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feature_layers.rs
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//! This example shows how to create custom symbols for feature layers and set the appearance of
//! features based on their attributes.
use std::sync::atomic::{AtomicUsize, Ordering};
use std::sync::Arc;
use data::{City, Country};
use galileo::control::{EventPropagation, MouseButton, UserEvent, UserEventHandler};
use galileo::layer::feature_layer::symbol::{SimplePolygonSymbol, Symbol};
use galileo::layer::feature_layer::FeatureLayer;
use galileo::layer::Layer;
use galileo::render::point_paint::PointPaint;
use galileo::render::render_bundle::RenderPrimitive;
use galileo::{Color, Map, MapBuilder};
use galileo_types::cartesian::{CartesianPoint3d, Point2d};
use galileo_types::geo::Crs;
use galileo_types::geometry::Geom;
use galileo_types::geometry_type::CartesianSpace2d;
use galileo_types::impls::{Contour, Polygon};
use num_traits::AsPrimitive;
use parking_lot::RwLock;
mod data;
#[cfg(not(target_arch = "wasm32"))]
fn main() {
run()
}
pub(crate) fn run() {
let countries_layer = Arc::new(RwLock::new(create_countries_layer()));
let map = create_map(countries_layer.clone());
let selected_index = AtomicUsize::new(usize::MAX);
let handler = create_mouse_handler(countries_layer, selected_index);
galileo_egui::init(map, [Box::new(handler) as Box<dyn UserEventHandler>])
.expect("failed to initialize");
}
fn create_map(countries_layer: impl Layer + 'static) -> Map {
let point_layer = FeatureLayer::new(load_cities(), CitySymbol {}, Crs::WGS84);
MapBuilder::default()
.with_layer(countries_layer)
.with_layer(point_layer)
.build()
}
fn load_countries() -> Vec<Country> {
bincode::serde::decode_from_slice(
include_bytes!("data/countries.data"),
bincode::config::legacy(),
)
.expect("invalid countries data")
.0
}
fn load_cities() -> Vec<City> {
let mut reader = csv::Reader::from_reader(&include_bytes!("data/worldcities.csv")[..]);
let mut cities: Vec<City> = reader.deserialize().filter_map(|res| res.ok()).collect();
cities.sort_by(|a, b| {
if a.capital == b.capital {
return std::cmp::Ordering::Equal;
};
match &a.capital[..] {
"primary" => std::cmp::Ordering::Greater,
"admin" if &b.capital != "primary" => std::cmp::Ordering::Greater,
"minor" if &b.capital != "primary" && &b.capital != "admin" => {
std::cmp::Ordering::Greater
}
_ => std::cmp::Ordering::Less,
}
});
cities
}
fn create_mouse_handler(
feature_layer: Arc<RwLock<FeatureLayer<Point2d, Country, CountrySymbol, CartesianSpace2d>>>,
selected_index: AtomicUsize,
) -> impl UserEventHandler {
move |ev: &UserEvent, map: &mut Map| {
if let UserEvent::Click(button, event) = ev {
if *button == MouseButton::Left {
let mut layer = feature_layer.write();
let Some(position) = map.view().screen_to_map(event.screen_pointer_position) else {
return EventPropagation::Stop;
};
for mut feature_container in
layer.get_features_at_mut(&position, map.view().resolution() * 2.0)
{
log::info!(
"Found {} with bbox {:?}",
feature_container.as_ref().name,
feature_container.as_ref().bbox
);
if feature_container.is_hidden() {
feature_container.show();
} else {
feature_container.hide();
}
}
map.redraw();
return EventPropagation::Stop;
}
}
if let UserEvent::PointerMoved(event) = ev {
let mut layer = feature_layer.write();
let mut new_selected = usize::MAX;
let Some(position) = map.view().screen_to_map(event.screen_pointer_position) else {
return EventPropagation::Stop;
};
if let Some(feature_container) = layer
.get_features_at_mut(&position, map.view().resolution() * 2.0)
.next()
{
let index = feature_container.index();
if index == selected_index.load(Ordering::Relaxed) {
return EventPropagation::Stop;
}
feature_container.edit_style().is_selected = true;
new_selected = index;
}
let selected = selected_index.swap(new_selected, Ordering::Relaxed);
if selected != usize::MAX {
if let Some(feature) = layer.features_mut().get_mut(selected) {
feature.edit_style().is_selected = false;
}
}
map.redraw();
return EventPropagation::Stop;
}
EventPropagation::Propagate
}
}
fn create_countries_layer() -> FeatureLayer<Point2d, Country, CountrySymbol, CartesianSpace2d> {
let countries = load_countries();
FeatureLayer::with_lods(
countries,
CountrySymbol {},
Crs::EPSG3857,
&[8000.0, 1000.0, 1.0],
)
}
struct CountrySymbol {}
impl CountrySymbol {
fn get_polygon_symbol(&self, feature: &Country) -> SimplePolygonSymbol {
let stroke_color = feature.color;
let fill_color = stroke_color.with_alpha(if feature.is_selected() { 255 } else { 150 });
SimplePolygonSymbol::new(fill_color)
.with_stroke_color(stroke_color)
.with_stroke_width(2.0)
.with_stroke_offset(-1.0)
}
}
impl Symbol<Country> for CountrySymbol {
fn render<'a, N, P>(
&self,
feature: &Country,
geometry: &'a Geom<P>,
min_resolution: f64,
) -> Vec<RenderPrimitive<'a, N, P, Contour<P>, Polygon<P>>>
where
N: AsPrimitive<f32>,
P: CartesianPoint3d<Num = N> + Clone,
{
self.get_polygon_symbol(feature)
.render(&(), geometry, min_resolution)
}
}
struct CitySymbol {}
impl Symbol<City> for CitySymbol {
fn render<'a, N, P>(
&self,
feature: &City,
geometry: &'a Geom<P>,
_min_resolution: f64,
) -> Vec<RenderPrimitive<'a, N, P, Contour<P>, Polygon<P>>>
where
N: AsPrimitive<f32>,
P: CartesianPoint3d<Num = N> + Clone,
{
let size = (feature.population / 1000.0).log2() as f32;
let mut primitives = vec![];
let Geom::Point(point) = geometry else {
return primitives;
};
match &feature.capital[..] {
"primary" => {
primitives.push(RenderPrimitive::new_point(
point.clone(),
PointPaint::circle(Color::BLACK, size * 2.0 + 4.0),
));
primitives.push(RenderPrimitive::new_point(
point.clone(),
PointPaint::sector(
Color::from_hex("#ff8000"),
size * 2.0,
-5f32.to_radians(),
135f32.to_radians(),
),
));
primitives.push(RenderPrimitive::new_point(
point.clone(),
PointPaint::sector(
Color::from_hex("#ffff00"),
size * 2.0,
130f32.to_radians(),
270f32.to_radians(),
),
));
primitives.push(RenderPrimitive::new_point(
point.clone(),
PointPaint::sector(
Color::from_hex("#00ffff"),
size * 2.0,
265f32.to_radians(),
360f32.to_radians(),
),
))
}
"admin" => primitives.push(RenderPrimitive::new_point(
point.clone(),
PointPaint::circle(Color::from_hex("#f5009b"), size),
)),
"minor" => primitives.push(RenderPrimitive::new_point(
point.clone(),
PointPaint::square(Color::from_hex("#0a85ed"), size)
.with_outline(Color::from_hex("#0d4101"), 2.0),
)),
_ => primitives.push(RenderPrimitive::new_point(
point.clone(),
PointPaint::circle(Color::from_hex("#4e00de"), size),
)),
};
primitives
}
}