Tinkering with gameplay systems in Unreal Engine.
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Independent Game Developer
- India
- https://unrealpossibilities.blogspot.com/
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UnrealEngine--PrototypeMenuSystem
UnrealEngine--PrototypeMenuSystem PublicMain Menu System created using blueprints in Unreal Engine. Status: Work-in-progress.
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UnrealEngine--ProjectilePathDisplay
UnrealEngine--ProjectilePathDisplay PublicA blueprint module for visualizing projectile trajectory in Unreal Engine
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UnrealEngine--BlinkAbility
UnrealEngine--BlinkAbility PublicRecreation of Dishonored's Blink ability in Unreal Engine.
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UnrealEngine--LastKnownPositionVisualization
UnrealEngine--LastKnownPositionVisualization PublicA blueprint framework for visualizing the player character's last known position in Unreal Engine.
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UnrealEngine--Binoculars
UnrealEngine--Binoculars PublicBinoculars with support for tagging enemies and visualization of occluded objects
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UnrealEngine--Needler
UnrealEngine--Needler PublicA homing weapon inspired by the Needler from Halo with features including the Fire & Forget Lock-On System, & SuperCombine Explosion.
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