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gamemodes.md

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Alternate game modes made available by Dr Zed

The drzed plugin creates a number of tools which can be put together in many different ways, creating a variety of game modes. Here are just a few that can be built using the plugin and some cvars. Each is derived from a standard game mode; configure your server with just a few additional directives (eg with an "exec" command in your server_last.cfg).

These modes are designed for gameplay. See also the learning modes, which are designed for training and practice.

Arms & Armor

Base game mode: Arms Race (aka Gun Game Progressive, type 1 mode 0)

Start with an Arms Race map and configuration. Grant kill awards. Permit healing, which means setting a price etc. Killing enemies now ranks you up but also lets you purchase something - maybe grenades, maybe healing, maybe the heavy assault suit (if it's enabled).

Example config file: armsarmor.cfg

Flashbean

Base game mode: Classic (type 0) or short demolition (type 1 mode 1)

Remove all default weapons from everyone. Give everyone a flashbang with infinite ammo. Reduce everyone's hitpoints to 1. Now you have to bean people with flashbangs!

Example config file: flashbean.cfg

Leave No Man Behind

Base game mode: Classic competitive (type 0 mode 1)

Classic mode. Add in a second hitpoint pool wherein you are crippled before you actually die. Teammates can revive you, or you can revive yourself by getting a kill on an enemy (or winning the round).

Example config file: revival.cfg

No One-Shots

Base game mode: Classic competitive (type 0 mode 1)

Classic mode. Add a health gate: if you are on full health and something would kill you, it leaves you on critically low health, but still alive. Certain attacks are able to bypass the health gate, including the knife; anything that deals massive overkill damage can punch right past it.

Example config file: drzed.cfg

Mad Moxxi's Crash Site Underdome

Base game mode: Guardian (type 4 mode 0)

Designed for gd_crashsite, but can work on other maps (would need some tweaking of armory locations, that's all). Grindy Guardian mission - needs fifty kills to win - but every wave has different rules. You get to buy any weapons you like, but your money is finite, so don't throw away your old ones! Some waves will have easy requirements, some hard. Some will mess with you in ways you won't expect. Stay on your toes and keep that site safe!

Tips for difficult waves:

  • Worst case, just kill all the terrorists and let it change to a new wave. You might not get any progress towards the goal, but you'll be past that wave.
  • There are two weapon caches - or occasionally, one cache with twice as many weapons in it. They're somewhere on the CT side of the map.
  • Don't forget that taking weapons from your enemy is an option too.
  • Sniper rifles count as rifles. LMGs count as heavy weapons.

Example config file: underdome.cfg