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Change compiled executable names to match the new project name #30

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Tekisasu-JohnK
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The executable names that scons creates on compilation for editor and export templates now reflects the new project name.

@Tekisasu-JohnK
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Looks like some Checks failed. I'll fire up my mac m1 and Linux box up later tonight and fix whatever is causing the build failure. I should have checked before making a PR, apologies.

@filipworksdev
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I think the issue is some scripts are looking for the executable godot but is not finding it because redot is exported instead

@Tekisasu-JohnK
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Aye, I found that the check scripts are in .github/workflows. I should have a patch committed tonight. They've been very informative so far, and I think it's going to help us weed out additional branding edge cases in the future.

@Redot-Engine Redot-Engine deleted a comment Oct 6, 2024
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@Starkium Starkium left a comment

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this looks good to me, but it needs to be moved to the redot-merge branch

@Tekisasu-JohnK

@Tekisasu-JohnK
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I'll rebase tonight and submit, thanks for the heads up.

@Tekisasu-JohnK Tekisasu-JohnK deleted the Change-compiled-executable-names-to-match-the-new-project-name branch October 9, 2024 21:43
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4 participants