter - ((geFloat)ScreenY), &ScaledUp );
geVec3d_Copy(&ScaledIn, Vector);
geVec3d_Add(Vector, &ScaledLeft, Vector );
geVec3d_Add(Vector, &ScaledUp, Vector );
geVec3d_Normalize(Vector);
}
//========================================================================================
// geCamera_Project
//========================================================================================
GENESISAPI void GENESISCC geCamera_Project(const geCamera *Camera,
const geVec3d *PointInCameraSpace,
geVec3d *ProjectedPoint)
// project from camera space to projected space
// projected space is left-handed.
// projection is onto x-y plane x is right, y is down, z is in
{
geFloat ScaleOverZ;
geFloat Z;
assert( Camera != NULL );
assert( PointInCameraSpace != NULL );
assert( ProjectedPoint != NULL );
Z = -PointInCameraSpace->Z;
if (Z < CAMERA_MINIMUM_PROJECTION_DISTANCE)
{
Z = CAMERA_MINIMUM_PROJECTION_DISTANCE;
}
ScaleOverZ = Camera->Scale / Z;
ProjectedPoint->Z = Z*Camera->ZScale;
ProjectedPoint->X = ( PointInCameraSpace->X * ScaleOverZ ) + Camera->XCenter;
ProjectedPoint->Y = Camera->YCenter - ( PointInCameraSpace->Y * ScaleOverZ );
}
//========================================================================================
// geCamera_ProjectZ
//========================================================================================
GENESISAPI void GENESISCC geCamera_ProjectZ(const geCamera *Camera,
const geVec3d *PointInCameraSpace,
geVec3d *ProjectedPoint)
// project from camera space to projected space
// projected space is not right-handed.
// projection is onto x-y plane x is right, y is down, z is in
// projected point.z is set to 1/Z
{
geFloat OneOverZ;
geFloat ScaleOverZ;
geFloat Z;
assert( Camera != NULL );
assert( PointInCameraSpace != NULL );
assert( ProjectedPoint != NULL );
Z = -PointInCameraSpace->Z;
if (Z < CAMERA_MINIMUM_PROJECTION_DISTANCE)
{
Z = CAMERA_MINIMUM_PROJECTION_DISTANCE;
}
OneOverZ = 1.0f / Z;
ScaleOverZ = Camera->Scale * (OneOverZ);
ProjectedPoint->Z = OneOverZ;
ProjectedPoint->X = ( PointInCameraSpace->X * ScaleOverZ ) + Camera->XCenter;
ProjectedPoint->Y = Camera->YCenter - ( PointInCameraSpace->Y * ScaleOverZ );
}
//========================================================================================
// geCamera_ProjectAndClamp
//========================================================================================
void GENESISCC geCamera_ProjectAndClamp(const geCamera *Camera,
const geVec3d *PointInCameraSpace,
geVec3d *ProjectedPoint)
// project from camera space to projected space
// projected space is not right-handed.
// projection is onto x-y plane x is right, y is down, z is in
// points outside the clipping rect are clamped to the clipping rect
{
geFloat ScaleOverZ;
geFloat X,Y,Z;
assert( Camera != NULL );
assert( PointInCameraSpace != NULL );
assert( ProjectedPoint != NULL );
Z = -PointInCameraSpace->Z;
if (Z < CAMERA_MINIMUM_PROJECTION_DISTANCE)
{
Z = CAMERA_MINIMUM_PROJECTION_DISTANCE;
}
ScaleOverZ = Camera->Scale / Z;
ProjectedPoint->Z = Z*Camera->ZScale;
X = ( PointInCameraSpace->X * ScaleOverZ ) + Camera->XCenter;
if (X < Camera->Left)
X = Camera->Left;
else if (X > Camera->Right)
X = Camera->Right;
ProjectedPoint->X = X;
Y = Camera->YCenter - ( PointInCameraSpace->Y * ScaleOverZ );
if (Y < Camera->Top)
Y = Camera->Top;
else if (Y > Camera->Bottom)
Y = Camera->Bottom;
ProjectedPoint->Y = Y;
}
//========================================================================================
// geCamera_GetViewAngleXSinCos
//========================================================================================
void GENESISCC geCamera_GetViewAngleXSinCos( const geCamera *Camera, geFloat *SinAngle, geFloat *CosAngle )
{
assert( Camera != NULL );
assert( SinAngle );
assert( CosAngle );
*SinAngle = Camera->SinViewAngleX;
*CosAngle = Camera->CosViewAngleX;
}
//========================================================================================
// geCamera_GetViewAngleYSinCos
//========================================================================================
void GENESISCC geCamera_GetViewAngleYSinCos( const geCamera *Camera, geFloat *SinAngle, geFloat *CosAngle )
{
assert( Camera != NULL );
assert( SinAngle );
assert( CosAngle );
*SinAngle = Camera->SinViewAngleY;
*CosAngle = Camera->CosViewAngleY;
}
//============================================================================================
// geCamera_Transform
//============================================================================================
GENESISAPI void GENESISCC geCamera_Transform(const geCamera *Camera,
const geVec3d *WorldSpacePoint,
geVec3d *CameraSpacePoint)
{
assert( Camera );
assert( WorldSpacePoint );
assert( CameraSpacePoint );
// Would be better if xform3d_transform was assembly, or a macro, or anything
geXForm3d_Transform(&(Camera->XForm),WorldSpacePoint,CameraSpacePoint);
}
//============================================================================================
// geCamera_TransformArray
//============================================================================================
GENESISAPI void GENESISCC geCamera_TransformArray(const geCamera *Camera,
const geVec3d *WorldSpacePointPtr,
geVec3d *CameraSpacePointPtr, int count)
{
assert( Camera );
assert( WorldSpacePointPtr );
assert( CameraSpacePointPtr );
// use transformarray!!
while(count--)
{
geXForm3d_Transform(&(Camera->XForm),WorldSpacePointPtr++,CameraSpacePointPtr++);
}
}
//============================================================================================
// geCamera_TransformAndProjectArray
//============================================================================================
GENESISAPI void GENESISCC geCamera_TransformAndProjectArray(const geCamera *Camera,
const geVec3d *WorldSpacePointPtr,
geVec3d *ProjectedSpacePointPtr,
int count)
{
assert( Camera );
assert( WorldSpacePointPtr );
assert( ProjectedSpacePointPtr );
while(count--)
{
geCamera_TransformAndProject(Camera,WorldSpacePointPtr++,ProjectedSpacePointPtr++);
}
}
//============================================================================================
// geCamera_TransformAndProjectLArray
//============================================================================================
GENESISAPI void GENESISCC geCamera_TransformAndProjectLArray(const geCamera *Camera,
const GE_LVertex *WorldSpacePointPtr,
GE_TLVertex *ProjectedSpacePointPtr, int count)
{
assert( Camera );
assert( WorldSpacePointPtr );
assert( ProjectedSpacePointPtr );
while(count--)
{
geCamera_TransformAndProjectL(Camera,WorldSpacePointPtr++,ProjectedSpacePointPtr++);
}
}
//============================================================================================
// geCamera_TransformAndProject
//============================================================================================
GENESISAPI void GENESISCC geCamera_TransformAndProject(const geCamera *Camera,
const geVec3d *Point,
geVec3d *ProjectedPoint)
// project from *WORLD* space to projected space
// projected space is not right-handed.
// projection is onto x-y plane x is right, y is down, z is in
{
geFloat Z;
assert( Camera );
assert( Point );
assert( ProjectedPoint );
geXForm3d_Transform(&(Camera->XForm),Point,ProjectedPoint);
Z = - ProjectedPoint->Z;
Z = max(Z,CAMERA_MINIMUM_PROJECTION_DISTANCE);
ProjectedPoint->Z = Z*Camera->ZScale;
Z = Camera->Scale / Z;
ProjectedPoint->X = ( ProjectedPoint->X * Z ) + Camera->XCenter;
ProjectedPoint->Y = - ( ProjectedPoint->Y * Z ) + Camera->YCenter;
}
//============================================================================================
// geCamera_TransformAndProjectL
//============================================================================================
GENESISAPI void GENESISCC geCamera_TransformAndProjectL(const geCamera *Camera,
const GE_LVertex *Point,
GE_TLVertex *ProjectedPoint)
// project from *WORLD* space to projected space
// projected space is not right-handed.
// projection is onto x-y plane x is right, y is down, z is in
{
geFloat ScaleOverZ;
geFloat Z;
assert( Camera );
assert( Point );
assert( ProjectedPoint );
geXForm3d_Transform(&(Camera->XForm),(geVec3d *)Point,(geVec3d *)ProjectedPoint);
Z = - ProjectedPoint->z;
Z = max(Z,CAMERA_MINIMUM_PROJECTION_DISTANCE);
ScaleOverZ = Camera->Scale / Z;
ProjectedPoint->z = Z*Camera->ZScale;
ProjectedPoint->x = ( ProjectedPoint->x * ScaleOverZ ) + Camera->XCenter;
ProjectedPoint->y = - ( ProjectedPoint->y * ScaleOverZ ) + Camera->YCenter;
ProjectedPoint->u = Point->u;
ProjectedPoint->v = Point->v;
ProjectedPoint->r = Point->r;
ProjectedPoint->g = Point->g;
ProjectedPoint->b = Point->b;
ProjectedPoint->a = Point->a;
}
//========================================================================================
// geCamera_SetWorldSpaceXForm
//========================================================================================
GENESISAPI geBoolean GENESISCC geCamera_SetWorldSpaceXForm(geCamera *Camera, const geXForm3d *XForm)
{
assert(Camera != NULL);
assert(XForm != NULL);
Camera->TransposeXForm = *XForm; // Make a copy of the model XForm
// Convert the model transform into a camera xform...
//geCamera_ConvertModelToCamera(XForm, &Camera->XForm);
geXForm3d_GetTranspose(XForm, &Camera->XForm);
Camera->Pov = XForm->Translation;
return GE_TRUE;
}
//========================================================================================
// geCamera_SetWorldSpaceVisXForm
//========================================================================================
GENESISAPI geBoolean GENESISCC geCamera_SetWorldSpaceVisXForm(geCamera *Camera, const geXForm3d *XForm)
{
assert(Camera != NULL);
if (XForm)
{
Camera->TransposeVisXForm = *XForm; // Make a copy of the original XForm
Camera->VisPov = XForm->Translation;
geXForm3d_GetTranspose(XForm, &Camera->VisXForm);
Camera->UseVisPov = GE_TRUE;
}
else
{
Camera->UseVisPov = GE_FALSE;
}
return GE_TRUE;
}
//============================================================================================
// geCamera_GetWorldSpaceXForm
// Gets the xform originally set by the user
//============================================================================================
GENESISAPI const geXForm3d * GENESISCC geCamera_GetWorldSpaceXForm( const geCamera *Camera)
{
assert(Camera );
return &(Camera->TransposeXForm);
}
//========================================================================================
// geCamera_GetCameraSpaceXForm
//========================================================================================
GENESISAPI const geXForm3d * GENESISCC geCamera_GetCameraSpaceXForm( const geCamera *Camera)
{
assert(Camera != NULL);
return &(Camera->XForm);
}
//============================================================================================
// geCamera_GetCameraSpaceVisXForm
//============================================================================================
GENESISAPI const geXForm3d * GENESISCC geCamera_GetCameraSpaceVisXForm( const geCamera *Camera)
{
assert(Camera != NULL);
if (Camera->UseVisPov)
return &(Camera->VisXForm);
else
return &(Camera->XForm);
}
//============================================================================================
// geCamera_GetWorldSpaceVisXForm
//============================================================================================
GENESISAPI const geXForm3d * GENESISCC geCamera_GetWorldSpaceVisXForm( const geCamera *Camera)
{
assert(Camera != NULL);
if (Camera->UseVisPov)
return &(Camera->TransposeVisXForm);
else
return &(Camera->TransposeXForm);
}
//=====================================================================================
// geCamera_GetPov
//=====================================================================================
const geVec3d *GENESISCC geCamera_GetPov(const geCamera *Camera)
{
assert( Camera != NULL );
return &(Camera->Pov);
}
//=====================================================================================
// geCamera_GetVisPov
//=====================================================================================
const geVec3d *GENESISCC geCamera_GetVisPov(const geCamera *Camera)
{
assert( Camera != NULL );
if (Camera->UseVisPov)
return &(Camera->VisPov);
else
return &(Camera->Pov);
}
//========================================================================================
// geCamera_ConvertWorldSpaceToCameraSpace
// Converts a worldspace Xform to a cameraspace xform
//========================================================================================
GENESISAPI geBoolean GENESISCC geCamera_ConvertWorldSpaceToCameraSpace(const geXForm3d *WXForm, geXForm3d *CXForm)
{
// The rotation portion is just the transpose of the model xform
CXForm->AX = WXForm->AX;
CXForm->AY = WXForm->BX;
CXForm->AZ = WXForm->CX;
CXForm->BX = WXForm->AY;
CXForm->BY = WXForm->BY;
CXForm->BZ = WXForm->CY;
CXForm->CX = WXForm->AZ;
CXForm->CY = WXForm->BZ;
CXForm->CZ = WXForm->CZ;
CXForm->Translation = WXForm->Translation;
geVec3d_Inverse(&CXForm->Translation);
// Rotate the translation in the new camera matrix
geXForm3d_Rotate(CXForm, &CXForm->Translation, &CXForm->Translation);
return GE_TRUE;
}