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/**************************************************************************/ | ||
/* feed_effects.cpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* REDOT ENGINE */ | ||
/* https://redotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2024-present Redot Engine contributors */ | ||
/* (see REDOT_AUTHORS.md) */ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifdef GLES3_ENABLED | ||
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#include "feed_effects.h" | ||
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#ifdef ANDROID_ENABLED | ||
#include <GLES3/gl3ext.h> | ||
#endif | ||
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#define GL_PROGRAM_POINT_SIZE 0x8642 | ||
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using namespace GLES3; | ||
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FeedEffects *FeedEffects::singleton = nullptr; | ||
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FeedEffects *FeedEffects::get_singleton() { | ||
return singleton; | ||
} | ||
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FeedEffects::FeedEffects() { | ||
singleton = this; | ||
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feed.shader.initialize(); | ||
feed.shader_version = feed.shader.version_create(); | ||
feed.shader.version_bind_shader(feed.shader_version, FeedShaderGLES3::MODE_DEFAULT); | ||
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{ // Screen Triangle. | ||
glGenBuffers(1, &screen_triangle); | ||
glBindBuffer(GL_ARRAY_BUFFER, screen_triangle); | ||
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const float qv[6] = { | ||
-1.0f, | ||
-1.0f, | ||
3.0f, | ||
-1.0f, | ||
-1.0f, | ||
3.0f, | ||
}; | ||
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glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, qv, GL_STATIC_DRAW); | ||
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind | ||
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glGenVertexArrays(1, &screen_triangle_array); | ||
glBindVertexArray(screen_triangle_array); | ||
glBindBuffer(GL_ARRAY_BUFFER, screen_triangle); | ||
glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, nullptr); | ||
glEnableVertexAttribArray(RS::ARRAY_VERTEX); | ||
glBindVertexArray(0); | ||
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind | ||
} | ||
} | ||
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FeedEffects::~FeedEffects() { | ||
singleton = nullptr; | ||
glDeleteBuffers(1, &screen_triangle); | ||
glDeleteVertexArrays(1, &screen_triangle_array); | ||
feed.shader.version_free(feed.shader_version); | ||
} | ||
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Transform3D transform3D_from_mat4(const float *p_mat4) { | ||
Transform3D res; | ||
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res.basis.rows[0][0] = p_mat4[0]; | ||
res.basis.rows[1][0] = p_mat4[1]; | ||
res.basis.rows[2][0] = p_mat4[2]; | ||
// p_mat4[3] = 0; | ||
res.basis.rows[0][1] = p_mat4[4]; | ||
res.basis.rows[1][1] = p_mat4[5]; | ||
res.basis.rows[2][1] = p_mat4[6]; | ||
// p_mat4[7] = 0; | ||
res.basis.rows[0][2] = p_mat4[8]; | ||
res.basis.rows[1][2] = p_mat4[9]; | ||
res.basis.rows[2][2] = p_mat4[10]; | ||
// p_mat4[11] = 0; | ||
res.origin.x = p_mat4[12]; | ||
res.origin.y = p_mat4[13]; | ||
res.origin.z = p_mat4[14]; | ||
// p_mat4[15] = 1; | ||
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return res; | ||
} | ||
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void FeedEffects::draw() { | ||
bool success = feed.shader.version_bind_shader(feed.shader_version, FeedShaderGLES3::MODE_DEFAULT, FeedShaderGLES3::USE_EXTERNAL_SAMPLER); | ||
if (!success) { | ||
OS::get_singleton()->print("Godot : FeedShaderGLES3 Could not bind version_bind_shader USE_EXTERNAL_SAMPLER"); | ||
return; | ||
} | ||
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draw_screen_triangle(); | ||
} | ||
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void FeedEffects::draw_screen_triangle() { | ||
glBindVertexArray(screen_triangle_array); | ||
glDrawArrays(GL_TRIANGLES, 0, 3); | ||
glBindVertexArray(0); | ||
} | ||
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#endif // GLES3_ENABLED |
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Original file line number | Diff line number | Diff line change |
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/**************************************************************************/ | ||
/* feed_effects.h */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* REDOT ENGINE */ | ||
/* https://redotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2024-present Redot Engine contributors */ | ||
/* (see REDOT_AUTHORS.md) */ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef FEED_EFFECTS_GLES3_H | ||
#define FEED_EFFECTS_GLES3_H | ||
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#ifdef GLES3_ENABLED | ||
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#include "drivers/gles3/shaders/feed.glsl.gen.h" | ||
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namespace GLES3 { | ||
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class FeedEffects { | ||
private: | ||
struct Feed { | ||
FeedShaderGLES3 shader; | ||
RID shader_version; | ||
} feed; | ||
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static FeedEffects *singleton; | ||
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GLuint screen_triangle = 0; | ||
GLuint screen_triangle_array = 0; | ||
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public: | ||
static FeedEffects *get_singleton(); | ||
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FeedEffects(); | ||
~FeedEffects(); | ||
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void draw(); | ||
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private: | ||
void draw_screen_triangle(); | ||
}; | ||
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} // namespace GLES3 | ||
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#endif // GLES3_ENABLED | ||
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#endif // FEED_EFFECTS_GLES3_H |
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