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setup.py
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setup.py
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# -*- coding: utf-8 -*-
from setuptools import setup
setup(
name='Babel-Thrive',
version='1.11',
description='Plugin for Babel to support Godot scene files (.tscn) extended for Thrive',
author='Remi Rampin (original), Nicolas Viseur and Henri Hyyryläinen (fork)',
author_email='[email protected]',
license='BSD',
url='https://github.com/Revolutionary-Games/pybabel-godot-thrive',
classifiers=[
'Development Status :: 5 - Production/Stable',
'Intended Audience :: Developers',
'License :: OSI Approved :: BSD License',
'Operating System :: OS Independent',
'Programming Language :: Python',
'Programming Language :: Python :: 2',
'Programming Language :: Python :: 2.7',
'Programming Language :: Python :: 3',
'Programming Language :: Python :: 3.4',
'Programming Language :: Python :: 3.5',
'Programming Language :: Python :: 3.6',
'Programming Language :: Python :: 3.7',
'Programming Language :: Python :: 3.8',
'Topic :: Software Development :: Libraries :: Python Modules',
],
python_requires='>=2.7, !=3.0.*, !=3.1.*, !=3.2.*, !=3.3.*',
py_modules=['babel_godot', 'json_extractor', 'csharp_extractor'],
entry_points="""
[babel.extractors]
godot_scene = babel_godot:extract_godot_scene
godot_resource = babel_godot:extract_godot_resource
json = json_extractor:extract_json
csharp = csharp_extractor:extract_csharp
"""
)