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game
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game
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#lang racket/gui
; Introductory Window
(define introduction
(new frame%
[label "Welcome!"]
[width 300] [height 100] ))
(send introduction show #t)
(define vertical-panel
(new vertical-panel%
[parent introduction] [alignment '(center center)] [spacing 20 ] [vert-margin 50]))
(define opening-msg
(new message%
[parent vertical-panel]
[label "Welcome! Lets play Tic Tac Toe"]))
(define start-button
(new button%
[parent introduction]
[label "Play!"] [min-width 100] [min-height 40]
[callback (λ (b e)
(send introduction show #f) (send mygame show #t))]))
; Main Game
;Struct for the Game
(struct TTT (player1 player2) #:mutable)
(define Game-begins (TTT #t #f))
;Winning Vectors
(define wv1 (make-vector 3))
(define wv2 (make-vector 3))
(define wv3 (make-vector 3))
;Game Frame
(define mygame ( new frame%
[ label "Tic Tac Toe"]
[ width 200] [ height 300]))
;Outer-most Panel
(define vertical-panel1
(new vertical-panel%
[parent mygame ]))
(define horizontal-panel
(new horizontal-panel%
[parent vertical-panel1]))
(define vertical-panel2
(new vertical-panel%
[parent horizontal-panel]))
(define button1
(new button%
[parent vertical-panel2]
[label " "]
[callback (λ (x y)
(send button1 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button1 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t) (vector-set! wv1 0 1) (check1) )
((equal? (TTT-player2 Game-begins) #t) (send button1 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t) (vector-set! wv1 0 2) (check1))
))]))
(define button2
(new button%
[parent vertical-panel2]
[label " "]
[callback (λ (x y)
(send button2 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button2 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t) (vector-set! wv2 0 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button2 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv2 0 2)(check1))
))]))
(define button3
(new button%
[parent vertical-panel2]
[label " "]
[callback (λ (x y)
(send button3 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button3 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t)(vector-set! wv3 0 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button3 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv3 0 2)(check1))
))]))
(define vertical-panel3
(new vertical-panel%
[parent horizontal-panel]))
(define button4
(new button%
[parent vertical-panel3]
[label " "]
[callback (λ (x y)
(send button4 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button4 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t)(vector-set! wv1 1 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button4 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv1 1 2)(check1))
))]))
(define button5
(new button%
[parent vertical-panel3]
[label " "]
[callback (λ (x y)
(send button5 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button5 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t)(vector-set! wv2 1 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button5 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv2 1 2)(check1))
))]))
(define button6
(new button%
[parent vertical-panel3]
[label " "]
[callback (λ (x y)
(send button6 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button6 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t)(vector-set! wv3 1 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button6 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv3 1 2)(check1))
))]))
(define vertical-panel4
(new vertical-panel%
[parent horizontal-panel]))
(define button7
(new button%
[parent vertical-panel4]
[label " "]
[callback (λ (x y)
(send button7 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button7 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t)(vector-set! wv1 2 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button7 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv1 2 2)(check1))
))]))
(define button8
(new button%
[parent vertical-panel4]
[label " "]
[callback (λ (x y)
(send button8 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button8 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t)(vector-set! wv2 2 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button8 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv2 2 2)(check1))
))]))
(define button9
(new button%
[parent vertical-panel4]
[label " "]
[callback (λ (x y)
(send button9 enable #f)
(cond
((equal? (TTT-player1 Game-begins) #t) (send button9 set-label "X") (set-TTT-player1! Game-begins #f) (set-TTT-player2! Game-begins #t)(vector-set! wv3 2 1)(check1))
((equal? (TTT-player2 Game-begins) #t) (send button9 set-label "O") (set-TTT-player2! Game-begins #f) (set-TTT-player1! Game-begins #t)(vector-set! wv3 2 2)(check1))
))]))
; Widgets for The Game
(define horizontal-panel2
(new horizontal-panel%
[parent vertical-panel1]))
(define Button-list '(button1 button2 button3 button4 button5 button6 button7 button8 button9))
(define restart-button
(new button%
[parent horizontal-panel2]
[label "Restart"]
[callback (λ (b e)
(send button1 set-label " ") (set-TTT-player1! Game-begins #t)
(send button2 set-label " ")
(send button3 set-label " ")
(send button4 set-label " ")
(send button5 set-label " ")
(send button6 set-label " ")
(send button7 set-label " ")
(send button8 set-label " ")
(send button9 set-label " ")
(send button1 enable #t)
(send button2 enable #t)
(send button3 enable #t)
(send button4 enable #t)
(send button5 enable #t)
(send button6 enable #t)
(send button7 enable #t)
(send button8 enable #t)
(send button9 enable #t)
(vector-fill! wv1 0)
(vector-fill! wv2 0)
(vector-fill! wv3 0)
)]))
(define quit-button
(new button%
[parent horizontal-panel2]
[label "Quit!"]
[callback (λ (b e)
(send mygame show #f)
)]))
(define check1 (λ ()
(cond
((= (vector-ref wv1 0) (vector-ref wv2 0) (vector-ref wv3 0) 1) (message-box "Winner!" "Player 1 wins"))
((= (vector-ref wv1 1) (vector-ref wv2 1) (vector-ref wv3 1) 1) (message-box "Winner!" "Player 1 wins"))
((= (vector-ref wv1 2) (vector-ref wv2 2) (vector-ref wv3 2) 1) (message-box "Winner!" "Player 1 wins"))
((= (vector-ref wv1 0) (vector-ref wv1 1) (vector-ref wv1 2) 1) (message-box "Winner!" "Player 1 wins"))
((= (vector-ref wv2 0) (vector-ref wv2 1) (vector-ref wv2 2) 1) (message-box "Winner" "Player 1 wins"))
((= (vector-ref wv3 0) (vector-ref wv3 1) (vector-ref wv3 2) 1) (message-box "Winner!" "Player 1 wins"))
((= (vector-ref wv1 0) (vector-ref wv2 1) (vector-ref wv3 2) 1) (message-box "Winner!" "Player 1 wins"))
((= (vector-ref wv1 2) (vector-ref wv2 1) (vector-ref wv3 0) 1) (message-box "Winner!" "Player 1 wins"))
((= (vector-ref wv1 0) (vector-ref wv2 0) (vector-ref wv3 0) 2) (message-box "Winner!" "Player 2 wins"))
((= (vector-ref wv1 1) (vector-ref wv2 1) (vector-ref wv3 1) 2) (message-box "Winner!" "Player 2 wins"))
((= (vector-ref wv1 2) (vector-ref wv2 2) (vector-ref wv3 2) 2) (message-box "Winner!" "Player 2 wins"))
((= (vector-ref wv1 0) (vector-ref wv1 1) (vector-ref wv1 2) 2) (message-box "Winner!" "Player 2 wins"))
((= (vector-ref wv2 0) (vector-ref wv2 1) (vector-ref wv2 2) 2) (message-box "Winner!" "Player 2 wins"))
((= (vector-ref wv3 0) (vector-ref wv3 1) (vector-ref wv3 2) 2) (message-box "Winner!" "Player 2 wins"))
((= (vector-ref wv1 0) (vector-ref wv2 1) (vector-ref wv3 2) 2) (message-box "Winner!" "Player 2 wins"))
((= (vector-ref wv1 2) (vector-ref wv2 1) (vector-ref wv3 0) 2) (message-box "Winner!" "Player 2 wins"))
(#t))))
;-----------ROUGH WORK------------
;(define winning-pattern1 '(button1 button4 button7)) ;all possible winning patterns.
;(define winning-pattern2 '(button2 button5 button8))
;(define winning-pattern3 '(button3 button6 button9))
;(define winning-pattern4 '(button1 button6 button9))
;(define winning-pattern5 '(button7 button6 button3))
;(define winning-pattern6 '(button1 button2 button3))
;(define winning-pattern7 '(button4 button5 button6))
;(define winning-pattern8 '(button6 button7 button8))
;(send mygame show #t)
;(send introduction show #t)
;(define undo-button
; (new button%
; [parent horizontal-panel2]qwemfn qejfB
; [label "Undo"]))
;(displayln "aduhakhd")
;(cond
; ((equal? bb b1) displayln "equal")
;(#t displayln "not equal"))
;(define bb '())
;(define b1 '())
;(set! bb (append '(X) bb))
;(set! b1 (append '(O) b1))
;(for/and ([i '(1 2 3 4)]) i)
;
; (for/and ((i '((send button1 get-label) (send button2 get-label) (send button3 get-label))))
;
;
; (cond ((equal? i "X") (message-box "Winner!" "P1 Wins!"))(else (message-box "no" "no")))))]))
; ; )))))
;(define ch (lambda ()
;(for/and ((i '((send button1 get-label) (send button2 get-label) (send button3 get-label))))
;(cond ((equal? i "X") (message-box "Winner!" "P1 Wins!"))
; (#f))
;)))
;(define ((make-check i) btn evt)
; (message-box "." (cond
; ((equal? (and (send button1 get-label) (send button2 get-label) (send button3 get-label)) "X") (displayln "Player1 Wins!") ))))
;((> i secret) "Wrong! Sorry this number is too small"]
;(else "YES! Thats right!"
;(define final-stage (λ ()
; (cond
; ((for/and ([i '((send button1 get-label) (send button2 get-label) (send button3 get-label) "X")]) (equal? i "X")) (message-box "Winner!" "P1 Wins!"))
; ) ))
;
;(define loop)
; (cond
; ((equal?(send button1 get-label) "X") (message-box "winner" "hahaha"))
; (#t (message-box "not won" "mamama"))))]))
;(define tester (lambda ()
;
; ((for/and ([i '((send button1 get-label) (send button2 get-label) (send button3 get-label) "X")]) (equal? i "X")) (message-box "Winner!" "P1 Wins!"))
; ))
;(define check1 (lambda ()
; (cond
; ((equal? (and (send button1 get-label) (send button2 get-label) (send button3 get-label)) "X") (send winner1 show #t)(send winner2 show #f)) ;(message-box "Winner!" "P1 Wins!"))
; ((equal? (and (send button1 get-label) (send button2 get-label) (send button3 get-label)) "O") (send winner1 show #f) (send winner2 show #t)) ;(message-box "Winner!" "P2 Wins!"))
; ((equal? (and (send button1 get-label) (send button4 get-label) (send button7 get-label)) "X") (send winner1 show #t)(send winner2 show #f))
; ((equal? (and (send button1 get-label) (send button4 get-label) (send button7 get-label)) "O") (send winner1 show #f)(send winner2 show #t))
; ((equal? (and (send button2 get-label) (send button5 get-label) (send button8 get-label)) "X") (send winner1 show #t)(send winner2 show #f))
; ((equal? (and (send button2 get-label) (send button5 get-label) (send button8 get-label)) "O") (send winner1 show #f)(send winner2 show #t))
;((equal? (and (send button3 get-label) (send button6 get-label) (send button9 get-label)) "X") (send winner1 show #t)(send winner2 show #f))
;((equal? (and (send button3 get-label) (send button6 get-label) (send button9 get-label)) "O") (send winner1 show #f)(send winner2 show #t))
;((equal? (and (send button1 get-label) (send button5 get-label) (send button9 get-label)) "X") (send winner1 show #t)(send winner2 show #f))
; ((equal? (and (send button1 get-label) (send button5 get-label) (send button9 get-label)) "O") (send winner1 show #f)(send winner2 show #t))
; ((equal? (and (send button4 get-label) (send button5 get-label) (send button6 get-label)) "X") (send winner1 show #t)(send winner2 show #f))
; ((equal? (and (send button4 get-label) (send button5 get-label) (send button6 get-label)) "O")(send winner1 show #f)(send winner2 show #t))
; ((equal? (and (send button7 get-label) (send button8 get-label) (send button9 get-label)) "X") (send winner1 show #t) (send winner2 show #f))
; ((equal? (and (send button7 get-label) (send button8 get-label) (send button9 get-label)) "O")(send winner1 show #f)(send winner1 show #t))
; ((equal? (and (send button7 get-label) (send button5 get-label) (send button3 get-label)) "X")(send winner1 show #t) (send winner2 show #f))
;((equal? (and (send button7 get-label) (send button5 get-label) (send button3 get-label)) "O")(send winner1 show #f)(send winner2 show #t))
;)))