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Change compiled executable names to match the new project name #30
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Looks like some Checks failed. I'll fire up my mac m1 and Linux box up later tonight and fix whatever is causing the build failure. I should have checked before making a PR, apologies. |
I think the issue is some scripts are looking for the executable godot but is not finding it because redot is exported instead |
Aye, I found that the check scripts are in .github/workflows. I should have a patch committed tonight. They've been very informative so far, and I think it's going to help us weed out additional branding edge cases in the future. |
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this looks good to me, but it needs to be moved to the redot-merge branch
I'll rebase tonight and submit, thanks for the heads up. |
The executable names that scons creates on compilation for editor and export templates now reflects the new project name.