Automatically sets the code on code locks when placed. Allow players to automatically try and unlock locked code locks with their code.
autocode.use
- Allows use of this plugin.autocode.try
- Allows auto-trying of user auto-code on locked code locks.autocode.admin
- Allows use of admin commands.
You refers to the player running the command.
code 1234
- Sets your auto-code to 1234.code random
- Sets your auto-code to a random code.code remove
- Removes your set auto-code (and guest auto-code).
The core commands are also available in a guest code version. e.g.
code guest 5678
- Sets your guest code to 5678.
code quiet
- Toggle quiet mode. In this mode less messages will be displayed and your auto-code will be hidden.code help
- Shows a detailed help message.
Requires autocode.admin
to use.
autocode.resetlockout *
- Removes all lock outs for all players.autocode.resetlockout playerSteamId_or_playerDisplayName
- Removes lock out for the specified player.
Default configuration:
{
"Commands": {
"Use": "code"
},
"Options": {
"Display Permission Errors": true,
"Spam Prevention": {
"Attempts": 5,
"Enable": true,
"Exponential Lock Out Time": true,
"Lock Out Reset Factor": 5.0,
"Lock Out Time": 5.0,
"Window Time": 30.0
}
}
}
Commands
- Change the commands this plugin uses.Use
- Used to set the player's code.
Options
Display Permission Errors
- If set to false, players won't be notified if they don't have the right permissions to use this plugin.Spam Prevention
- Prevent players from changing their code too often to prevent abuse.Enable
- Whether spam protection is enabled or not.Attempts
- The number of code changes the player can make with inWindow Time
before being marked as spamming.Window Time
- The time frame (in seconds) to count the number of code changes the player has made.Lock Out Time
- How long (in seconds) a player will be locked out for. This number should be low if using exponential lock out times.Exponential Lock Out Time
- If true, each time the player is locked out, they will be locked out for double the amount of time they were previously locked out for.Lock Out Reset Factor
- Determines how long (as a multiples of lock out time) before the player is forgive for all previous lockout offenses (should be greater than 1 - has no effect if not using exponential lock out time).
string GetCode(BasePlayer player, bool guest = false);
void SetCode(BasePlayer player, string code, bool guest = false);
void RemoveCode(BasePlayer player, bool guest = false);
bool IsValidCode(string codeString);
string GenerateRandomCode();
void OpenCodeLockUI(BasePlayer player, bool guest = false);
void ResetAllLockOuts();
void ResetLockOut(BasePlayer player);
Open an issue on GitHub.
Fork and clone the GitHub repository. Send me a PR :)