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Tempest 3000 ignores analog and dpad when a spinner is detected. Currently the adapter always identifies itself as having a spinner. We need to make sure it only includes the spinner capability when a controller/mouse is connected that support it.
For example, PS4/PS5 controllers have touch pad implemented to simulate spinner data. But many other USB controllers will not have this. There is a rough right analog stick simulated spinner implemented for xinput but not sure if I will carry this over to all dual analog stick controllers. Also mice and spinners in general that appear as mice will always calculate spinner output.
The text was updated successfully, but these errors were encountered:
Tempest 3000 ignores analog and dpad when a spinner is detected. Currently the adapter always identifies itself as having a spinner. We need to make sure it only includes the spinner capability when a controller/mouse is connected that support it.
For example, PS4/PS5 controllers have touch pad implemented to simulate spinner data. But many other USB controllers will not have this. There is a rough right analog stick simulated spinner implemented for xinput but not sure if I will carry this over to all dual analog stick controllers. Also mice and spinners in general that appear as mice will always calculate spinner output.
The text was updated successfully, but these errors were encountered: