From 2fd86575a1de5f7328911f7b56c48fd9926c8e35 Mon Sep 17 00:00:00 2001 From: banyaszvonat <32554548+banyaszvonat@users.noreply.github.com> Date: Sun, 22 Dec 2024 13:21:58 +0100 Subject: [PATCH] Update capitalization to be consistent with rest of the section --- categories/Introduction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/categories/Introduction.md b/categories/Introduction.md index e76c39d1..837a1616 100644 --- a/categories/Introduction.md +++ b/categories/Introduction.md @@ -188,7 +188,7 @@ The exact representation a game uses will vary based on the compiler used, syste Here are the most common data representations: * **Single Character** (e.g the letter A) - Single byte ASCII * **ASCII Text** (e.g the string 'Hello') - One Byte per character and normally ended with a Null Terminator **0x00** -* **UTF-8 Text** (e.g the string 'Hello') - A variable number of bytes (1 to 4) per character and normally ended with a Null Terminator **0x00** +* **UTF-8 Text** (e.g the string 'Hello') - A variable number of Bytes (1 to 4) per character and normally ended with a Null Terminator **0x00** * **Boolean** - Either 1 Byte, 4 Bytes or occasionaly 1 Bit (along with 7 other boolean bits) * **Integer/Short** - 2 Bytes (16Bit systems) or 4 Bytes (32Bit systems) * **Long** - 4 Bytes