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I think I've seen the same crash myself a couple of times. It seems to also affect the Godot Editor, so there's in general an engine bug that rarely just triggers this total crash with an error like this:
ERROR: [xcb] Unknown request in queue while dequeuing
ERROR: [xcb] You called XInitThreads, this is not your fault
ERROR: [xcb] Aborting, sorry about that.
ERROR: Thrive: /var/tmp/portage/x11-libs/libX11-1.8.10-r1/work/libX11-1.8.10/src/xcb_io.c:175: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.
I haven't looked but I hope that there's already an open bug report to Godot Engine about this as otherwise this is not going to get fixed.
Describe the bug
Was playing as usual, everything was fine. Suddenly, the game just crashed, and I saw some error text related to X11.
To Reproduce
Expected behaviour
Not crashing, of course.
Screenshots
None.
System information
Game Logs
https://pastebin.com/bh9KuCDK
Additional Context
The crash happened outside the editor, amidst the normal play.
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