ways to reduce BVH memory for large collection of spheres... #572
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One trick to use is to let OSPRay share the sphere data with Embree, which means to have a layout With that I can render 2B spheres with using about 100GB of RAM, the BVH took about 48GB (depending a bit on the distribution of the spheres, but regardless of whether To further reduce the data we'd need to use compression / quantization, or revive the stale PKDtree module https://github.com/ingowald/ospray-module-pkd |
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I'm trying to render many spheres, currently about ~2B.
I've set the 'compactMode' flag but am still running out of memory on a 192GB machine :)
Are there better flags or perhaps I can select a more thrifty BVH?
-Tim
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