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A sudden crash with X11 error #5937

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Teashrock opened this issue Feb 23, 2025 · 3 comments
Open

A sudden crash with X11 error #5937

Teashrock opened this issue Feb 23, 2025 · 3 comments
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bug difficult engine possibly engine related issue

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@Teashrock
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Describe the bug

Was playing as usual, everything was fine. Suddenly, the game just crashed, and I saw some error text related to X11.

To Reproduce

  1. Launch game.
  2. Create a world.
  3. Play as usual.
  4. Suddenly it crashes.

Expected behaviour

Not crashing, of course.

Screenshots

None.

System information

  • OS: Gentoo Linux x86_64
  • Graphics card: Radeon Vega 8, AMDGPU
  • Thrive: 0.8.1

Game Logs

https://pastebin.com/bh9KuCDK

Additional Context

The crash happened outside the editor, amidst the normal play.

@hhyyrylainen
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I think I've seen the same crash myself a couple of times. It seems to also affect the Godot Editor, so there's in general an engine bug that rarely just triggers this total crash with an error like this:

ERROR: [xcb] Unknown request in queue while dequeuing
ERROR: [xcb] You called XInitThreads, this is not your fault
ERROR: [xcb] Aborting, sorry about that.
ERROR: Thrive: /var/tmp/portage/x11-libs/libX11-1.8.10-r1/work/libX11-1.8.10/src/xcb_io.c:175: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.

I haven't looked but I hope that there's already an open bug report to Godot Engine about this as otherwise this is not going to get fixed.

@hhyyrylainen hhyyrylainen moved this from Backburner to Low priority bugs / issues in Thrive Planning Feb 23, 2025
@hhyyrylainen hhyyrylainen added difficult engine possibly engine related issue bug labels Feb 23, 2025
@Zireael07
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I did see a very similar bug somewhere in Godot engine's massive bug tracker

@0HyperCube
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Here is a link to the godot bug: godotengine/godot#75308.

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Labels
bug difficult engine possibly engine related issue
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Status: Low priority bugs / issues
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4 participants