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This repository has been archived by the owner on Mar 16, 2024. It is now read-only.
I don't think that there is a way to do this currently, but I think that this is a very useful feature to have!
Right now, I think the best way to solve this would be #25, after which we could add a random seed parameter to the RRT gui, and have reproducable RRT runs that way (by supplying a seed).
@joshhting, do you have enough free time to take a look at #25 (or find someone to delegate it to)? It's had a lot of back/forth for a while with no progress, so it would be nice to have someone step up :). Unfortunately I have way too much to do to try and take a look at this.
I think that this could be a bit of work, I heard from Jeremy that the random libraries we use are a little bit weird, so that might need to be changed too.
Hi @jgkamat
Thank you very much! This will be very useful to have. I tried using srand(1) to no effect. I suspect the fix will need a deeper investigation. I look forward to the official fix!
It's still a good idea to implement this properly, but the above snippet should help with the implementation (if we decide to keep the same random number generation method we do right now).
Is there a way to set a seed in the code such that the number of steps (or trees) stay the same for a fixed obstacle setup?
Thanks,
Steena
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