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A complete\* implementation of a bsa parsing library for the Creation Engine games, supporting Morrowing up to Fallout 4, written in Rust. | ||
A complete\* implementation of a bsa parsing library for the Creation Engine games, supporting Morrowing up to Starfield, written in Rust. | ||
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This is a port of the equivalent [C++ library](https://github.com/Ryan-rsm-McKenzie/bsa). | ||
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\* Some exotic formats such as XMem compression for TES4 and the GNMF format for FO4 are unsupported. |