diff --git a/.nojekyll b/.nojekyll new file mode 100644 index 0000000..e69de29 diff --git a/404.html b/404.html new file mode 100644 index 0000000..c1f8a8b --- /dev/null +++ b/404.html @@ -0,0 +1,811 @@ + + + + + + + + + + + + + + + + + + + Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+
+
+ + + +
+
+
+ + + +
+
+ +

404 - Not found

+ +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/apresentacao/apresentacao1/index.html b/apresentacao/apresentacao1/index.html new file mode 100644 index 0000000..d292e4b --- /dev/null +++ b/apresentacao/apresentacao1/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + + + + + + + + + + + + Apresentação 1 - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + Pular para conteúdo + + +
+
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+
+
+ + + +
+
+
+ + + +
+
+ + + + + + + +

Apresentação do Módulo 1

+

Introdução

+

O propósito desta página é hospedar o vídeo da apresentação da Entrega do Módulo 1. Caso não seja viável assistir ao vídeo diretamente nesta página, por favor, clique no link fornecido para acessá-lo.

+

Vídeo da apresentação

+ + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/apresentacao/apresentacao2/index.html b/apresentacao/apresentacao2/index.html new file mode 100644 index 0000000..ef2fed4 --- /dev/null +++ b/apresentacao/apresentacao2/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + + + + + + + + + + + + Apresentação 2 - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + Pular para conteúdo + + +
+
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+
+
+ + + +
+
+
+ + + +
+
+ + + + + + + +

Apresentação do Módulo 2

+

Introdução

+

O propósito desta página é hospedar o vídeo da apresentação da Entrega do Módulo 2. Caso não seja viável assistir ao vídeo diretamente nesta página, por favor, clique no link fornecido para acessá-lo.

+

Vídeo da apresentação

+ + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/apresentacao/apresentacao3/index.html b/apresentacao/apresentacao3/index.html new file mode 100644 index 0000000..e820e03 --- /dev/null +++ b/apresentacao/apresentacao3/index.html @@ -0,0 +1,888 @@ + + + + + + + + + + + + + + + + + + + + + + + Apresentação 3 - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+
+
+ + + +
+
+
+ + + +
+
+ + + + + + + +

Apresentação 3

+ + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/apresentacao/apresentacaoFinal/index.html b/apresentacao/apresentacaoFinal/index.html new file mode 100644 index 0000000..eec6a5d --- /dev/null +++ b/apresentacao/apresentacaoFinal/index.html @@ -0,0 +1,888 @@ + + + + + + + + + + + + + + + + + + + + + + + Apresentação Final - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+
+
+ + + +
+
+
+ + + +
+
+ + + + + + + +

Apresentação Final

+ + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/assets/ben-10.jpg b/assets/ben-10.jpg new file mode 100644 index 0000000..cd4c9b2 Binary files /dev/null and b/assets/ben-10.jpg differ diff --git a/assets/extra.css b/assets/extra.css new file mode 100644 index 0000000..b57f8bb --- /dev/null +++ b/assets/extra.css @@ -0,0 +1,28 @@ +[data-md-color-scheme="claro"] { + --md-primary-fg-color: rgb(0, 0, 0) !important; /* Verde claro */ + --md-accent-fg-color: rgb(7, 8, 6); /* Verde claro */ + --md-default-bg-color: rgba(230, 255, 230, 1); /* Fundo verde muito claro */ + --md-code-bg-color: rgb(255, 255, 255); /* Fundo branco para blocos de código */ + --md-code-fg-color: rgb(0, 0, 0); /* Texto preto para código */ + --md-typeset-a-color: rgba(102, 255, 0, 1); /* Verde claro para links */ +} + +[data-md-color-scheme="slate"] { + --md-primary-fg-color: rgb(54, 139, 1); /* Verde claro */ + --md-accent-fg-color: rgba(102, 255, 0, 1) !important; /* Verde claro */ + --md-default-bg-color: #000000; /* Fundo preto */ + --md-typeset-a-color: rgba(102, 255, 0, 1) !important; /* Verde claro para links */ + --md-code-fg-color: rgb(255, 255, 255); /* Texto branco para código */ + --md-typeset-table-color: rgba(255, 255, 255, 0.211); /* Cores das tabelas */ + --md-typeset-table-color--light: rgba(128, 128, 128, 0.157); /* Cores das tabelas claras */ +} + +[data-md-color-scheme="claro"] img[src$="#only-dark"], +[data-md-color-scheme="claro"] img[src$="#gh-dark-mode-only"] { + display: none; +} + +[data-md-color-scheme="slate"] img[src$="#only-light"], +[data-md-color-scheme="slate"] img[src$="#gh-light-mode-only"] { + display: none; +} diff --git a/assets/images/favicon.png b/assets/images/favicon.png new file mode 100644 index 0000000..1cf13b9 Binary files /dev/null and b/assets/images/favicon.png differ diff --git a/assets/javascripts/bundle.56dfad97.min.js b/assets/javascripts/bundle.56dfad97.min.js new file mode 100644 index 0000000..1df62cd --- /dev/null +++ b/assets/javascripts/bundle.56dfad97.min.js @@ -0,0 +1,16 @@ +"use strict";(()=>{var Fi=Object.create;var gr=Object.defineProperty;var Wi=Object.getOwnPropertyDescriptor;var Ui=Object.getOwnPropertyNames,Vt=Object.getOwnPropertySymbols,Di=Object.getPrototypeOf,yr=Object.prototype.hasOwnProperty,io=Object.prototype.propertyIsEnumerable;var no=(e,t,r)=>t in e?gr(e,t,{enumerable:!0,configurable:!0,writable:!0,value:r}):e[t]=r,$=(e,t)=>{for(var r in t||(t={}))yr.call(t,r)&&no(e,r,t[r]);if(Vt)for(var r of Vt(t))io.call(t,r)&&no(e,r,t[r]);return e};var ao=(e,t)=>{var r={};for(var o in e)yr.call(e,o)&&t.indexOf(o)<0&&(r[o]=e[o]);if(e!=null&&Vt)for(var o of Vt(e))t.indexOf(o)<0&&io.call(e,o)&&(r[o]=e[o]);return r};var xr=(e,t)=>()=>(t||e((t={exports:{}}).exports,t),t.exports);var Vi=(e,t,r,o)=>{if(t&&typeof t=="object"||typeof t=="function")for(let n of Ui(t))!yr.call(e,n)&&n!==r&&gr(e,n,{get:()=>t[n],enumerable:!(o=Wi(t,n))||o.enumerable});return e};var Lt=(e,t,r)=>(r=e!=null?Fi(Di(e)):{},Vi(t||!e||!e.__esModule?gr(r,"default",{value:e,enumerable:!0}):r,e));var so=(e,t,r)=>new Promise((o,n)=>{var i=p=>{try{s(r.next(p))}catch(c){n(c)}},a=p=>{try{s(r.throw(p))}catch(c){n(c)}},s=p=>p.done?o(p.value):Promise.resolve(p.value).then(i,a);s((r=r.apply(e,t)).next())});var po=xr((Er,co)=>{(function(e,t){typeof Er=="object"&&typeof co!="undefined"?t():typeof define=="function"&&define.amd?define(t):t()})(Er,function(){"use strict";function e(r){var o=!0,n=!1,i=null,a={text:!0,search:!0,url:!0,tel:!0,email:!0,password:!0,number:!0,date:!0,month:!0,week:!0,time:!0,datetime:!0,"datetime-local":!0};function s(k){return!!(k&&k!==document&&k.nodeName!=="HTML"&&k.nodeName!=="BODY"&&"classList"in k&&"contains"in k.classList)}function p(k){var ft=k.type,qe=k.tagName;return!!(qe==="INPUT"&&a[ft]&&!k.readOnly||qe==="TEXTAREA"&&!k.readOnly||k.isContentEditable)}function c(k){k.classList.contains("focus-visible")||(k.classList.add("focus-visible"),k.setAttribute("data-focus-visible-added",""))}function l(k){k.hasAttribute("data-focus-visible-added")&&(k.classList.remove("focus-visible"),k.removeAttribute("data-focus-visible-added"))}function f(k){k.metaKey||k.altKey||k.ctrlKey||(s(r.activeElement)&&c(r.activeElement),o=!0)}function u(k){o=!1}function d(k){s(k.target)&&(o||p(k.target))&&c(k.target)}function y(k){s(k.target)&&(k.target.classList.contains("focus-visible")||k.target.hasAttribute("data-focus-visible-added"))&&(n=!0,window.clearTimeout(i),i=window.setTimeout(function(){n=!1},100),l(k.target))}function M(k){document.visibilityState==="hidden"&&(n&&(o=!0),X())}function X(){document.addEventListener("mousemove",J),document.addEventListener("mousedown",J),document.addEventListener("mouseup",J),document.addEventListener("pointermove",J),document.addEventListener("pointerdown",J),document.addEventListener("pointerup",J),document.addEventListener("touchmove",J),document.addEventListener("touchstart",J),document.addEventListener("touchend",J)}function te(){document.removeEventListener("mousemove",J),document.removeEventListener("mousedown",J),document.removeEventListener("mouseup",J),document.removeEventListener("pointermove",J),document.removeEventListener("pointerdown",J),document.removeEventListener("pointerup",J),document.removeEventListener("touchmove",J),document.removeEventListener("touchstart",J),document.removeEventListener("touchend",J)}function J(k){k.target.nodeName&&k.target.nodeName.toLowerCase()==="html"||(o=!1,te())}document.addEventListener("keydown",f,!0),document.addEventListener("mousedown",u,!0),document.addEventListener("pointerdown",u,!0),document.addEventListener("touchstart",u,!0),document.addEventListener("visibilitychange",M,!0),X(),r.addEventListener("focus",d,!0),r.addEventListener("blur",y,!0),r.nodeType===Node.DOCUMENT_FRAGMENT_NODE&&r.host?r.host.setAttribute("data-js-focus-visible",""):r.nodeType===Node.DOCUMENT_NODE&&(document.documentElement.classList.add("js-focus-visible"),document.documentElement.setAttribute("data-js-focus-visible",""))}if(typeof window!="undefined"&&typeof document!="undefined"){window.applyFocusVisiblePolyfill=e;var t;try{t=new CustomEvent("focus-visible-polyfill-ready")}catch(r){t=document.createEvent("CustomEvent"),t.initCustomEvent("focus-visible-polyfill-ready",!1,!1,{})}window.dispatchEvent(t)}typeof document!="undefined"&&e(document)})});var qr=xr((ly,Sn)=>{"use strict";/*! + * escape-html + * Copyright(c) 2012-2013 TJ Holowaychuk + * Copyright(c) 2015 Andreas Lubbe + * Copyright(c) 2015 Tiancheng "Timothy" Gu + * MIT Licensed + */var ka=/["'&<>]/;Sn.exports=Ha;function Ha(e){var t=""+e,r=ka.exec(t);if(!r)return t;var o,n="",i=0,a=0;for(i=r.index;i{/*! + * clipboard.js v2.0.11 + * https://clipboardjs.com/ + * + * Licensed MIT © Zeno Rocha + */(function(t,r){typeof It=="object"&&typeof Yr=="object"?Yr.exports=r():typeof define=="function"&&define.amd?define([],r):typeof It=="object"?It.ClipboardJS=r():t.ClipboardJS=r()})(It,function(){return function(){var e={686:function(o,n,i){"use strict";i.d(n,{default:function(){return ji}});var a=i(279),s=i.n(a),p=i(370),c=i.n(p),l=i(817),f=i.n(l);function u(V){try{return document.execCommand(V)}catch(A){return!1}}var d=function(A){var L=f()(A);return u("cut"),L},y=d;function M(V){var A=document.documentElement.getAttribute("dir")==="rtl",L=document.createElement("textarea");L.style.fontSize="12pt",L.style.border="0",L.style.padding="0",L.style.margin="0",L.style.position="absolute",L.style[A?"right":"left"]="-9999px";var F=window.pageYOffset||document.documentElement.scrollTop;return L.style.top="".concat(F,"px"),L.setAttribute("readonly",""),L.value=V,L}var X=function(A,L){var F=M(A);L.container.appendChild(F);var D=f()(F);return u("copy"),F.remove(),D},te=function(A){var L=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{container:document.body},F="";return typeof A=="string"?F=X(A,L):A instanceof HTMLInputElement&&!["text","search","url","tel","password"].includes(A==null?void 0:A.type)?F=X(A.value,L):(F=f()(A),u("copy")),F},J=te;function k(V){"@babel/helpers - typeof";return typeof Symbol=="function"&&typeof Symbol.iterator=="symbol"?k=function(L){return typeof L}:k=function(L){return L&&typeof Symbol=="function"&&L.constructor===Symbol&&L!==Symbol.prototype?"symbol":typeof L},k(V)}var ft=function(){var A=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},L=A.action,F=L===void 0?"copy":L,D=A.container,Y=A.target,$e=A.text;if(F!=="copy"&&F!=="cut")throw new Error('Invalid "action" value, use either "copy" or "cut"');if(Y!==void 0)if(Y&&k(Y)==="object"&&Y.nodeType===1){if(F==="copy"&&Y.hasAttribute("disabled"))throw new Error('Invalid "target" attribute. Please use "readonly" instead of "disabled" attribute');if(F==="cut"&&(Y.hasAttribute("readonly")||Y.hasAttribute("disabled")))throw new Error(`Invalid "target" attribute. You can't cut text from elements with "readonly" or "disabled" attributes`)}else throw new Error('Invalid "target" value, use a valid Element');if($e)return J($e,{container:D});if(Y)return F==="cut"?y(Y):J(Y,{container:D})},qe=ft;function Fe(V){"@babel/helpers - typeof";return typeof Symbol=="function"&&typeof Symbol.iterator=="symbol"?Fe=function(L){return typeof L}:Fe=function(L){return L&&typeof Symbol=="function"&&L.constructor===Symbol&&L!==Symbol.prototype?"symbol":typeof L},Fe(V)}function Ai(V,A){if(!(V instanceof A))throw new TypeError("Cannot call a class as a function")}function oo(V,A){for(var L=0;L0&&arguments[0]!==void 0?arguments[0]:{};this.action=typeof D.action=="function"?D.action:this.defaultAction,this.target=typeof D.target=="function"?D.target:this.defaultTarget,this.text=typeof D.text=="function"?D.text:this.defaultText,this.container=Fe(D.container)==="object"?D.container:document.body}},{key:"listenClick",value:function(D){var Y=this;this.listener=c()(D,"click",function($e){return Y.onClick($e)})}},{key:"onClick",value:function(D){var Y=D.delegateTarget||D.currentTarget,$e=this.action(Y)||"copy",Dt=qe({action:$e,container:this.container,target:this.target(Y),text:this.text(Y)});this.emit(Dt?"success":"error",{action:$e,text:Dt,trigger:Y,clearSelection:function(){Y&&Y.focus(),window.getSelection().removeAllRanges()}})}},{key:"defaultAction",value:function(D){return vr("action",D)}},{key:"defaultTarget",value:function(D){var Y=vr("target",D);if(Y)return document.querySelector(Y)}},{key:"defaultText",value:function(D){return vr("text",D)}},{key:"destroy",value:function(){this.listener.destroy()}}],[{key:"copy",value:function(D){var Y=arguments.length>1&&arguments[1]!==void 0?arguments[1]:{container:document.body};return J(D,Y)}},{key:"cut",value:function(D){return y(D)}},{key:"isSupported",value:function(){var D=arguments.length>0&&arguments[0]!==void 0?arguments[0]:["copy","cut"],Y=typeof D=="string"?[D]:D,$e=!!document.queryCommandSupported;return Y.forEach(function(Dt){$e=$e&&!!document.queryCommandSupported(Dt)}),$e}}]),L}(s()),ji=Ii},828:function(o){var n=9;if(typeof Element!="undefined"&&!Element.prototype.matches){var i=Element.prototype;i.matches=i.matchesSelector||i.mozMatchesSelector||i.msMatchesSelector||i.oMatchesSelector||i.webkitMatchesSelector}function a(s,p){for(;s&&s.nodeType!==n;){if(typeof s.matches=="function"&&s.matches(p))return s;s=s.parentNode}}o.exports=a},438:function(o,n,i){var a=i(828);function s(l,f,u,d,y){var M=c.apply(this,arguments);return l.addEventListener(u,M,y),{destroy:function(){l.removeEventListener(u,M,y)}}}function p(l,f,u,d,y){return typeof l.addEventListener=="function"?s.apply(null,arguments):typeof u=="function"?s.bind(null,document).apply(null,arguments):(typeof l=="string"&&(l=document.querySelectorAll(l)),Array.prototype.map.call(l,function(M){return s(M,f,u,d,y)}))}function c(l,f,u,d){return function(y){y.delegateTarget=a(y.target,f),y.delegateTarget&&d.call(l,y)}}o.exports=p},879:function(o,n){n.node=function(i){return i!==void 0&&i instanceof HTMLElement&&i.nodeType===1},n.nodeList=function(i){var a=Object.prototype.toString.call(i);return i!==void 0&&(a==="[object NodeList]"||a==="[object HTMLCollection]")&&"length"in i&&(i.length===0||n.node(i[0]))},n.string=function(i){return typeof i=="string"||i instanceof String},n.fn=function(i){var a=Object.prototype.toString.call(i);return a==="[object Function]"}},370:function(o,n,i){var a=i(879),s=i(438);function p(u,d,y){if(!u&&!d&&!y)throw new Error("Missing required arguments");if(!a.string(d))throw new TypeError("Second argument must be a String");if(!a.fn(y))throw new TypeError("Third argument must be a Function");if(a.node(u))return c(u,d,y);if(a.nodeList(u))return l(u,d,y);if(a.string(u))return f(u,d,y);throw new TypeError("First argument must be a String, HTMLElement, HTMLCollection, or NodeList")}function c(u,d,y){return u.addEventListener(d,y),{destroy:function(){u.removeEventListener(d,y)}}}function l(u,d,y){return Array.prototype.forEach.call(u,function(M){M.addEventListener(d,y)}),{destroy:function(){Array.prototype.forEach.call(u,function(M){M.removeEventListener(d,y)})}}}function f(u,d,y){return s(document.body,u,d,y)}o.exports=p},817:function(o){function n(i){var a;if(i.nodeName==="SELECT")i.focus(),a=i.value;else if(i.nodeName==="INPUT"||i.nodeName==="TEXTAREA"){var s=i.hasAttribute("readonly");s||i.setAttribute("readonly",""),i.select(),i.setSelectionRange(0,i.value.length),s||i.removeAttribute("readonly"),a=i.value}else{i.hasAttribute("contenteditable")&&i.focus();var p=window.getSelection(),c=document.createRange();c.selectNodeContents(i),p.removeAllRanges(),p.addRange(c),a=p.toString()}return a}o.exports=n},279:function(o){function n(){}n.prototype={on:function(i,a,s){var p=this.e||(this.e={});return(p[i]||(p[i]=[])).push({fn:a,ctx:s}),this},once:function(i,a,s){var p=this;function c(){p.off(i,c),a.apply(s,arguments)}return c._=a,this.on(i,c,s)},emit:function(i){var a=[].slice.call(arguments,1),s=((this.e||(this.e={}))[i]||[]).slice(),p=0,c=s.length;for(p;p0&&i[i.length-1])&&(c[0]===6||c[0]===2)){r=0;continue}if(c[0]===3&&(!i||c[1]>i[0]&&c[1]=e.length&&(e=void 0),{value:e&&e[o++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}function N(e,t){var r=typeof Symbol=="function"&&e[Symbol.iterator];if(!r)return e;var o=r.call(e),n,i=[],a;try{for(;(t===void 0||t-- >0)&&!(n=o.next()).done;)i.push(n.value)}catch(s){a={error:s}}finally{try{n&&!n.done&&(r=o.return)&&r.call(o)}finally{if(a)throw a.error}}return i}function q(e,t,r){if(r||arguments.length===2)for(var o=0,n=t.length,i;o1||p(d,M)})},y&&(n[d]=y(n[d])))}function p(d,y){try{c(o[d](y))}catch(M){u(i[0][3],M)}}function c(d){d.value instanceof nt?Promise.resolve(d.value.v).then(l,f):u(i[0][2],d)}function l(d){p("next",d)}function f(d){p("throw",d)}function u(d,y){d(y),i.shift(),i.length&&p(i[0][0],i[0][1])}}function fo(e){if(!Symbol.asyncIterator)throw new TypeError("Symbol.asyncIterator is not defined.");var t=e[Symbol.asyncIterator],r;return t?t.call(e):(e=typeof he=="function"?he(e):e[Symbol.iterator](),r={},o("next"),o("throw"),o("return"),r[Symbol.asyncIterator]=function(){return this},r);function o(i){r[i]=e[i]&&function(a){return new Promise(function(s,p){a=e[i](a),n(s,p,a.done,a.value)})}}function n(i,a,s,p){Promise.resolve(p).then(function(c){i({value:c,done:s})},a)}}function H(e){return typeof e=="function"}function ut(e){var t=function(o){Error.call(o),o.stack=new Error().stack},r=e(t);return r.prototype=Object.create(Error.prototype),r.prototype.constructor=r,r}var zt=ut(function(e){return function(r){e(this),this.message=r?r.length+` errors occurred during unsubscription: +`+r.map(function(o,n){return n+1+") "+o.toString()}).join(` + `):"",this.name="UnsubscriptionError",this.errors=r}});function Qe(e,t){if(e){var r=e.indexOf(t);0<=r&&e.splice(r,1)}}var We=function(){function e(t){this.initialTeardown=t,this.closed=!1,this._parentage=null,this._finalizers=null}return e.prototype.unsubscribe=function(){var t,r,o,n,i;if(!this.closed){this.closed=!0;var a=this._parentage;if(a)if(this._parentage=null,Array.isArray(a))try{for(var s=he(a),p=s.next();!p.done;p=s.next()){var c=p.value;c.remove(this)}}catch(M){t={error:M}}finally{try{p&&!p.done&&(r=s.return)&&r.call(s)}finally{if(t)throw t.error}}else a.remove(this);var l=this.initialTeardown;if(H(l))try{l()}catch(M){i=M instanceof zt?M.errors:[M]}var f=this._finalizers;if(f){this._finalizers=null;try{for(var u=he(f),d=u.next();!d.done;d=u.next()){var y=d.value;try{uo(y)}catch(M){i=i!=null?i:[],M instanceof zt?i=q(q([],N(i)),N(M.errors)):i.push(M)}}}catch(M){o={error:M}}finally{try{d&&!d.done&&(n=u.return)&&n.call(u)}finally{if(o)throw o.error}}}if(i)throw new zt(i)}},e.prototype.add=function(t){var r;if(t&&t!==this)if(this.closed)uo(t);else{if(t instanceof e){if(t.closed||t._hasParent(this))return;t._addParent(this)}(this._finalizers=(r=this._finalizers)!==null&&r!==void 0?r:[]).push(t)}},e.prototype._hasParent=function(t){var r=this._parentage;return r===t||Array.isArray(r)&&r.includes(t)},e.prototype._addParent=function(t){var r=this._parentage;this._parentage=Array.isArray(r)?(r.push(t),r):r?[r,t]:t},e.prototype._removeParent=function(t){var r=this._parentage;r===t?this._parentage=null:Array.isArray(r)&&Qe(r,t)},e.prototype.remove=function(t){var r=this._finalizers;r&&Qe(r,t),t instanceof e&&t._removeParent(this)},e.EMPTY=function(){var t=new e;return t.closed=!0,t}(),e}();var Tr=We.EMPTY;function qt(e){return e instanceof We||e&&"closed"in e&&H(e.remove)&&H(e.add)&&H(e.unsubscribe)}function uo(e){H(e)?e():e.unsubscribe()}var Pe={onUnhandledError:null,onStoppedNotification:null,Promise:void 0,useDeprecatedSynchronousErrorHandling:!1,useDeprecatedNextContext:!1};var dt={setTimeout:function(e,t){for(var r=[],o=2;o0},enumerable:!1,configurable:!0}),t.prototype._trySubscribe=function(r){return this._throwIfClosed(),e.prototype._trySubscribe.call(this,r)},t.prototype._subscribe=function(r){return this._throwIfClosed(),this._checkFinalizedStatuses(r),this._innerSubscribe(r)},t.prototype._innerSubscribe=function(r){var o=this,n=this,i=n.hasError,a=n.isStopped,s=n.observers;return i||a?Tr:(this.currentObservers=null,s.push(r),new We(function(){o.currentObservers=null,Qe(s,r)}))},t.prototype._checkFinalizedStatuses=function(r){var o=this,n=o.hasError,i=o.thrownError,a=o.isStopped;n?r.error(i):a&&r.complete()},t.prototype.asObservable=function(){var r=new j;return r.source=this,r},t.create=function(r,o){return new wo(r,o)},t}(j);var wo=function(e){oe(t,e);function t(r,o){var n=e.call(this)||this;return n.destination=r,n.source=o,n}return t.prototype.next=function(r){var o,n;(n=(o=this.destination)===null||o===void 0?void 0:o.next)===null||n===void 0||n.call(o,r)},t.prototype.error=function(r){var o,n;(n=(o=this.destination)===null||o===void 0?void 0:o.error)===null||n===void 0||n.call(o,r)},t.prototype.complete=function(){var r,o;(o=(r=this.destination)===null||r===void 0?void 0:r.complete)===null||o===void 0||o.call(r)},t.prototype._subscribe=function(r){var o,n;return(n=(o=this.source)===null||o===void 0?void 0:o.subscribe(r))!==null&&n!==void 0?n:Tr},t}(g);var _r=function(e){oe(t,e);function t(r){var o=e.call(this)||this;return o._value=r,o}return Object.defineProperty(t.prototype,"value",{get:function(){return this.getValue()},enumerable:!1,configurable:!0}),t.prototype._subscribe=function(r){var o=e.prototype._subscribe.call(this,r);return!o.closed&&r.next(this._value),o},t.prototype.getValue=function(){var r=this,o=r.hasError,n=r.thrownError,i=r._value;if(o)throw n;return this._throwIfClosed(),i},t.prototype.next=function(r){e.prototype.next.call(this,this._value=r)},t}(g);var At={now:function(){return(At.delegate||Date).now()},delegate:void 0};var Ct=function(e){oe(t,e);function t(r,o,n){r===void 0&&(r=1/0),o===void 0&&(o=1/0),n===void 0&&(n=At);var i=e.call(this)||this;return i._bufferSize=r,i._windowTime=o,i._timestampProvider=n,i._buffer=[],i._infiniteTimeWindow=!0,i._infiniteTimeWindow=o===1/0,i._bufferSize=Math.max(1,r),i._windowTime=Math.max(1,o),i}return t.prototype.next=function(r){var o=this,n=o.isStopped,i=o._buffer,a=o._infiniteTimeWindow,s=o._timestampProvider,p=o._windowTime;n||(i.push(r),!a&&i.push(s.now()+p)),this._trimBuffer(),e.prototype.next.call(this,r)},t.prototype._subscribe=function(r){this._throwIfClosed(),this._trimBuffer();for(var o=this._innerSubscribe(r),n=this,i=n._infiniteTimeWindow,a=n._buffer,s=a.slice(),p=0;p0?e.prototype.schedule.call(this,r,o):(this.delay=o,this.state=r,this.scheduler.flush(this),this)},t.prototype.execute=function(r,o){return o>0||this.closed?e.prototype.execute.call(this,r,o):this._execute(r,o)},t.prototype.requestAsyncId=function(r,o,n){return n===void 0&&(n=0),n!=null&&n>0||n==null&&this.delay>0?e.prototype.requestAsyncId.call(this,r,o,n):(r.flush(this),0)},t}(gt);var Oo=function(e){oe(t,e);function t(){return e!==null&&e.apply(this,arguments)||this}return t}(yt);var kr=new Oo(So);var Mo=function(e){oe(t,e);function t(r,o){var n=e.call(this,r,o)||this;return n.scheduler=r,n.work=o,n}return t.prototype.requestAsyncId=function(r,o,n){return n===void 0&&(n=0),n!==null&&n>0?e.prototype.requestAsyncId.call(this,r,o,n):(r.actions.push(this),r._scheduled||(r._scheduled=vt.requestAnimationFrame(function(){return r.flush(void 0)})))},t.prototype.recycleAsyncId=function(r,o,n){var i;if(n===void 0&&(n=0),n!=null?n>0:this.delay>0)return e.prototype.recycleAsyncId.call(this,r,o,n);var a=r.actions;o!=null&&((i=a[a.length-1])===null||i===void 0?void 0:i.id)!==o&&(vt.cancelAnimationFrame(o),r._scheduled=void 0)},t}(gt);var Lo=function(e){oe(t,e);function t(){return e!==null&&e.apply(this,arguments)||this}return t.prototype.flush=function(r){this._active=!0;var o=this._scheduled;this._scheduled=void 0;var n=this.actions,i;r=r||n.shift();do if(i=r.execute(r.state,r.delay))break;while((r=n[0])&&r.id===o&&n.shift());if(this._active=!1,i){for(;(r=n[0])&&r.id===o&&n.shift();)r.unsubscribe();throw i}},t}(yt);var me=new Lo(Mo);var S=new j(function(e){return e.complete()});function Yt(e){return e&&H(e.schedule)}function Hr(e){return e[e.length-1]}function Xe(e){return H(Hr(e))?e.pop():void 0}function ke(e){return Yt(Hr(e))?e.pop():void 0}function Bt(e,t){return typeof Hr(e)=="number"?e.pop():t}var xt=function(e){return e&&typeof e.length=="number"&&typeof e!="function"};function Gt(e){return H(e==null?void 0:e.then)}function Jt(e){return H(e[bt])}function Xt(e){return Symbol.asyncIterator&&H(e==null?void 0:e[Symbol.asyncIterator])}function Zt(e){return new TypeError("You provided "+(e!==null&&typeof e=="object"?"an invalid object":"'"+e+"'")+" where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.")}function Ji(){return typeof Symbol!="function"||!Symbol.iterator?"@@iterator":Symbol.iterator}var er=Ji();function tr(e){return H(e==null?void 0:e[er])}function rr(e){return mo(this,arguments,function(){var r,o,n,i;return Nt(this,function(a){switch(a.label){case 0:r=e.getReader(),a.label=1;case 1:a.trys.push([1,,9,10]),a.label=2;case 2:return[4,nt(r.read())];case 3:return o=a.sent(),n=o.value,i=o.done,i?[4,nt(void 0)]:[3,5];case 4:return[2,a.sent()];case 5:return[4,nt(n)];case 6:return[4,a.sent()];case 7:return a.sent(),[3,2];case 8:return[3,10];case 9:return r.releaseLock(),[7];case 10:return[2]}})})}function or(e){return H(e==null?void 0:e.getReader)}function W(e){if(e instanceof j)return e;if(e!=null){if(Jt(e))return Xi(e);if(xt(e))return Zi(e);if(Gt(e))return ea(e);if(Xt(e))return _o(e);if(tr(e))return ta(e);if(or(e))return ra(e)}throw Zt(e)}function Xi(e){return new j(function(t){var r=e[bt]();if(H(r.subscribe))return r.subscribe(t);throw new TypeError("Provided object does not correctly implement Symbol.observable")})}function Zi(e){return new j(function(t){for(var r=0;r=2;return function(o){return o.pipe(e?b(function(n,i){return e(n,i,o)}):le,Te(1),r?De(t):qo(function(){return new ir}))}}function jr(e){return e<=0?function(){return S}:E(function(t,r){var o=[];t.subscribe(T(r,function(n){o.push(n),e=2,!0))}function pe(e){e===void 0&&(e={});var t=e.connector,r=t===void 0?function(){return new g}:t,o=e.resetOnError,n=o===void 0?!0:o,i=e.resetOnComplete,a=i===void 0?!0:i,s=e.resetOnRefCountZero,p=s===void 0?!0:s;return function(c){var l,f,u,d=0,y=!1,M=!1,X=function(){f==null||f.unsubscribe(),f=void 0},te=function(){X(),l=u=void 0,y=M=!1},J=function(){var k=l;te(),k==null||k.unsubscribe()};return E(function(k,ft){d++,!M&&!y&&X();var qe=u=u!=null?u:r();ft.add(function(){d--,d===0&&!M&&!y&&(f=Wr(J,p))}),qe.subscribe(ft),!l&&d>0&&(l=new at({next:function(Fe){return qe.next(Fe)},error:function(Fe){M=!0,X(),f=Wr(te,n,Fe),qe.error(Fe)},complete:function(){y=!0,X(),f=Wr(te,a),qe.complete()}}),W(k).subscribe(l))})(c)}}function Wr(e,t){for(var r=[],o=2;oe.next(document)),e}function P(e,t=document){return Array.from(t.querySelectorAll(e))}function R(e,t=document){let r=fe(e,t);if(typeof r=="undefined")throw new ReferenceError(`Missing element: expected "${e}" to be present`);return r}function fe(e,t=document){return t.querySelector(e)||void 0}function Ie(){var e,t,r,o;return(o=(r=(t=(e=document.activeElement)==null?void 0:e.shadowRoot)==null?void 0:t.activeElement)!=null?r:document.activeElement)!=null?o:void 0}var xa=O(h(document.body,"focusin"),h(document.body,"focusout")).pipe(_e(1),Q(void 0),m(()=>Ie()||document.body),G(1));function et(e){return xa.pipe(m(t=>e.contains(t)),K())}function $t(e,t){return C(()=>O(h(e,"mouseenter").pipe(m(()=>!0)),h(e,"mouseleave").pipe(m(()=>!1))).pipe(t?Ht(r=>Me(+!r*t)):le,Q(e.matches(":hover"))))}function Go(e,t){if(typeof t=="string"||typeof t=="number")e.innerHTML+=t.toString();else if(t instanceof Node)e.appendChild(t);else if(Array.isArray(t))for(let r of t)Go(e,r)}function x(e,t,...r){let o=document.createElement(e);if(t)for(let n of Object.keys(t))typeof t[n]!="undefined"&&(typeof t[n]!="boolean"?o.setAttribute(n,t[n]):o.setAttribute(n,""));for(let n of r)Go(o,n);return o}function sr(e){if(e>999){let t=+((e-950)%1e3>99);return`${((e+1e-6)/1e3).toFixed(t)}k`}else return e.toString()}function Tt(e){let t=x("script",{src:e});return C(()=>(document.head.appendChild(t),O(h(t,"load"),h(t,"error").pipe(v(()=>$r(()=>new ReferenceError(`Invalid script: ${e}`))))).pipe(m(()=>{}),_(()=>document.head.removeChild(t)),Te(1))))}var Jo=new g,Ea=C(()=>typeof ResizeObserver=="undefined"?Tt("https://unpkg.com/resize-observer-polyfill"):I(void 0)).pipe(m(()=>new ResizeObserver(e=>e.forEach(t=>Jo.next(t)))),v(e=>O(Ye,I(e)).pipe(_(()=>e.disconnect()))),G(1));function ce(e){return{width:e.offsetWidth,height:e.offsetHeight}}function ge(e){let t=e;for(;t.clientWidth===0&&t.parentElement;)t=t.parentElement;return Ea.pipe(w(r=>r.observe(t)),v(r=>Jo.pipe(b(o=>o.target===t),_(()=>r.unobserve(t)))),m(()=>ce(e)),Q(ce(e)))}function St(e){return{width:e.scrollWidth,height:e.scrollHeight}}function cr(e){let t=e.parentElement;for(;t&&(e.scrollWidth<=t.scrollWidth&&e.scrollHeight<=t.scrollHeight);)t=(e=t).parentElement;return t?e:void 0}function Xo(e){let t=[],r=e.parentElement;for(;r;)(e.clientWidth>r.clientWidth||e.clientHeight>r.clientHeight)&&t.push(r),r=(e=r).parentElement;return t.length===0&&t.push(document.documentElement),t}function Ve(e){return{x:e.offsetLeft,y:e.offsetTop}}function Zo(e){let t=e.getBoundingClientRect();return{x:t.x+window.scrollX,y:t.y+window.scrollY}}function en(e){return O(h(window,"load"),h(window,"resize")).pipe(Le(0,me),m(()=>Ve(e)),Q(Ve(e)))}function pr(e){return{x:e.scrollLeft,y:e.scrollTop}}function Ne(e){return O(h(e,"scroll"),h(window,"scroll"),h(window,"resize")).pipe(Le(0,me),m(()=>pr(e)),Q(pr(e)))}var tn=new g,wa=C(()=>I(new IntersectionObserver(e=>{for(let t of e)tn.next(t)},{threshold:0}))).pipe(v(e=>O(Ye,I(e)).pipe(_(()=>e.disconnect()))),G(1));function tt(e){return wa.pipe(w(t=>t.observe(e)),v(t=>tn.pipe(b(({target:r})=>r===e),_(()=>t.unobserve(e)),m(({isIntersecting:r})=>r))))}function rn(e,t=16){return Ne(e).pipe(m(({y:r})=>{let o=ce(e),n=St(e);return r>=n.height-o.height-t}),K())}var lr={drawer:R("[data-md-toggle=drawer]"),search:R("[data-md-toggle=search]")};function on(e){return lr[e].checked}function Je(e,t){lr[e].checked!==t&&lr[e].click()}function ze(e){let t=lr[e];return h(t,"change").pipe(m(()=>t.checked),Q(t.checked))}function Ta(e,t){switch(e.constructor){case HTMLInputElement:return e.type==="radio"?/^Arrow/.test(t):!0;case HTMLSelectElement:case HTMLTextAreaElement:return!0;default:return e.isContentEditable}}function Sa(){return O(h(window,"compositionstart").pipe(m(()=>!0)),h(window,"compositionend").pipe(m(()=>!1))).pipe(Q(!1))}function nn(){let e=h(window,"keydown").pipe(b(t=>!(t.metaKey||t.ctrlKey)),m(t=>({mode:on("search")?"search":"global",type:t.key,claim(){t.preventDefault(),t.stopPropagation()}})),b(({mode:t,type:r})=>{if(t==="global"){let o=Ie();if(typeof o!="undefined")return!Ta(o,r)}return!0}),pe());return Sa().pipe(v(t=>t?S:e))}function ye(){return new URL(location.href)}function lt(e,t=!1){if(B("navigation.instant")&&!t){let r=x("a",{href:e.href});document.body.appendChild(r),r.click(),r.remove()}else location.href=e.href}function an(){return new g}function sn(){return location.hash.slice(1)}function cn(e){let t=x("a",{href:e});t.addEventListener("click",r=>r.stopPropagation()),t.click()}function Oa(e){return O(h(window,"hashchange"),e).pipe(m(sn),Q(sn()),b(t=>t.length>0),G(1))}function pn(e){return Oa(e).pipe(m(t=>fe(`[id="${t}"]`)),b(t=>typeof t!="undefined"))}function Pt(e){let t=matchMedia(e);return ar(r=>t.addListener(()=>r(t.matches))).pipe(Q(t.matches))}function ln(){let e=matchMedia("print");return O(h(window,"beforeprint").pipe(m(()=>!0)),h(window,"afterprint").pipe(m(()=>!1))).pipe(Q(e.matches))}function Nr(e,t){return e.pipe(v(r=>r?t():S))}function zr(e,t){return new j(r=>{let o=new XMLHttpRequest;return o.open("GET",`${e}`),o.responseType="blob",o.addEventListener("load",()=>{o.status>=200&&o.status<300?(r.next(o.response),r.complete()):r.error(new Error(o.statusText))}),o.addEventListener("error",()=>{r.error(new Error("Network error"))}),o.addEventListener("abort",()=>{r.complete()}),typeof(t==null?void 0:t.progress$)!="undefined"&&(o.addEventListener("progress",n=>{var i;if(n.lengthComputable)t.progress$.next(n.loaded/n.total*100);else{let a=(i=o.getResponseHeader("Content-Length"))!=null?i:0;t.progress$.next(n.loaded/+a*100)}}),t.progress$.next(5)),o.send(),()=>o.abort()})}function je(e,t){return zr(e,t).pipe(v(r=>r.text()),m(r=>JSON.parse(r)),G(1))}function mn(e,t){let r=new DOMParser;return zr(e,t).pipe(v(o=>o.text()),m(o=>r.parseFromString(o,"text/html")),G(1))}function fn(e,t){let r=new DOMParser;return zr(e,t).pipe(v(o=>o.text()),m(o=>r.parseFromString(o,"text/xml")),G(1))}function un(){return{x:Math.max(0,scrollX),y:Math.max(0,scrollY)}}function dn(){return O(h(window,"scroll",{passive:!0}),h(window,"resize",{passive:!0})).pipe(m(un),Q(un()))}function hn(){return{width:innerWidth,height:innerHeight}}function bn(){return h(window,"resize",{passive:!0}).pipe(m(hn),Q(hn()))}function vn(){return z([dn(),bn()]).pipe(m(([e,t])=>({offset:e,size:t})),G(1))}function mr(e,{viewport$:t,header$:r}){let o=t.pipe(ee("size")),n=z([o,r]).pipe(m(()=>Ve(e)));return z([r,t,n]).pipe(m(([{height:i},{offset:a,size:s},{x:p,y:c}])=>({offset:{x:a.x-p,y:a.y-c+i},size:s})))}function Ma(e){return h(e,"message",t=>t.data)}function La(e){let t=new g;return t.subscribe(r=>e.postMessage(r)),t}function gn(e,t=new Worker(e)){let r=Ma(t),o=La(t),n=new g;n.subscribe(o);let i=o.pipe(Z(),ie(!0));return n.pipe(Z(),Re(r.pipe(U(i))),pe())}var _a=R("#__config"),Ot=JSON.parse(_a.textContent);Ot.base=`${new URL(Ot.base,ye())}`;function xe(){return Ot}function B(e){return Ot.features.includes(e)}function Ee(e,t){return typeof t!="undefined"?Ot.translations[e].replace("#",t.toString()):Ot.translations[e]}function Se(e,t=document){return R(`[data-md-component=${e}]`,t)}function ae(e,t=document){return P(`[data-md-component=${e}]`,t)}function Aa(e){let t=R(".md-typeset > :first-child",e);return h(t,"click",{once:!0}).pipe(m(()=>R(".md-typeset",e)),m(r=>({hash:__md_hash(r.innerHTML)})))}function yn(e){if(!B("announce.dismiss")||!e.childElementCount)return S;if(!e.hidden){let t=R(".md-typeset",e);__md_hash(t.innerHTML)===__md_get("__announce")&&(e.hidden=!0)}return C(()=>{let t=new g;return t.subscribe(({hash:r})=>{e.hidden=!0,__md_set("__announce",r)}),Aa(e).pipe(w(r=>t.next(r)),_(()=>t.complete()),m(r=>$({ref:e},r)))})}function Ca(e,{target$:t}){return t.pipe(m(r=>({hidden:r!==e})))}function xn(e,t){let r=new g;return r.subscribe(({hidden:o})=>{e.hidden=o}),Ca(e,t).pipe(w(o=>r.next(o)),_(()=>r.complete()),m(o=>$({ref:e},o)))}function Rt(e,t){return t==="inline"?x("div",{class:"md-tooltip md-tooltip--inline",id:e,role:"tooltip"},x("div",{class:"md-tooltip__inner md-typeset"})):x("div",{class:"md-tooltip",id:e,role:"tooltip"},x("div",{class:"md-tooltip__inner md-typeset"}))}function En(...e){return x("div",{class:"md-tooltip2",role:"tooltip"},x("div",{class:"md-tooltip2__inner md-typeset"},e))}function wn(e,t){if(t=t?`${t}_annotation_${e}`:void 0,t){let r=t?`#${t}`:void 0;return x("aside",{class:"md-annotation",tabIndex:0},Rt(t),x("a",{href:r,class:"md-annotation__index",tabIndex:-1},x("span",{"data-md-annotation-id":e})))}else return x("aside",{class:"md-annotation",tabIndex:0},Rt(t),x("span",{class:"md-annotation__index",tabIndex:-1},x("span",{"data-md-annotation-id":e})))}function Tn(e){return x("button",{class:"md-clipboard md-icon",title:Ee("clipboard.copy"),"data-clipboard-target":`#${e} > code`})}var On=Lt(qr());function Qr(e,t){let r=t&2,o=t&1,n=Object.keys(e.terms).filter(p=>!e.terms[p]).reduce((p,c)=>[...p,x("del",null,(0,On.default)(c))," "],[]).slice(0,-1),i=xe(),a=new URL(e.location,i.base);B("search.highlight")&&a.searchParams.set("h",Object.entries(e.terms).filter(([,p])=>p).reduce((p,[c])=>`${p} ${c}`.trim(),""));let{tags:s}=xe();return x("a",{href:`${a}`,class:"md-search-result__link",tabIndex:-1},x("article",{class:"md-search-result__article md-typeset","data-md-score":e.score.toFixed(2)},r>0&&x("div",{class:"md-search-result__icon md-icon"}),r>0&&x("h1",null,e.title),r<=0&&x("h2",null,e.title),o>0&&e.text.length>0&&e.text,e.tags&&e.tags.map(p=>{let c=s?p in s?`md-tag-icon md-tag--${s[p]}`:"md-tag-icon":"";return x("span",{class:`md-tag ${c}`},p)}),o>0&&n.length>0&&x("p",{class:"md-search-result__terms"},Ee("search.result.term.missing"),": ",...n)))}function Mn(e){let t=e[0].score,r=[...e],o=xe(),n=r.findIndex(l=>!`${new URL(l.location,o.base)}`.includes("#")),[i]=r.splice(n,1),a=r.findIndex(l=>l.scoreQr(l,1)),...p.length?[x("details",{class:"md-search-result__more"},x("summary",{tabIndex:-1},x("div",null,p.length>0&&p.length===1?Ee("search.result.more.one"):Ee("search.result.more.other",p.length))),...p.map(l=>Qr(l,1)))]:[]];return x("li",{class:"md-search-result__item"},c)}function Ln(e){return x("ul",{class:"md-source__facts"},Object.entries(e).map(([t,r])=>x("li",{class:`md-source__fact md-source__fact--${t}`},typeof r=="number"?sr(r):r)))}function Kr(e){let t=`tabbed-control tabbed-control--${e}`;return x("div",{class:t,hidden:!0},x("button",{class:"tabbed-button",tabIndex:-1,"aria-hidden":"true"}))}function _n(e){return x("div",{class:"md-typeset__scrollwrap"},x("div",{class:"md-typeset__table"},e))}function $a(e){var o;let t=xe(),r=new URL(`../${e.version}/`,t.base);return x("li",{class:"md-version__item"},x("a",{href:`${r}`,class:"md-version__link"},e.title,((o=t.version)==null?void 0:o.alias)&&e.aliases.length>0&&x("span",{class:"md-version__alias"},e.aliases[0])))}function An(e,t){var o;let r=xe();return e=e.filter(n=>{var i;return!((i=n.properties)!=null&&i.hidden)}),x("div",{class:"md-version"},x("button",{class:"md-version__current","aria-label":Ee("select.version")},t.title,((o=r.version)==null?void 0:o.alias)&&t.aliases.length>0&&x("span",{class:"md-version__alias"},t.aliases[0])),x("ul",{class:"md-version__list"},e.map($a)))}var Pa=0;function Ra(e){let t=z([et(e),$t(e)]).pipe(m(([o,n])=>o||n),K()),r=C(()=>Xo(e)).pipe(ne(Ne),pt(1),He(t),m(()=>Zo(e)));return t.pipe(Ae(o=>o),v(()=>z([t,r])),m(([o,n])=>({active:o,offset:n})),pe())}function Ia(e,t){let{content$:r,viewport$:o}=t,n=`__tooltip2_${Pa++}`;return C(()=>{let i=new g,a=new _r(!1);i.pipe(Z(),ie(!1)).subscribe(a);let s=a.pipe(Ht(c=>Me(+!c*250,kr)),K(),v(c=>c?r:S),w(c=>c.id=n),pe());z([i.pipe(m(({active:c})=>c)),s.pipe(v(c=>$t(c,250)),Q(!1))]).pipe(m(c=>c.some(l=>l))).subscribe(a);let p=a.pipe(b(c=>c),re(s,o),m(([c,l,{size:f}])=>{let u=e.getBoundingClientRect(),d=u.width/2;if(l.role==="tooltip")return{x:d,y:8+u.height};if(u.y>=f.height/2){let{height:y}=ce(l);return{x:d,y:-16-y}}else return{x:d,y:16+u.height}}));return z([s,i,p]).subscribe(([c,{offset:l},f])=>{c.style.setProperty("--md-tooltip-host-x",`${l.x}px`),c.style.setProperty("--md-tooltip-host-y",`${l.y}px`),c.style.setProperty("--md-tooltip-x",`${f.x}px`),c.style.setProperty("--md-tooltip-y",`${f.y}px`),c.classList.toggle("md-tooltip2--top",f.y<0),c.classList.toggle("md-tooltip2--bottom",f.y>=0)}),a.pipe(b(c=>c),re(s,(c,l)=>l),b(c=>c.role==="tooltip")).subscribe(c=>{let l=ce(R(":scope > *",c));c.style.setProperty("--md-tooltip-width",`${l.width}px`),c.style.setProperty("--md-tooltip-tail","0px")}),a.pipe(K(),ve(me),re(s)).subscribe(([c,l])=>{l.classList.toggle("md-tooltip2--active",c)}),z([a.pipe(b(c=>c)),s]).subscribe(([c,l])=>{l.role==="dialog"?(e.setAttribute("aria-controls",n),e.setAttribute("aria-haspopup","dialog")):e.setAttribute("aria-describedby",n)}),a.pipe(b(c=>!c)).subscribe(()=>{e.removeAttribute("aria-controls"),e.removeAttribute("aria-describedby"),e.removeAttribute("aria-haspopup")}),Ra(e).pipe(w(c=>i.next(c)),_(()=>i.complete()),m(c=>$({ref:e},c)))})}function mt(e,{viewport$:t},r=document.body){return Ia(e,{content$:new j(o=>{let n=e.title,i=En(n);return o.next(i),e.removeAttribute("title"),r.append(i),()=>{i.remove(),e.setAttribute("title",n)}}),viewport$:t})}function ja(e,t){let r=C(()=>z([en(e),Ne(t)])).pipe(m(([{x:o,y:n},i])=>{let{width:a,height:s}=ce(e);return{x:o-i.x+a/2,y:n-i.y+s/2}}));return et(e).pipe(v(o=>r.pipe(m(n=>({active:o,offset:n})),Te(+!o||1/0))))}function Cn(e,t,{target$:r}){let[o,n]=Array.from(e.children);return C(()=>{let i=new g,a=i.pipe(Z(),ie(!0));return i.subscribe({next({offset:s}){e.style.setProperty("--md-tooltip-x",`${s.x}px`),e.style.setProperty("--md-tooltip-y",`${s.y}px`)},complete(){e.style.removeProperty("--md-tooltip-x"),e.style.removeProperty("--md-tooltip-y")}}),tt(e).pipe(U(a)).subscribe(s=>{e.toggleAttribute("data-md-visible",s)}),O(i.pipe(b(({active:s})=>s)),i.pipe(_e(250),b(({active:s})=>!s))).subscribe({next({active:s}){s?e.prepend(o):o.remove()},complete(){e.prepend(o)}}),i.pipe(Le(16,me)).subscribe(({active:s})=>{o.classList.toggle("md-tooltip--active",s)}),i.pipe(pt(125,me),b(()=>!!e.offsetParent),m(()=>e.offsetParent.getBoundingClientRect()),m(({x:s})=>s)).subscribe({next(s){s?e.style.setProperty("--md-tooltip-0",`${-s}px`):e.style.removeProperty("--md-tooltip-0")},complete(){e.style.removeProperty("--md-tooltip-0")}}),h(n,"click").pipe(U(a),b(s=>!(s.metaKey||s.ctrlKey))).subscribe(s=>{s.stopPropagation(),s.preventDefault()}),h(n,"mousedown").pipe(U(a),re(i)).subscribe(([s,{active:p}])=>{var c;if(s.button!==0||s.metaKey||s.ctrlKey)s.preventDefault();else if(p){s.preventDefault();let l=e.parentElement.closest(".md-annotation");l instanceof HTMLElement?l.focus():(c=Ie())==null||c.blur()}}),r.pipe(U(a),b(s=>s===o),Ge(125)).subscribe(()=>e.focus()),ja(e,t).pipe(w(s=>i.next(s)),_(()=>i.complete()),m(s=>$({ref:e},s)))})}function Fa(e){return e.tagName==="CODE"?P(".c, .c1, .cm",e):[e]}function Wa(e){let t=[];for(let r of Fa(e)){let o=[],n=document.createNodeIterator(r,NodeFilter.SHOW_TEXT);for(let i=n.nextNode();i;i=n.nextNode())o.push(i);for(let i of o){let a;for(;a=/(\(\d+\))(!)?/.exec(i.textContent);){let[,s,p]=a;if(typeof p=="undefined"){let c=i.splitText(a.index);i=c.splitText(s.length),t.push(c)}else{i.textContent=s,t.push(i);break}}}}return t}function kn(e,t){t.append(...Array.from(e.childNodes))}function fr(e,t,{target$:r,print$:o}){let n=t.closest("[id]"),i=n==null?void 0:n.id,a=new Map;for(let s of Wa(t)){let[,p]=s.textContent.match(/\((\d+)\)/);fe(`:scope > li:nth-child(${p})`,e)&&(a.set(p,wn(p,i)),s.replaceWith(a.get(p)))}return a.size===0?S:C(()=>{let s=new g,p=s.pipe(Z(),ie(!0)),c=[];for(let[l,f]of a)c.push([R(".md-typeset",f),R(`:scope > li:nth-child(${l})`,e)]);return o.pipe(U(p)).subscribe(l=>{e.hidden=!l,e.classList.toggle("md-annotation-list",l);for(let[f,u]of c)l?kn(f,u):kn(u,f)}),O(...[...a].map(([,l])=>Cn(l,t,{target$:r}))).pipe(_(()=>s.complete()),pe())})}function Hn(e){if(e.nextElementSibling){let t=e.nextElementSibling;if(t.tagName==="OL")return t;if(t.tagName==="P"&&!t.children.length)return Hn(t)}}function $n(e,t){return C(()=>{let r=Hn(e);return typeof r!="undefined"?fr(r,e,t):S})}var Pn=Lt(Br());var Ua=0;function Rn(e){if(e.nextElementSibling){let t=e.nextElementSibling;if(t.tagName==="OL")return t;if(t.tagName==="P"&&!t.children.length)return Rn(t)}}function Da(e){return ge(e).pipe(m(({width:t})=>({scrollable:St(e).width>t})),ee("scrollable"))}function In(e,t){let{matches:r}=matchMedia("(hover)"),o=C(()=>{let n=new g,i=n.pipe(jr(1));n.subscribe(({scrollable:c})=>{c&&r?e.setAttribute("tabindex","0"):e.removeAttribute("tabindex")});let a=[];if(Pn.default.isSupported()&&(e.closest(".copy")||B("content.code.copy")&&!e.closest(".no-copy"))){let c=e.closest("pre");c.id=`__code_${Ua++}`;let l=Tn(c.id);c.insertBefore(l,e),B("content.tooltips")&&a.push(mt(l,{viewport$}))}let s=e.closest(".highlight");if(s instanceof HTMLElement){let c=Rn(s);if(typeof c!="undefined"&&(s.classList.contains("annotate")||B("content.code.annotate"))){let l=fr(c,e,t);a.push(ge(s).pipe(U(i),m(({width:f,height:u})=>f&&u),K(),v(f=>f?l:S)))}}return P(":scope > span[id]",e).length&&e.classList.add("md-code__content"),Da(e).pipe(w(c=>n.next(c)),_(()=>n.complete()),m(c=>$({ref:e},c)),Re(...a))});return B("content.lazy")?tt(e).pipe(b(n=>n),Te(1),v(()=>o)):o}function Va(e,{target$:t,print$:r}){let o=!0;return O(t.pipe(m(n=>n.closest("details:not([open])")),b(n=>e===n),m(()=>({action:"open",reveal:!0}))),r.pipe(b(n=>n||!o),w(()=>o=e.open),m(n=>({action:n?"open":"close"}))))}function jn(e,t){return C(()=>{let r=new g;return r.subscribe(({action:o,reveal:n})=>{e.toggleAttribute("open",o==="open"),n&&e.scrollIntoView()}),Va(e,t).pipe(w(o=>r.next(o)),_(()=>r.complete()),m(o=>$({ref:e},o)))})}var Fn=".node circle,.node ellipse,.node path,.node polygon,.node rect{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}marker{fill:var(--md-mermaid-edge-color)!important}.edgeLabel .label rect{fill:#0000}.label{color:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}.label foreignObject{line-height:normal;overflow:visible}.label div .edgeLabel{color:var(--md-mermaid-label-fg-color)}.edgeLabel,.edgeLabel p,.label div .edgeLabel{background-color:var(--md-mermaid-label-bg-color)}.edgeLabel,.edgeLabel p{fill:var(--md-mermaid-label-bg-color);color:var(--md-mermaid-edge-color)}.edgePath .path,.flowchart-link{stroke:var(--md-mermaid-edge-color);stroke-width:.05rem}.edgePath .arrowheadPath{fill:var(--md-mermaid-edge-color);stroke:none}.cluster rect{fill:var(--md-default-fg-color--lightest);stroke:var(--md-default-fg-color--lighter)}.cluster span{color:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}g #flowchart-circleEnd,g #flowchart-circleStart,g #flowchart-crossEnd,g #flowchart-crossStart,g #flowchart-pointEnd,g #flowchart-pointStart{stroke:none}g.classGroup line,g.classGroup rect{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}g.classGroup text{fill:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}.classLabel .box{fill:var(--md-mermaid-label-bg-color);background-color:var(--md-mermaid-label-bg-color);opacity:1}.classLabel .label{fill:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}.node .divider{stroke:var(--md-mermaid-node-fg-color)}.relation{stroke:var(--md-mermaid-edge-color)}.cardinality{fill:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}.cardinality text{fill:inherit!important}defs #classDiagram-compositionEnd,defs #classDiagram-compositionStart,defs #classDiagram-dependencyEnd,defs #classDiagram-dependencyStart,defs #classDiagram-extensionEnd,defs #classDiagram-extensionStart{fill:var(--md-mermaid-edge-color)!important;stroke:var(--md-mermaid-edge-color)!important}defs #classDiagram-aggregationEnd,defs #classDiagram-aggregationStart{fill:var(--md-mermaid-label-bg-color)!important;stroke:var(--md-mermaid-edge-color)!important}g.stateGroup rect{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}g.stateGroup .state-title{fill:var(--md-mermaid-label-fg-color)!important;font-family:var(--md-mermaid-font-family)}g.stateGroup .composit{fill:var(--md-mermaid-label-bg-color)}.nodeLabel,.nodeLabel p{color:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}a .nodeLabel{text-decoration:underline}.node circle.state-end,.node circle.state-start,.start-state{fill:var(--md-mermaid-edge-color);stroke:none}.end-state-inner,.end-state-outer{fill:var(--md-mermaid-edge-color)}.end-state-inner,.node circle.state-end{stroke:var(--md-mermaid-label-bg-color)}.transition{stroke:var(--md-mermaid-edge-color)}[id^=state-fork] rect,[id^=state-join] rect{fill:var(--md-mermaid-edge-color)!important;stroke:none!important}.statediagram-cluster.statediagram-cluster .inner{fill:var(--md-default-bg-color)}.statediagram-cluster rect{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}.statediagram-state rect.divider{fill:var(--md-default-fg-color--lightest);stroke:var(--md-default-fg-color--lighter)}defs #statediagram-barbEnd{stroke:var(--md-mermaid-edge-color)}.attributeBoxEven,.attributeBoxOdd{fill:var(--md-mermaid-node-bg-color);stroke:var(--md-mermaid-node-fg-color)}.entityBox{fill:var(--md-mermaid-label-bg-color);stroke:var(--md-mermaid-node-fg-color)}.entityLabel{fill:var(--md-mermaid-label-fg-color);font-family:var(--md-mermaid-font-family)}.relationshipLabelBox{fill:var(--md-mermaid-label-bg-color);fill-opacity:1;background-color:var(--md-mermaid-label-bg-color);opacity:1}.relationshipLabel{fill:var(--md-mermaid-label-fg-color)}.relationshipLine{stroke:var(--md-mermaid-edge-color)}defs #ONE_OR_MORE_END *,defs #ONE_OR_MORE_START *,defs #ONLY_ONE_END *,defs #ONLY_ONE_START *,defs #ZERO_OR_MORE_END *,defs #ZERO_OR_MORE_START *,defs #ZERO_OR_ONE_END *,defs #ZERO_OR_ONE_START *{stroke:var(--md-mermaid-edge-color)!important}defs #ZERO_OR_MORE_END circle,defs #ZERO_OR_MORE_START circle{fill:var(--md-mermaid-label-bg-color)}.actor{fill:var(--md-mermaid-sequence-actor-bg-color);stroke:var(--md-mermaid-sequence-actor-border-color)}text.actor>tspan{fill:var(--md-mermaid-sequence-actor-fg-color);font-family:var(--md-mermaid-font-family)}line{stroke:var(--md-mermaid-sequence-actor-line-color)}.actor-man circle,.actor-man line{fill:var(--md-mermaid-sequence-actorman-bg-color);stroke:var(--md-mermaid-sequence-actorman-line-color)}.messageLine0,.messageLine1{stroke:var(--md-mermaid-sequence-message-line-color)}.note{fill:var(--md-mermaid-sequence-note-bg-color);stroke:var(--md-mermaid-sequence-note-border-color)}.loopText,.loopText>tspan,.messageText,.noteText>tspan{stroke:none;font-family:var(--md-mermaid-font-family)!important}.messageText{fill:var(--md-mermaid-sequence-message-fg-color)}.loopText,.loopText>tspan{fill:var(--md-mermaid-sequence-loop-fg-color)}.noteText>tspan{fill:var(--md-mermaid-sequence-note-fg-color)}#arrowhead path{fill:var(--md-mermaid-sequence-message-line-color);stroke:none}.loopLine{fill:var(--md-mermaid-sequence-loop-bg-color);stroke:var(--md-mermaid-sequence-loop-border-color)}.labelBox{fill:var(--md-mermaid-sequence-label-bg-color);stroke:none}.labelText,.labelText>span{fill:var(--md-mermaid-sequence-label-fg-color);font-family:var(--md-mermaid-font-family)}.sequenceNumber{fill:var(--md-mermaid-sequence-number-fg-color)}rect.rect{fill:var(--md-mermaid-sequence-box-bg-color);stroke:none}rect.rect+text.text{fill:var(--md-mermaid-sequence-box-fg-color)}defs #sequencenumber{fill:var(--md-mermaid-sequence-number-bg-color)!important}";var Gr,za=0;function qa(){return typeof mermaid=="undefined"||mermaid instanceof Element?Tt("https://unpkg.com/mermaid@11/dist/mermaid.min.js"):I(void 0)}function Wn(e){return e.classList.remove("mermaid"),Gr||(Gr=qa().pipe(w(()=>mermaid.initialize({startOnLoad:!1,themeCSS:Fn,sequence:{actorFontSize:"16px",messageFontSize:"16px",noteFontSize:"16px"}})),m(()=>{}),G(1))),Gr.subscribe(()=>so(this,null,function*(){e.classList.add("mermaid");let t=`__mermaid_${za++}`,r=x("div",{class:"mermaid"}),o=e.textContent,{svg:n,fn:i}=yield mermaid.render(t,o),a=r.attachShadow({mode:"closed"});a.innerHTML=n,e.replaceWith(r),i==null||i(a)})),Gr.pipe(m(()=>({ref:e})))}var Un=x("table");function Dn(e){return e.replaceWith(Un),Un.replaceWith(_n(e)),I({ref:e})}function Qa(e){let t=e.find(r=>r.checked)||e[0];return O(...e.map(r=>h(r,"change").pipe(m(()=>R(`label[for="${r.id}"]`))))).pipe(Q(R(`label[for="${t.id}"]`)),m(r=>({active:r})))}function Vn(e,{viewport$:t,target$:r}){let o=R(".tabbed-labels",e),n=P(":scope > input",e),i=Kr("prev");e.append(i);let a=Kr("next");return e.append(a),C(()=>{let s=new g,p=s.pipe(Z(),ie(!0));z([s,ge(e),tt(e)]).pipe(U(p),Le(1,me)).subscribe({next([{active:c},l]){let f=Ve(c),{width:u}=ce(c);e.style.setProperty("--md-indicator-x",`${f.x}px`),e.style.setProperty("--md-indicator-width",`${u}px`);let d=pr(o);(f.xd.x+l.width)&&o.scrollTo({left:Math.max(0,f.x-16),behavior:"smooth"})},complete(){e.style.removeProperty("--md-indicator-x"),e.style.removeProperty("--md-indicator-width")}}),z([Ne(o),ge(o)]).pipe(U(p)).subscribe(([c,l])=>{let f=St(o);i.hidden=c.x<16,a.hidden=c.x>f.width-l.width-16}),O(h(i,"click").pipe(m(()=>-1)),h(a,"click").pipe(m(()=>1))).pipe(U(p)).subscribe(c=>{let{width:l}=ce(o);o.scrollBy({left:l*c,behavior:"smooth"})}),r.pipe(U(p),b(c=>n.includes(c))).subscribe(c=>c.click()),o.classList.add("tabbed-labels--linked");for(let c of n){let l=R(`label[for="${c.id}"]`);l.replaceChildren(x("a",{href:`#${l.htmlFor}`,tabIndex:-1},...Array.from(l.childNodes))),h(l.firstElementChild,"click").pipe(U(p),b(f=>!(f.metaKey||f.ctrlKey)),w(f=>{f.preventDefault(),f.stopPropagation()})).subscribe(()=>{history.replaceState({},"",`#${l.htmlFor}`),l.click()})}return B("content.tabs.link")&&s.pipe(Ce(1),re(t)).subscribe(([{active:c},{offset:l}])=>{let f=c.innerText.trim();if(c.hasAttribute("data-md-switching"))c.removeAttribute("data-md-switching");else{let u=e.offsetTop-l.y;for(let y of P("[data-tabs]"))for(let M of P(":scope > input",y)){let X=R(`label[for="${M.id}"]`);if(X!==c&&X.innerText.trim()===f){X.setAttribute("data-md-switching",""),M.click();break}}window.scrollTo({top:e.offsetTop-u});let d=__md_get("__tabs")||[];__md_set("__tabs",[...new Set([f,...d])])}}),s.pipe(U(p)).subscribe(()=>{for(let c of P("audio, video",e))c.pause()}),Qa(n).pipe(w(c=>s.next(c)),_(()=>s.complete()),m(c=>$({ref:e},c)))}).pipe(Ke(se))}function Nn(e,{viewport$:t,target$:r,print$:o}){return O(...P(".annotate:not(.highlight)",e).map(n=>$n(n,{target$:r,print$:o})),...P("pre:not(.mermaid) > code",e).map(n=>In(n,{target$:r,print$:o})),...P("pre.mermaid",e).map(n=>Wn(n)),...P("table:not([class])",e).map(n=>Dn(n)),...P("details",e).map(n=>jn(n,{target$:r,print$:o})),...P("[data-tabs]",e).map(n=>Vn(n,{viewport$:t,target$:r})),...P("[title]",e).filter(()=>B("content.tooltips")).map(n=>mt(n,{viewport$:t})))}function Ka(e,{alert$:t}){return t.pipe(v(r=>O(I(!0),I(!1).pipe(Ge(2e3))).pipe(m(o=>({message:r,active:o})))))}function zn(e,t){let r=R(".md-typeset",e);return C(()=>{let o=new g;return o.subscribe(({message:n,active:i})=>{e.classList.toggle("md-dialog--active",i),r.textContent=n}),Ka(e,t).pipe(w(n=>o.next(n)),_(()=>o.complete()),m(n=>$({ref:e},n)))})}var Ya=0;function Ba(e,t){document.body.append(e);let{width:r}=ce(e);e.style.setProperty("--md-tooltip-width",`${r}px`),e.remove();let o=cr(t),n=typeof o!="undefined"?Ne(o):I({x:0,y:0}),i=O(et(t),$t(t)).pipe(K());return z([i,n]).pipe(m(([a,s])=>{let{x:p,y:c}=Ve(t),l=ce(t),f=t.closest("table");return f&&t.parentElement&&(p+=f.offsetLeft+t.parentElement.offsetLeft,c+=f.offsetTop+t.parentElement.offsetTop),{active:a,offset:{x:p-s.x+l.width/2-r/2,y:c-s.y+l.height+8}}}))}function qn(e){let t=e.title;if(!t.length)return S;let r=`__tooltip_${Ya++}`,o=Rt(r,"inline"),n=R(".md-typeset",o);return n.innerHTML=t,C(()=>{let i=new g;return i.subscribe({next({offset:a}){o.style.setProperty("--md-tooltip-x",`${a.x}px`),o.style.setProperty("--md-tooltip-y",`${a.y}px`)},complete(){o.style.removeProperty("--md-tooltip-x"),o.style.removeProperty("--md-tooltip-y")}}),O(i.pipe(b(({active:a})=>a)),i.pipe(_e(250),b(({active:a})=>!a))).subscribe({next({active:a}){a?(e.insertAdjacentElement("afterend",o),e.setAttribute("aria-describedby",r),e.removeAttribute("title")):(o.remove(),e.removeAttribute("aria-describedby"),e.setAttribute("title",t))},complete(){o.remove(),e.removeAttribute("aria-describedby"),e.setAttribute("title",t)}}),i.pipe(Le(16,me)).subscribe(({active:a})=>{o.classList.toggle("md-tooltip--active",a)}),i.pipe(pt(125,me),b(()=>!!e.offsetParent),m(()=>e.offsetParent.getBoundingClientRect()),m(({x:a})=>a)).subscribe({next(a){a?o.style.setProperty("--md-tooltip-0",`${-a}px`):o.style.removeProperty("--md-tooltip-0")},complete(){o.style.removeProperty("--md-tooltip-0")}}),Ba(o,e).pipe(w(a=>i.next(a)),_(()=>i.complete()),m(a=>$({ref:e},a)))}).pipe(Ke(se))}function Ga({viewport$:e}){if(!B("header.autohide"))return I(!1);let t=e.pipe(m(({offset:{y:n}})=>n),Be(2,1),m(([n,i])=>[nMath.abs(i-n.y)>100),m(([,[n]])=>n),K()),o=ze("search");return z([e,o]).pipe(m(([{offset:n},i])=>n.y>400&&!i),K(),v(n=>n?r:I(!1)),Q(!1))}function Qn(e,t){return C(()=>z([ge(e),Ga(t)])).pipe(m(([{height:r},o])=>({height:r,hidden:o})),K((r,o)=>r.height===o.height&&r.hidden===o.hidden),G(1))}function Kn(e,{header$:t,main$:r}){return C(()=>{let o=new g,n=o.pipe(Z(),ie(!0));o.pipe(ee("active"),He(t)).subscribe(([{active:a},{hidden:s}])=>{e.classList.toggle("md-header--shadow",a&&!s),e.hidden=s});let i=ue(P("[title]",e)).pipe(b(()=>B("content.tooltips")),ne(a=>qn(a)));return r.subscribe(o),t.pipe(U(n),m(a=>$({ref:e},a)),Re(i.pipe(U(n))))})}function Ja(e,{viewport$:t,header$:r}){return mr(e,{viewport$:t,header$:r}).pipe(m(({offset:{y:o}})=>{let{height:n}=ce(e);return{active:o>=n}}),ee("active"))}function Yn(e,t){return C(()=>{let r=new g;r.subscribe({next({active:n}){e.classList.toggle("md-header__title--active",n)},complete(){e.classList.remove("md-header__title--active")}});let o=fe(".md-content h1");return typeof o=="undefined"?S:Ja(o,t).pipe(w(n=>r.next(n)),_(()=>r.complete()),m(n=>$({ref:e},n)))})}function Bn(e,{viewport$:t,header$:r}){let o=r.pipe(m(({height:i})=>i),K()),n=o.pipe(v(()=>ge(e).pipe(m(({height:i})=>({top:e.offsetTop,bottom:e.offsetTop+i})),ee("bottom"))));return z([o,n,t]).pipe(m(([i,{top:a,bottom:s},{offset:{y:p},size:{height:c}}])=>(c=Math.max(0,c-Math.max(0,a-p,i)-Math.max(0,c+p-s)),{offset:a-i,height:c,active:a-i<=p})),K((i,a)=>i.offset===a.offset&&i.height===a.height&&i.active===a.active))}function Xa(e){let t=__md_get("__palette")||{index:e.findIndex(o=>matchMedia(o.getAttribute("data-md-color-media")).matches)},r=Math.max(0,Math.min(t.index,e.length-1));return I(...e).pipe(ne(o=>h(o,"change").pipe(m(()=>o))),Q(e[r]),m(o=>({index:e.indexOf(o),color:{media:o.getAttribute("data-md-color-media"),scheme:o.getAttribute("data-md-color-scheme"),primary:o.getAttribute("data-md-color-primary"),accent:o.getAttribute("data-md-color-accent")}})),G(1))}function Gn(e){let t=P("input",e),r=x("meta",{name:"theme-color"});document.head.appendChild(r);let o=x("meta",{name:"color-scheme"});document.head.appendChild(o);let n=Pt("(prefers-color-scheme: light)");return C(()=>{let i=new g;return i.subscribe(a=>{if(document.body.setAttribute("data-md-color-switching",""),a.color.media==="(prefers-color-scheme)"){let s=matchMedia("(prefers-color-scheme: light)"),p=document.querySelector(s.matches?"[data-md-color-media='(prefers-color-scheme: light)']":"[data-md-color-media='(prefers-color-scheme: dark)']");a.color.scheme=p.getAttribute("data-md-color-scheme"),a.color.primary=p.getAttribute("data-md-color-primary"),a.color.accent=p.getAttribute("data-md-color-accent")}for(let[s,p]of Object.entries(a.color))document.body.setAttribute(`data-md-color-${s}`,p);for(let s=0;sa.key==="Enter"),re(i,(a,s)=>s)).subscribe(({index:a})=>{a=(a+1)%t.length,t[a].click(),t[a].focus()}),i.pipe(m(()=>{let a=Se("header"),s=window.getComputedStyle(a);return o.content=s.colorScheme,s.backgroundColor.match(/\d+/g).map(p=>(+p).toString(16).padStart(2,"0")).join("")})).subscribe(a=>r.content=`#${a}`),i.pipe(ve(se)).subscribe(()=>{document.body.removeAttribute("data-md-color-switching")}),Xa(t).pipe(U(n.pipe(Ce(1))),ct(),w(a=>i.next(a)),_(()=>i.complete()),m(a=>$({ref:e},a)))})}function Jn(e,{progress$:t}){return C(()=>{let r=new g;return r.subscribe(({value:o})=>{e.style.setProperty("--md-progress-value",`${o}`)}),t.pipe(w(o=>r.next({value:o})),_(()=>r.complete()),m(o=>({ref:e,value:o})))})}var Jr=Lt(Br());function Za(e){e.setAttribute("data-md-copying","");let t=e.closest("[data-copy]"),r=t?t.getAttribute("data-copy"):e.innerText;return e.removeAttribute("data-md-copying"),r.trimEnd()}function Xn({alert$:e}){Jr.default.isSupported()&&new j(t=>{new Jr.default("[data-clipboard-target], [data-clipboard-text]",{text:r=>r.getAttribute("data-clipboard-text")||Za(R(r.getAttribute("data-clipboard-target")))}).on("success",r=>t.next(r))}).pipe(w(t=>{t.trigger.focus()}),m(()=>Ee("clipboard.copied"))).subscribe(e)}function Zn(e,t){return e.protocol=t.protocol,e.hostname=t.hostname,e}function es(e,t){let r=new Map;for(let o of P("url",e)){let n=R("loc",o),i=[Zn(new URL(n.textContent),t)];r.set(`${i[0]}`,i);for(let a of P("[rel=alternate]",o)){let s=a.getAttribute("href");s!=null&&i.push(Zn(new URL(s),t))}}return r}function ur(e){return fn(new URL("sitemap.xml",e)).pipe(m(t=>es(t,new URL(e))),de(()=>I(new Map)))}function ts(e,t){if(!(e.target instanceof Element))return S;let r=e.target.closest("a");if(r===null)return S;if(r.target||e.metaKey||e.ctrlKey)return S;let o=new URL(r.href);return o.search=o.hash="",t.has(`${o}`)?(e.preventDefault(),I(new URL(r.href))):S}function ei(e){let t=new Map;for(let r of P(":scope > *",e.head))t.set(r.outerHTML,r);return t}function ti(e){for(let t of P("[href], [src]",e))for(let r of["href","src"]){let o=t.getAttribute(r);if(o&&!/^(?:[a-z]+:)?\/\//i.test(o)){t[r]=t[r];break}}return I(e)}function rs(e){for(let o of["[data-md-component=announce]","[data-md-component=container]","[data-md-component=header-topic]","[data-md-component=outdated]","[data-md-component=logo]","[data-md-component=skip]",...B("navigation.tabs.sticky")?["[data-md-component=tabs]"]:[]]){let n=fe(o),i=fe(o,e);typeof n!="undefined"&&typeof i!="undefined"&&n.replaceWith(i)}let t=ei(document);for(let[o,n]of ei(e))t.has(o)?t.delete(o):document.head.appendChild(n);for(let o of t.values()){let n=o.getAttribute("name");n!=="theme-color"&&n!=="color-scheme"&&o.remove()}let r=Se("container");return Ue(P("script",r)).pipe(v(o=>{let n=e.createElement("script");if(o.src){for(let i of o.getAttributeNames())n.setAttribute(i,o.getAttribute(i));return o.replaceWith(n),new j(i=>{n.onload=()=>i.complete()})}else return n.textContent=o.textContent,o.replaceWith(n),S}),Z(),ie(document))}function ri({location$:e,viewport$:t,progress$:r}){let o=xe();if(location.protocol==="file:")return S;let n=ur(o.base);I(document).subscribe(ti);let i=h(document.body,"click").pipe(He(n),v(([p,c])=>ts(p,c)),pe()),a=h(window,"popstate").pipe(m(ye),pe());i.pipe(re(t)).subscribe(([p,{offset:c}])=>{history.replaceState(c,""),history.pushState(null,"",p)}),O(i,a).subscribe(e);let s=e.pipe(ee("pathname"),v(p=>mn(p,{progress$:r}).pipe(de(()=>(lt(p,!0),S)))),v(ti),v(rs),pe());return O(s.pipe(re(e,(p,c)=>c)),s.pipe(v(()=>e),ee("pathname"),v(()=>e),ee("hash")),e.pipe(K((p,c)=>p.pathname===c.pathname&&p.hash===c.hash),v(()=>i),w(()=>history.back()))).subscribe(p=>{var c,l;history.state!==null||!p.hash?window.scrollTo(0,(l=(c=history.state)==null?void 0:c.y)!=null?l:0):(history.scrollRestoration="auto",cn(p.hash),history.scrollRestoration="manual")}),e.subscribe(()=>{history.scrollRestoration="manual"}),h(window,"beforeunload").subscribe(()=>{history.scrollRestoration="auto"}),t.pipe(ee("offset"),_e(100)).subscribe(({offset:p})=>{history.replaceState(p,"")}),s}var oi=Lt(qr());function ni(e){let t=e.separator.split("|").map(n=>n.replace(/(\(\?[!=<][^)]+\))/g,"").length===0?"\uFFFD":n).join("|"),r=new RegExp(t,"img"),o=(n,i,a)=>`${i}${a}`;return n=>{n=n.replace(/[\s*+\-:~^]+/g," ").trim();let i=new RegExp(`(^|${e.separator}|)(${n.replace(/[|\\{}()[\]^$+*?.-]/g,"\\$&").replace(r,"|")})`,"img");return a=>(0,oi.default)(a).replace(i,o).replace(/<\/mark>(\s+)]*>/img,"$1")}}function jt(e){return e.type===1}function dr(e){return e.type===3}function ii(e,t){let r=gn(e);return O(I(location.protocol!=="file:"),ze("search")).pipe(Ae(o=>o),v(()=>t)).subscribe(({config:o,docs:n})=>r.next({type:0,data:{config:o,docs:n,options:{suggest:B("search.suggest")}}})),r}function ai({document$:e}){let t=xe(),r=je(new URL("../versions.json",t.base)).pipe(de(()=>S)),o=r.pipe(m(n=>{let[,i]=t.base.match(/([^/]+)\/?$/);return n.find(({version:a,aliases:s})=>a===i||s.includes(i))||n[0]}));r.pipe(m(n=>new Map(n.map(i=>[`${new URL(`../${i.version}/`,t.base)}`,i]))),v(n=>h(document.body,"click").pipe(b(i=>!i.metaKey&&!i.ctrlKey),re(o),v(([i,a])=>{if(i.target instanceof Element){let s=i.target.closest("a");if(s&&!s.target&&n.has(s.href)){let p=s.href;return!i.target.closest(".md-version")&&n.get(p)===a?S:(i.preventDefault(),I(p))}}return S}),v(i=>ur(new URL(i)).pipe(m(a=>{let p=ye().href.replace(t.base,i);return a.has(p.split("#")[0])?new URL(p):new URL(i)})))))).subscribe(n=>lt(n,!0)),z([r,o]).subscribe(([n,i])=>{R(".md-header__topic").appendChild(An(n,i))}),e.pipe(v(()=>o)).subscribe(n=>{var a;let i=__md_get("__outdated",sessionStorage);if(i===null){i=!0;let s=((a=t.version)==null?void 0:a.default)||"latest";Array.isArray(s)||(s=[s]);e:for(let p of s)for(let c of n.aliases.concat(n.version))if(new RegExp(p,"i").test(c)){i=!1;break e}__md_set("__outdated",i,sessionStorage)}if(i)for(let s of ae("outdated"))s.hidden=!1})}function is(e,{worker$:t}){let{searchParams:r}=ye();r.has("q")&&(Je("search",!0),e.value=r.get("q"),e.focus(),ze("search").pipe(Ae(i=>!i)).subscribe(()=>{let i=ye();i.searchParams.delete("q"),history.replaceState({},"",`${i}`)}));let o=et(e),n=O(t.pipe(Ae(jt)),h(e,"keyup"),o).pipe(m(()=>e.value),K());return z([n,o]).pipe(m(([i,a])=>({value:i,focus:a})),G(1))}function si(e,{worker$:t}){let r=new g,o=r.pipe(Z(),ie(!0));z([t.pipe(Ae(jt)),r],(i,a)=>a).pipe(ee("value")).subscribe(({value:i})=>t.next({type:2,data:i})),r.pipe(ee("focus")).subscribe(({focus:i})=>{i&&Je("search",i)}),h(e.form,"reset").pipe(U(o)).subscribe(()=>e.focus());let n=R("header [for=__search]");return h(n,"click").subscribe(()=>e.focus()),is(e,{worker$:t}).pipe(w(i=>r.next(i)),_(()=>r.complete()),m(i=>$({ref:e},i)),G(1))}function ci(e,{worker$:t,query$:r}){let o=new g,n=rn(e.parentElement).pipe(b(Boolean)),i=e.parentElement,a=R(":scope > :first-child",e),s=R(":scope > :last-child",e);ze("search").subscribe(l=>s.setAttribute("role",l?"list":"presentation")),o.pipe(re(r),Ur(t.pipe(Ae(jt)))).subscribe(([{items:l},{value:f}])=>{switch(l.length){case 0:a.textContent=f.length?Ee("search.result.none"):Ee("search.result.placeholder");break;case 1:a.textContent=Ee("search.result.one");break;default:let u=sr(l.length);a.textContent=Ee("search.result.other",u)}});let p=o.pipe(w(()=>s.innerHTML=""),v(({items:l})=>O(I(...l.slice(0,10)),I(...l.slice(10)).pipe(Be(4),Vr(n),v(([f])=>f)))),m(Mn),pe());return p.subscribe(l=>s.appendChild(l)),p.pipe(ne(l=>{let f=fe("details",l);return typeof f=="undefined"?S:h(f,"toggle").pipe(U(o),m(()=>f))})).subscribe(l=>{l.open===!1&&l.offsetTop<=i.scrollTop&&i.scrollTo({top:l.offsetTop})}),t.pipe(b(dr),m(({data:l})=>l)).pipe(w(l=>o.next(l)),_(()=>o.complete()),m(l=>$({ref:e},l)))}function as(e,{query$:t}){return t.pipe(m(({value:r})=>{let o=ye();return o.hash="",r=r.replace(/\s+/g,"+").replace(/&/g,"%26").replace(/=/g,"%3D"),o.search=`q=${r}`,{url:o}}))}function pi(e,t){let r=new g,o=r.pipe(Z(),ie(!0));return r.subscribe(({url:n})=>{e.setAttribute("data-clipboard-text",e.href),e.href=`${n}`}),h(e,"click").pipe(U(o)).subscribe(n=>n.preventDefault()),as(e,t).pipe(w(n=>r.next(n)),_(()=>r.complete()),m(n=>$({ref:e},n)))}function li(e,{worker$:t,keyboard$:r}){let o=new g,n=Se("search-query"),i=O(h(n,"keydown"),h(n,"focus")).pipe(ve(se),m(()=>n.value),K());return o.pipe(He(i),m(([{suggest:s},p])=>{let c=p.split(/([\s-]+)/);if(s!=null&&s.length&&c[c.length-1]){let l=s[s.length-1];l.startsWith(c[c.length-1])&&(c[c.length-1]=l)}else c.length=0;return c})).subscribe(s=>e.innerHTML=s.join("").replace(/\s/g," ")),r.pipe(b(({mode:s})=>s==="search")).subscribe(s=>{switch(s.type){case"ArrowRight":e.innerText.length&&n.selectionStart===n.value.length&&(n.value=e.innerText);break}}),t.pipe(b(dr),m(({data:s})=>s)).pipe(w(s=>o.next(s)),_(()=>o.complete()),m(()=>({ref:e})))}function mi(e,{index$:t,keyboard$:r}){let o=xe();try{let n=ii(o.search,t),i=Se("search-query",e),a=Se("search-result",e);h(e,"click").pipe(b(({target:p})=>p instanceof Element&&!!p.closest("a"))).subscribe(()=>Je("search",!1)),r.pipe(b(({mode:p})=>p==="search")).subscribe(p=>{let c=Ie();switch(p.type){case"Enter":if(c===i){let l=new Map;for(let f of P(":first-child [href]",a)){let u=f.firstElementChild;l.set(f,parseFloat(u.getAttribute("data-md-score")))}if(l.size){let[[f]]=[...l].sort(([,u],[,d])=>d-u);f.click()}p.claim()}break;case"Escape":case"Tab":Je("search",!1),i.blur();break;case"ArrowUp":case"ArrowDown":if(typeof c=="undefined")i.focus();else{let l=[i,...P(":not(details) > [href], summary, details[open] [href]",a)],f=Math.max(0,(Math.max(0,l.indexOf(c))+l.length+(p.type==="ArrowUp"?-1:1))%l.length);l[f].focus()}p.claim();break;default:i!==Ie()&&i.focus()}}),r.pipe(b(({mode:p})=>p==="global")).subscribe(p=>{switch(p.type){case"f":case"s":case"/":i.focus(),i.select(),p.claim();break}});let s=si(i,{worker$:n});return O(s,ci(a,{worker$:n,query$:s})).pipe(Re(...ae("search-share",e).map(p=>pi(p,{query$:s})),...ae("search-suggest",e).map(p=>li(p,{worker$:n,keyboard$:r}))))}catch(n){return e.hidden=!0,Ye}}function fi(e,{index$:t,location$:r}){return z([t,r.pipe(Q(ye()),b(o=>!!o.searchParams.get("h")))]).pipe(m(([o,n])=>ni(o.config)(n.searchParams.get("h"))),m(o=>{var a;let n=new Map,i=document.createNodeIterator(e,NodeFilter.SHOW_TEXT);for(let s=i.nextNode();s;s=i.nextNode())if((a=s.parentElement)!=null&&a.offsetHeight){let p=s.textContent,c=o(p);c.length>p.length&&n.set(s,c)}for(let[s,p]of n){let{childNodes:c}=x("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function ss(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return z([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Xr(e,o){var n=o,{header$:t}=n,r=ao(n,["header$"]);let i=R(".md-sidebar__scrollwrap",e),{y:a}=Ve(i);return C(()=>{let s=new g,p=s.pipe(Z(),ie(!0)),c=s.pipe(Le(0,me));return c.pipe(re(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of P(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:d}=ce(f);f.scrollTo({top:u-d/2})}}}),ue(P("label[tabindex]",e)).pipe(ne(l=>h(l,"click").pipe(ve(se),m(()=>l),U(p)))).subscribe(l=>{let f=R(`[id="${l.htmlFor}"]`);R(`[aria-labelledby="${l.id}"]`).setAttribute("aria-expanded",`${f.checked}`)}),ss(e,r).pipe(w(l=>s.next(l)),_(()=>s.complete()),m(l=>$({ref:e},l)))})}function ui(e,t){if(typeof t!="undefined"){let r=`https://api.github.com/repos/${e}/${t}`;return st(je(`${r}/releases/latest`).pipe(de(()=>S),m(o=>({version:o.tag_name})),De({})),je(r).pipe(de(()=>S),m(o=>({stars:o.stargazers_count,forks:o.forks_count})),De({}))).pipe(m(([o,n])=>$($({},o),n)))}else{let r=`https://api.github.com/users/${e}`;return je(r).pipe(m(o=>({repositories:o.public_repos})),De({}))}}function di(e,t){let r=`https://${e}/api/v4/projects/${encodeURIComponent(t)}`;return st(je(`${r}/releases/permalink/latest`).pipe(de(()=>S),m(({tag_name:o})=>({version:o})),De({})),je(r).pipe(de(()=>S),m(({star_count:o,forks_count:n})=>({stars:o,forks:n})),De({}))).pipe(m(([o,n])=>$($({},o),n)))}function hi(e){let t=e.match(/^.+github\.com\/([^/]+)\/?([^/]+)?/i);if(t){let[,r,o]=t;return ui(r,o)}if(t=e.match(/^.+?([^/]*gitlab[^/]+)\/(.+?)\/?$/i),t){let[,r,o]=t;return di(r,o)}return S}var cs;function ps(e){return cs||(cs=C(()=>{let t=__md_get("__source",sessionStorage);if(t)return I(t);if(ae("consent").length){let o=__md_get("__consent");if(!(o&&o.github))return S}return hi(e.href).pipe(w(o=>__md_set("__source",o,sessionStorage)))}).pipe(de(()=>S),b(t=>Object.keys(t).length>0),m(t=>({facts:t})),G(1)))}function bi(e){let t=R(":scope > :last-child",e);return C(()=>{let r=new g;return r.subscribe(({facts:o})=>{t.appendChild(Ln(o)),t.classList.add("md-source__repository--active")}),ps(e).pipe(w(o=>r.next(o)),_(()=>r.complete()),m(o=>$({ref:e},o)))})}function ls(e,{viewport$:t,header$:r}){return ge(document.body).pipe(v(()=>mr(e,{header$:r,viewport$:t})),m(({offset:{y:o}})=>({hidden:o>=10})),ee("hidden"))}function vi(e,t){return C(()=>{let r=new g;return r.subscribe({next({hidden:o}){e.hidden=o},complete(){e.hidden=!1}}),(B("navigation.tabs.sticky")?I({hidden:!1}):ls(e,t)).pipe(w(o=>r.next(o)),_(()=>r.complete()),m(o=>$({ref:e},o)))})}function ms(e,{viewport$:t,header$:r}){let o=new Map,n=P(".md-nav__link",e);for(let s of n){let p=decodeURIComponent(s.hash.substring(1)),c=fe(`[id="${p}"]`);typeof c!="undefined"&&o.set(s,c)}let i=r.pipe(ee("height"),m(({height:s})=>{let p=Se("main"),c=R(":scope > :first-child",p);return s+.8*(c.offsetTop-p.offsetTop)}),pe());return ge(document.body).pipe(ee("height"),v(s=>C(()=>{let p=[];return I([...o].reduce((c,[l,f])=>{for(;p.length&&o.get(p[p.length-1]).tagName>=f.tagName;)p.pop();let u=f.offsetTop;for(;!u&&f.parentElement;)f=f.parentElement,u=f.offsetTop;let d=f.offsetParent;for(;d;d=d.offsetParent)u+=d.offsetTop;return c.set([...p=[...p,l]].reverse(),u)},new Map))}).pipe(m(p=>new Map([...p].sort(([,c],[,l])=>c-l))),He(i),v(([p,c])=>t.pipe(Fr(([l,f],{offset:{y:u},size:d})=>{let y=u+d.height>=Math.floor(s.height);for(;f.length;){let[,M]=f[0];if(M-c=u&&!y)f=[l.pop(),...f];else break}return[l,f]},[[],[...p]]),K((l,f)=>l[0]===f[0]&&l[1]===f[1])))))).pipe(m(([s,p])=>({prev:s.map(([c])=>c),next:p.map(([c])=>c)})),Q({prev:[],next:[]}),Be(2,1),m(([s,p])=>s.prev.length{let i=new g,a=i.pipe(Z(),ie(!0));if(i.subscribe(({prev:s,next:p})=>{for(let[c]of p)c.classList.remove("md-nav__link--passed"),c.classList.remove("md-nav__link--active");for(let[c,[l]]of s.entries())l.classList.add("md-nav__link--passed"),l.classList.toggle("md-nav__link--active",c===s.length-1)}),B("toc.follow")){let s=O(t.pipe(_e(1),m(()=>{})),t.pipe(_e(250),m(()=>"smooth")));i.pipe(b(({prev:p})=>p.length>0),He(o.pipe(ve(se))),re(s)).subscribe(([[{prev:p}],c])=>{let[l]=p[p.length-1];if(l.offsetHeight){let f=cr(l);if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:d}=ce(f);f.scrollTo({top:u-d/2,behavior:c})}}})}return B("navigation.tracking")&&t.pipe(U(a),ee("offset"),_e(250),Ce(1),U(n.pipe(Ce(1))),ct({delay:250}),re(i)).subscribe(([,{prev:s}])=>{let p=ye(),c=s[s.length-1];if(c&&c.length){let[l]=c,{hash:f}=new URL(l.href);p.hash!==f&&(p.hash=f,history.replaceState({},"",`${p}`))}else p.hash="",history.replaceState({},"",`${p}`)}),ms(e,{viewport$:t,header$:r}).pipe(w(s=>i.next(s)),_(()=>i.complete()),m(s=>$({ref:e},s)))})}function fs(e,{viewport$:t,main$:r,target$:o}){let n=t.pipe(m(({offset:{y:a}})=>a),Be(2,1),m(([a,s])=>a>s&&s>0),K()),i=r.pipe(m(({active:a})=>a));return z([i,n]).pipe(m(([a,s])=>!(a&&s)),K(),U(o.pipe(Ce(1))),ie(!0),ct({delay:250}),m(a=>({hidden:a})))}function yi(e,{viewport$:t,header$:r,main$:o,target$:n}){let i=new g,a=i.pipe(Z(),ie(!0));return i.subscribe({next({hidden:s}){e.hidden=s,s?(e.setAttribute("tabindex","-1"),e.blur()):e.removeAttribute("tabindex")},complete(){e.style.top="",e.hidden=!0,e.removeAttribute("tabindex")}}),r.pipe(U(a),ee("height")).subscribe(({height:s})=>{e.style.top=`${s+16}px`}),h(e,"click").subscribe(s=>{s.preventDefault(),window.scrollTo({top:0})}),fs(e,{viewport$:t,main$:o,target$:n}).pipe(w(s=>i.next(s)),_(()=>i.complete()),m(s=>$({ref:e},s)))}function xi({document$:e,viewport$:t}){e.pipe(v(()=>P(".md-ellipsis")),ne(r=>tt(r).pipe(U(e.pipe(Ce(1))),b(o=>o),m(()=>r),Te(1))),b(r=>r.offsetWidth{let o=r.innerText,n=r.closest("a")||r;return n.title=o,B("content.tooltips")?mt(n,{viewport$:t}).pipe(U(e.pipe(Ce(1))),_(()=>n.removeAttribute("title"))):S})).subscribe(),B("content.tooltips")&&e.pipe(v(()=>P(".md-status")),ne(r=>mt(r,{viewport$:t}))).subscribe()}function Ei({document$:e,tablet$:t}){e.pipe(v(()=>P(".md-toggle--indeterminate")),w(r=>{r.indeterminate=!0,r.checked=!1}),ne(r=>h(r,"change").pipe(Dr(()=>r.classList.contains("md-toggle--indeterminate")),m(()=>r))),re(t)).subscribe(([r,o])=>{r.classList.remove("md-toggle--indeterminate"),o&&(r.checked=!1)})}function us(){return/(iPad|iPhone|iPod)/.test(navigator.userAgent)}function wi({document$:e}){e.pipe(v(()=>P("[data-md-scrollfix]")),w(t=>t.removeAttribute("data-md-scrollfix")),b(us),ne(t=>h(t,"touchstart").pipe(m(()=>t)))).subscribe(t=>{let r=t.scrollTop;r===0?t.scrollTop=1:r+t.offsetHeight===t.scrollHeight&&(t.scrollTop=r-1)})}function Ti({viewport$:e,tablet$:t}){z([ze("search"),t]).pipe(m(([r,o])=>r&&!o),v(r=>I(r).pipe(Ge(r?400:100))),re(e)).subscribe(([r,{offset:{y:o}}])=>{if(r)document.body.setAttribute("data-md-scrolllock",""),document.body.style.top=`-${o}px`;else{let n=-1*parseInt(document.body.style.top,10);document.body.removeAttribute("data-md-scrolllock"),document.body.style.top="",n&&window.scrollTo(0,n)}})}Object.entries||(Object.entries=function(e){let t=[];for(let r of Object.keys(e))t.push([r,e[r]]);return t});Object.values||(Object.values=function(e){let t=[];for(let r of Object.keys(e))t.push(e[r]);return t});typeof Element!="undefined"&&(Element.prototype.scrollTo||(Element.prototype.scrollTo=function(e,t){typeof e=="object"?(this.scrollLeft=e.left,this.scrollTop=e.top):(this.scrollLeft=e,this.scrollTop=t)}),Element.prototype.replaceWith||(Element.prototype.replaceWith=function(...e){let t=this.parentNode;if(t){e.length===0&&t.removeChild(this);for(let r=e.length-1;r>=0;r--){let o=e[r];typeof o=="string"?o=document.createTextNode(o):o.parentNode&&o.parentNode.removeChild(o),r?t.insertBefore(this.previousSibling,o):t.replaceChild(o,this)}}}));function ds(){return location.protocol==="file:"?Tt(`${new URL("search/search_index.js",Zr.base)}`).pipe(m(()=>__index),G(1)):je(new URL("search/search_index.json",Zr.base))}document.documentElement.classList.remove("no-js");document.documentElement.classList.add("js");var ot=Bo(),Wt=an(),Mt=pn(Wt),eo=nn(),Oe=vn(),hr=Pt("(min-width: 960px)"),Oi=Pt("(min-width: 1220px)"),Mi=ln(),Zr=xe(),Li=document.forms.namedItem("search")?ds():Ye,to=new g;Xn({alert$:to});var ro=new g;B("navigation.instant")&&ri({location$:Wt,viewport$:Oe,progress$:ro}).subscribe(ot);var Si;((Si=Zr.version)==null?void 0:Si.provider)==="mike"&&ai({document$:ot});O(Wt,Mt).pipe(Ge(125)).subscribe(()=>{Je("drawer",!1),Je("search",!1)});eo.pipe(b(({mode:e})=>e==="global")).subscribe(e=>{switch(e.type){case"p":case",":let t=fe("link[rel=prev]");typeof t!="undefined"&<(t);break;case"n":case".":let r=fe("link[rel=next]");typeof r!="undefined"&<(r);break;case"Enter":let o=Ie();o instanceof HTMLLabelElement&&o.click()}});xi({viewport$:Oe,document$:ot});Ei({document$:ot,tablet$:hr});wi({document$:ot});Ti({viewport$:Oe,tablet$:hr});var rt=Qn(Se("header"),{viewport$:Oe}),Ft=ot.pipe(m(()=>Se("main")),v(e=>Bn(e,{viewport$:Oe,header$:rt})),G(1)),hs=O(...ae("consent").map(e=>xn(e,{target$:Mt})),...ae("dialog").map(e=>zn(e,{alert$:to})),...ae("header").map(e=>Kn(e,{viewport$:Oe,header$:rt,main$:Ft})),...ae("palette").map(e=>Gn(e)),...ae("progress").map(e=>Jn(e,{progress$:ro})),...ae("search").map(e=>mi(e,{index$:Li,keyboard$:eo})),...ae("source").map(e=>bi(e))),bs=C(()=>O(...ae("announce").map(e=>yn(e)),...ae("content").map(e=>Nn(e,{viewport$:Oe,target$:Mt,print$:Mi})),...ae("content").map(e=>B("search.highlight")?fi(e,{index$:Li,location$:Wt}):S),...ae("header-title").map(e=>Yn(e,{viewport$:Oe,header$:rt})),...ae("sidebar").map(e=>e.getAttribute("data-md-type")==="navigation"?Nr(Oi,()=>Xr(e,{viewport$:Oe,header$:rt,main$:Ft})):Nr(hr,()=>Xr(e,{viewport$:Oe,header$:rt,main$:Ft}))),...ae("tabs").map(e=>vi(e,{viewport$:Oe,header$:rt})),...ae("toc").map(e=>gi(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Mt})),...ae("top").map(e=>yi(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Mt})))),_i=ot.pipe(v(()=>bs),Re(hs),G(1));_i.subscribe();window.document$=ot;window.location$=Wt;window.target$=Mt;window.keyboard$=eo;window.viewport$=Oe;window.tablet$=hr;window.screen$=Oi;window.print$=Mi;window.alert$=to;window.progress$=ro;window.component$=_i;})(); +//# sourceMappingURL=bundle.56dfad97.min.js.map + diff --git a/assets/javascripts/bundle.56dfad97.min.js.map b/assets/javascripts/bundle.56dfad97.min.js.map new file mode 100644 index 0000000..eb83bdb --- /dev/null +++ b/assets/javascripts/bundle.56dfad97.min.js.map @@ -0,0 +1,7 @@ +{ + "version": 3, + "sources": ["node_modules/focus-visible/dist/focus-visible.js", "node_modules/escape-html/index.js", "node_modules/clipboard/dist/clipboard.js", "src/templates/assets/javascripts/bundle.ts", "node_modules/tslib/tslib.es6.mjs", "node_modules/rxjs/src/internal/util/isFunction.ts", "node_modules/rxjs/src/internal/util/createErrorClass.ts", "node_modules/rxjs/src/internal/util/UnsubscriptionError.ts", "node_modules/rxjs/src/internal/util/arrRemove.ts", "node_modules/rxjs/src/internal/Subscription.ts", "node_modules/rxjs/src/internal/config.ts", "node_modules/rxjs/src/internal/scheduler/timeoutProvider.ts", "node_modules/rxjs/src/internal/util/reportUnhandledError.ts", "node_modules/rxjs/src/internal/util/noop.ts", "node_modules/rxjs/src/internal/NotificationFactories.ts", "node_modules/rxjs/src/internal/util/errorContext.ts", "node_modules/rxjs/src/internal/Subscriber.ts", "node_modules/rxjs/src/internal/symbol/observable.ts", "node_modules/rxjs/src/internal/util/identity.ts", "node_modules/rxjs/src/internal/util/pipe.ts", "node_modules/rxjs/src/internal/Observable.ts", "node_modules/rxjs/src/internal/util/lift.ts", "node_modules/rxjs/src/internal/operators/OperatorSubscriber.ts", "node_modules/rxjs/src/internal/scheduler/animationFrameProvider.ts", "node_modules/rxjs/src/internal/util/ObjectUnsubscribedError.ts", "node_modules/rxjs/src/internal/Subject.ts", "node_modules/rxjs/src/internal/BehaviorSubject.ts", "node_modules/rxjs/src/internal/scheduler/dateTimestampProvider.ts", "node_modules/rxjs/src/internal/ReplaySubject.ts", "node_modules/rxjs/src/internal/scheduler/Action.ts", "node_modules/rxjs/src/internal/scheduler/intervalProvider.ts", "node_modules/rxjs/src/internal/scheduler/AsyncAction.ts", "node_modules/rxjs/src/internal/Scheduler.ts", "node_modules/rxjs/src/internal/scheduler/AsyncScheduler.ts", "node_modules/rxjs/src/internal/scheduler/async.ts", "node_modules/rxjs/src/internal/scheduler/QueueAction.ts", "node_modules/rxjs/src/internal/scheduler/QueueScheduler.ts", "node_modules/rxjs/src/internal/scheduler/queue.ts", "node_modules/rxjs/src/internal/scheduler/AnimationFrameAction.ts", "node_modules/rxjs/src/internal/scheduler/AnimationFrameScheduler.ts", "node_modules/rxjs/src/internal/scheduler/animationFrame.ts", "node_modules/rxjs/src/internal/observable/empty.ts", "node_modules/rxjs/src/internal/util/isScheduler.ts", "node_modules/rxjs/src/internal/util/args.ts", "node_modules/rxjs/src/internal/util/isArrayLike.ts", "node_modules/rxjs/src/internal/util/isPromise.ts", "node_modules/rxjs/src/internal/util/isInteropObservable.ts", "node_modules/rxjs/src/internal/util/isAsyncIterable.ts", "node_modules/rxjs/src/internal/util/throwUnobservableError.ts", "node_modules/rxjs/src/internal/symbol/iterator.ts", "node_modules/rxjs/src/internal/util/isIterable.ts", "node_modules/rxjs/src/internal/util/isReadableStreamLike.ts", "node_modules/rxjs/src/internal/observable/innerFrom.ts", "node_modules/rxjs/src/internal/util/executeSchedule.ts", "node_modules/rxjs/src/internal/operators/observeOn.ts", "node_modules/rxjs/src/internal/operators/subscribeOn.ts", "node_modules/rxjs/src/internal/scheduled/scheduleObservable.ts", "node_modules/rxjs/src/internal/scheduled/schedulePromise.ts", "node_modules/rxjs/src/internal/scheduled/scheduleArray.ts", "node_modules/rxjs/src/internal/scheduled/scheduleIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleAsyncIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleReadableStreamLike.ts", "node_modules/rxjs/src/internal/scheduled/scheduled.ts", "node_modules/rxjs/src/internal/observable/from.ts", "node_modules/rxjs/src/internal/observable/of.ts", "node_modules/rxjs/src/internal/observable/throwError.ts", "node_modules/rxjs/src/internal/util/EmptyError.ts", "node_modules/rxjs/src/internal/util/isDate.ts", "node_modules/rxjs/src/internal/operators/map.ts", "node_modules/rxjs/src/internal/util/mapOneOrManyArgs.ts", "node_modules/rxjs/src/internal/util/argsArgArrayOrObject.ts", "node_modules/rxjs/src/internal/util/createObject.ts", "node_modules/rxjs/src/internal/observable/combineLatest.ts", "node_modules/rxjs/src/internal/operators/mergeInternals.ts", "node_modules/rxjs/src/internal/operators/mergeMap.ts", "node_modules/rxjs/src/internal/operators/mergeAll.ts", "node_modules/rxjs/src/internal/operators/concatAll.ts", "node_modules/rxjs/src/internal/observable/concat.ts", "node_modules/rxjs/src/internal/observable/defer.ts", "node_modules/rxjs/src/internal/observable/fromEvent.ts", "node_modules/rxjs/src/internal/observable/fromEventPattern.ts", "node_modules/rxjs/src/internal/observable/timer.ts", "node_modules/rxjs/src/internal/observable/merge.ts", "node_modules/rxjs/src/internal/observable/never.ts", "node_modules/rxjs/src/internal/util/argsOrArgArray.ts", "node_modules/rxjs/src/internal/operators/filter.ts", "node_modules/rxjs/src/internal/observable/zip.ts", "node_modules/rxjs/src/internal/operators/audit.ts", "node_modules/rxjs/src/internal/operators/auditTime.ts", "node_modules/rxjs/src/internal/operators/bufferCount.ts", "node_modules/rxjs/src/internal/operators/catchError.ts", "node_modules/rxjs/src/internal/operators/scanInternals.ts", "node_modules/rxjs/src/internal/operators/combineLatest.ts", "node_modules/rxjs/src/internal/operators/combineLatestWith.ts", "node_modules/rxjs/src/internal/operators/debounce.ts", "node_modules/rxjs/src/internal/operators/debounceTime.ts", "node_modules/rxjs/src/internal/operators/defaultIfEmpty.ts", "node_modules/rxjs/src/internal/operators/take.ts", "node_modules/rxjs/src/internal/operators/ignoreElements.ts", "node_modules/rxjs/src/internal/operators/mapTo.ts", "node_modules/rxjs/src/internal/operators/delayWhen.ts", "node_modules/rxjs/src/internal/operators/delay.ts", "node_modules/rxjs/src/internal/operators/distinctUntilChanged.ts", "node_modules/rxjs/src/internal/operators/distinctUntilKeyChanged.ts", "node_modules/rxjs/src/internal/operators/throwIfEmpty.ts", "node_modules/rxjs/src/internal/operators/endWith.ts", "node_modules/rxjs/src/internal/operators/finalize.ts", "node_modules/rxjs/src/internal/operators/first.ts", "node_modules/rxjs/src/internal/operators/takeLast.ts", "node_modules/rxjs/src/internal/operators/merge.ts", "node_modules/rxjs/src/internal/operators/mergeWith.ts", "node_modules/rxjs/src/internal/operators/repeat.ts", "node_modules/rxjs/src/internal/operators/scan.ts", "node_modules/rxjs/src/internal/operators/share.ts", "node_modules/rxjs/src/internal/operators/shareReplay.ts", "node_modules/rxjs/src/internal/operators/skip.ts", "node_modules/rxjs/src/internal/operators/skipUntil.ts", "node_modules/rxjs/src/internal/operators/startWith.ts", "node_modules/rxjs/src/internal/operators/switchMap.ts", "node_modules/rxjs/src/internal/operators/takeUntil.ts", "node_modules/rxjs/src/internal/operators/takeWhile.ts", "node_modules/rxjs/src/internal/operators/tap.ts", "node_modules/rxjs/src/internal/operators/throttle.ts", "node_modules/rxjs/src/internal/operators/throttleTime.ts", "node_modules/rxjs/src/internal/operators/withLatestFrom.ts", "node_modules/rxjs/src/internal/operators/zip.ts", "node_modules/rxjs/src/internal/operators/zipWith.ts", "src/templates/assets/javascripts/browser/document/index.ts", "src/templates/assets/javascripts/browser/element/_/index.ts", "src/templates/assets/javascripts/browser/element/focus/index.ts", "src/templates/assets/javascripts/browser/element/hover/index.ts", "src/templates/assets/javascripts/utilities/h/index.ts", "src/templates/assets/javascripts/utilities/round/index.ts", "src/templates/assets/javascripts/browser/script/index.ts", "src/templates/assets/javascripts/browser/element/size/_/index.ts", "src/templates/assets/javascripts/browser/element/size/content/index.ts", "src/templates/assets/javascripts/browser/element/offset/_/index.ts", "src/templates/assets/javascripts/browser/element/offset/content/index.ts", "src/templates/assets/javascripts/browser/element/visibility/index.ts", "src/templates/assets/javascripts/browser/toggle/index.ts", "src/templates/assets/javascripts/browser/keyboard/index.ts", "src/templates/assets/javascripts/browser/location/_/index.ts", "src/templates/assets/javascripts/browser/location/hash/index.ts", "src/templates/assets/javascripts/browser/media/index.ts", "src/templates/assets/javascripts/browser/request/index.ts", "src/templates/assets/javascripts/browser/viewport/offset/index.ts", "src/templates/assets/javascripts/browser/viewport/size/index.ts", "src/templates/assets/javascripts/browser/viewport/_/index.ts", "src/templates/assets/javascripts/browser/viewport/at/index.ts", "src/templates/assets/javascripts/browser/worker/index.ts", "src/templates/assets/javascripts/_/index.ts", "src/templates/assets/javascripts/components/_/index.ts", "src/templates/assets/javascripts/components/announce/index.ts", "src/templates/assets/javascripts/components/consent/index.ts", "src/templates/assets/javascripts/templates/tooltip/index.tsx", "src/templates/assets/javascripts/templates/annotation/index.tsx", "src/templates/assets/javascripts/templates/clipboard/index.tsx", "src/templates/assets/javascripts/templates/search/index.tsx", "src/templates/assets/javascripts/templates/source/index.tsx", "src/templates/assets/javascripts/templates/tabbed/index.tsx", "src/templates/assets/javascripts/templates/table/index.tsx", "src/templates/assets/javascripts/templates/version/index.tsx", "src/templates/assets/javascripts/components/tooltip2/index.ts", "src/templates/assets/javascripts/components/content/annotation/_/index.ts", "src/templates/assets/javascripts/components/content/annotation/list/index.ts", "src/templates/assets/javascripts/components/content/annotation/block/index.ts", "src/templates/assets/javascripts/components/content/code/_/index.ts", "src/templates/assets/javascripts/components/content/details/index.ts", "src/templates/assets/javascripts/components/content/mermaid/index.css", "src/templates/assets/javascripts/components/content/mermaid/index.ts", "src/templates/assets/javascripts/components/content/table/index.ts", "src/templates/assets/javascripts/components/content/tabs/index.ts", "src/templates/assets/javascripts/components/content/_/index.ts", "src/templates/assets/javascripts/components/dialog/index.ts", "src/templates/assets/javascripts/components/tooltip/index.ts", "src/templates/assets/javascripts/components/header/_/index.ts", "src/templates/assets/javascripts/components/header/title/index.ts", "src/templates/assets/javascripts/components/main/index.ts", "src/templates/assets/javascripts/components/palette/index.ts", "src/templates/assets/javascripts/components/progress/index.ts", "src/templates/assets/javascripts/integrations/clipboard/index.ts", "src/templates/assets/javascripts/integrations/sitemap/index.ts", "src/templates/assets/javascripts/integrations/instant/index.ts", "src/templates/assets/javascripts/integrations/search/highlighter/index.ts", "src/templates/assets/javascripts/integrations/search/worker/message/index.ts", "src/templates/assets/javascripts/integrations/search/worker/_/index.ts", "src/templates/assets/javascripts/integrations/version/index.ts", "src/templates/assets/javascripts/components/search/query/index.ts", "src/templates/assets/javascripts/components/search/result/index.ts", "src/templates/assets/javascripts/components/search/share/index.ts", "src/templates/assets/javascripts/components/search/suggest/index.ts", "src/templates/assets/javascripts/components/search/_/index.ts", "src/templates/assets/javascripts/components/search/highlight/index.ts", "src/templates/assets/javascripts/components/sidebar/index.ts", "src/templates/assets/javascripts/components/source/facts/github/index.ts", "src/templates/assets/javascripts/components/source/facts/gitlab/index.ts", "src/templates/assets/javascripts/components/source/facts/_/index.ts", "src/templates/assets/javascripts/components/source/_/index.ts", "src/templates/assets/javascripts/components/tabs/index.ts", "src/templates/assets/javascripts/components/toc/index.ts", "src/templates/assets/javascripts/components/top/index.ts", "src/templates/assets/javascripts/patches/ellipsis/index.ts", "src/templates/assets/javascripts/patches/indeterminate/index.ts", "src/templates/assets/javascripts/patches/scrollfix/index.ts", "src/templates/assets/javascripts/patches/scrolllock/index.ts", "src/templates/assets/javascripts/polyfills/index.ts"], + "sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*\n * Copyright (c) 2016-2024 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/******************************************************************************\nCopyright (c) Microsoft Corporation.\n\nPermission to use, copy, modify, and/or distribute this software for any\npurpose with or without fee is hereby granted.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n};\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n *\n * @class BehaviorSubject\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an +

+

+

Referência Bibliográfica

+
+

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradução: Daniel Vieira. Revisão técnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. São Paulo: Pearson Addison Wesley, 2011. Capítulo 7. Modelagem de dados usando o modelo Entidade-Relacionamento (ER), página 146 e 147.

+
+

Bibliografia

+
+

Diagrama Entidade Relacionamento Stardew Valley. Disponível em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-01/DER_StardewValley_v1.0.md. Acesso em 20 de julho de 2024.

+

Diagrama Entidade Relacionamento Bruvic. Disponível em: https://github.com/SBD1/Grupo12_Bruvic/blob/main/Modulo%201%20-%20DER/der_bruvic_v1.png. Acesso em 20 de julho de 2024.

+
+

Histórico de Versão

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
VersãoDataDescriçãoAutor(es)Revisor(es)
1.020/07Criando DERArthur Alves, Eric Silveira, João Artur e Rodolfo CabralJoão Artur
1.122/07Inserindo versão 2 do DER e ajustando documento.Eric SilveiraJoão Artur
1.219/08Inserindo versão 3 do DER e ajustando documento.João ArturEric Silveira
1.304/09Inserindo versão 4 do DER e ajustando documento.João ArturEric Silveira
+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/modulo1/MER/index.html b/modulo1/MER/index.html new file mode 100644 index 0000000..6062459 --- /dev/null +++ b/modulo1/MER/index.html @@ -0,0 +1,1310 @@ + + + + + + + + + + + + + + + + + + + + + + + Modelo Entidade Relacionamento - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + + + + + +
+
+ + + + + + + +

Modelo Entidade Relacionamento

+

Introdução

+

Segundo Elmasri e Navathe1, a modelagem conceitual é uma etapa essencial no desenvolvimento de uma aplicação de banco de dados bem-sucedida. Essa fase abrange o design de estruturas e restrições do banco de dados, além da criação de programas que realizam consultas e atualizações. A modelagem conceitual não apenas facilita a compreensão e o planejamento do banco de dados, mas também garante que as operações sejam eficientes e seguras.

+

O Modelo Entidade-Relacionamento (MER) é uma ferramenta popular de alto nível utilizada no design conceitual de bancos de dados. O MER foca na identificação de entidades, relacionamentos e atributos, ajudando a criar um esquema claro e estruturado do banco de dados. Essa metodologia permite a visualização das interações entre diferentes elementos do sistema, promovendo um entendimento detalhado das necessidades do banco de dados antes da implementação física.2

+

Objetivo

+

Este documento tem como objetivo detalhar as entidades, atributos e relacionamentos no contexto do Modelo Entidade-Relacionamento (MER). +A representação gráfica deste modelo pode ser vista no artefato DER.

+

Modelo Entidade Relacionamento

+

Entidades

+
    +
  • PERSONAGEM
  • +
  • STATUS_DO_ALIEN
  • +
  • ESPECIE
  • +
  • ALIEN
  • +
  • MONSTRO
  • +
  • INSTANCIA_MONSTRO
  • +
  • INSTANCIA_ZONA_GUERRA
  • +
  • ZONA_DE_GUERRA
  • +
  • SALA
  • +
  • ZONA_DE_ARMADILHA
  • +
  • INSTANCIA_NPC_NA_SALA
  • +
  • NPC
  • +
  • VENDEDOR
  • +
  • GUIA_DE_MISSOES
  • +
  • MISSAO
  • +
  • REGISTRO_DA_MISSAO
  • +
  • INVENTARIO
  • +
  • ESTOQUE_DO_ITEM
  • +
  • ITEM
  • +
  • ARMA
  • +
  • CONSUMIVEL
  • +
  • HABILIDADE
  • +
+

Atributos

+
    +
  • PERSONAGEM: id_personagem, nome, nivel, saude, id_sala, nome_alien, quantidade_moedas;
  • +
  • STATUS_DO_ALIEN: nome_alien, saude;
  • +
  • ESPECIE: nome, status_base, saude, defesa;
  • +
  • ALIEN: descrição;
  • +
  • MONSTRO: id_recompensa, dificuldade, recompensa_em_moedas;
  • +
  • INSTANCIA_MONSTRO: id_monstro, saude_atual, nome_especie;
  • +
  • INSTANCIA_ZONA_GUERRA: id_monstro, id_zona_guerra, id_personagem;
  • +
  • ZONA_DE_GUERRA: dificuldade, descrição;
  • +
  • SALA: id_sala, nome_regiao, id_pre_req_missao
  • +
  • ZONA_DE_ARMADILHA: fator, tipo;
  • +
  • INSTANCIA_NPC_NA_SALA: id_sala, id_npc;
  • +
  • NPC: id_npc,nome_npc;
  • +
  • VENDEDOR: dialogo_associado_venda
  • +
  • GUIA_DE_MISSOES: id_missao_associada;
  • +
  • MISSAO: id_missao, nome_missao, descricao, experiencia, recompensa_em_moedas
  • +
  • REGISTRO_DA_MISSAO: id_missao, status;
  • +
  • INVENTARIO: id_item, nome_item;
  • +
  • ESTOQUE_DO_ITEM: nome_item, preco;
  • +
  • ITEM: nome, preco;
  • +
  • ARMA: dano;
  • +
  • CONSUMIVEL: status, valor_consumivel;
  • +
  • HABILIDADE: nome_habilidade, nome_especie, efeito, quantidade;
  • +
+

Relacionamentos

+

PERSONAGEM é contido em INSTACIA_ZONA_DE_GUERRA

+
    +
  • O PERSONAGEM pode ser contido em nenhuma ou varias INSTACIA_ZONA_DE_GUERRA (O,N)
  • +
  • A INSTACIA_ZONA_DE_GUERRA contém apenas um personagem (1,1)
  • +
+

PERSONAGEM possui STATUS_DO_ALIEN

+
    +
  • O PERSONAGEM possui um ou varios STATUS_DO_ALIEN (1,N)
  • +
  • O STATUS_DO_ALIEN é possuido por apenas um PERSONAGEM (1,1)
  • +
+

PERSONAGEM contém INVENTARIO

+
    +
  • O PERSONAGEM contem apenas um INVENTARIO (1,1)
  • +
  • O INVENTARIO é contido por apenas um PERSONAGEM(1,1)
  • +
+

PERSONAGEM possui REGISTRO_DA_MISSAO

+
    +
  • O PERSONAGEM possui nenhum ou um REGISTRO_DA_MISSAO (0,1)
  • +
  • O REGISTRO_DA_MISSAO é possuido por apenas um PERSONAGEM (1,1)
  • +
+

REGISTRO_DA_MISSAO contem MISSAO

+
    +
  • O REGISTRO_DA_MISSAO pode conter apenas uma missão (1,1)
  • +
  • A MISSAO pode ser contida em nenhum ou varios REGISTRO_DA_MISSAO (0,N)
  • +
+

MISSAO tem como pre-requisito MISSAO

+
    +
  • A MISSAO pode ter como pre-requisito nenhuma ou várias MISSAO (0,N)
  • +
  • A MISSAO pode ser pre-requisito de nenhuma ou várias MISSAO (0,N)
  • +
+

MISSAO é demandada por GUIA_DE_MISSOES

+
    +
  • A MISSAO pode ser demandada por apenas um GUIA_DE_MISSOES (1,1)
  • +
  • O GUIA_DE_MISSOES pode demandar apenas uma MISSAO (1,1)
  • +
+

INVENTARIO inclui ITEM

+
    +
  • O INVENTARIO pode incluir nenhum ou varios ITEM (0,N)
  • +
  • O ITEM é incluso em nenhum ou varios INVENTARIO (0,N)
  • +
+

ITEM "dropa" MONSTRO

+
    +
  • O ITEM pode ser dropado por um ou vários MONSTRO (0,N)
  • +
  • O INVENTARIO pode ou não ser dropado por um MONSTRO (0,1)
  • +
+

ITEM é armazenado em ESTOQUE_DO_ITEM

+
    +
  • O ITEM pode ser armazenado em um ESTOQUE_DO_ITEM (1,1)
  • +
  • O ESTOQUE_DO_ITEM pode armezanar nenhum ou varios ITEM (0,N)
  • +
+

ESTOQUE_DO_ITEM é gerenciado por VENDEDOR

+
    +
  • O ESTOQUE_DO_ITEM pode ser gerenciado por apenas um VENDEDOR (1,1)
  • +
  • O VENDEDOR pode gerenciar um ou vários ESTOQUE_DO_ITEM (1,N)
  • +
+

ITEM é recompensa de ZONA_ARMADILHA

+
    +
  • O ITEM pode ser recompensa de nenhuma ou várias ZONA_ARMADILHA (0,N)
  • +
  • ZONA_ARMADILHA pode ter como recompensa nenhum ou um ITEM (0,1)
  • +
+

STATUS_DO_ALIEN armazena ALIEN

+
    +
  • O STATUS_DO_ALIEN armazena apenas um ALIEN (1,1)
  • +
  • O ALIEN pode ser armazenado em um ou vários STATUS_DO_ALIEN (1,N)
  • +
+

MONSTRO possui INSTACIA_MONSTRO

+
    +
  • O MONSTRO possui uma ou várias INSTACIA_MONSTRO (1,N)
  • +
  • A INSTACIA_MONSTRO pode possuir apenas um MONSTRO (1,1)
  • +
+

INSTANCIA_MONSTRO está em INSTANCIA_ZONA_DE_GUERRA

+
    +
  • A INSTACIA_MONSTRO pode estar em apenas uma INSTANCIA_ZONA_DE_GUERRA (1,1)
  • +
  • A INSTANCIA_ZONA_DE_GUERRA tem um ou várias INSTACIA_MONSTRO (1,N)
  • +
+

INSTANCIA_ZONA_DE_GUERRA é atrelada a ZONA_DE_GUERRA

+
    +
  • A INSTANCIA_ZONA_DE_GUERRA pode estar atrelada a apenas uma ZONA_DE_GUERRA (1,1)
  • +
  • A ZONA_DE_GUERRA pode atrelar nehuma ou várias INSTANCIA_ZONA_DE_GUERRA (1,N)
  • +
+

SALA é contida em REGIAO

+
    +
  • A SALA pode estar contida em apenas uma REGIAO (1,1)
  • +
  • A REGIAO pode conter uma ou várias SALA (1,N)
  • +
+

NPC contem INSTANCIA_NPC_NA_SALA

+
    +
  • O NPC pode conter uma ou várias INSTANCIA_NPC_NA_SALA (1,N)
  • +
  • A INSTANCIA_NPC_NA_SALA pode conter apenas um NPC (1,1)
  • +
+

INSTANCIA_NPC_NA_SALA está em SALA

+
    +
  • A INSTANCIA_NPC_NA_SALA pode estar em apenas uma SALA (1,1)
  • +
  • A SALA pode ter nenhuma ou várias INSTANCIA_NPC_NA_SALA (0,N)
  • +
+

ESPECIE possui HABILIDADE

+
    +
  • A ESPECIE pode possuir apenas uma HABILIDADE (1,1)
  • +
  • A HABILIDADE pode ser possuída por nenhuma ou várias ESPECIE (0,N)
  • +
+

Referência Bibliográfica

+
+

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradução: Daniel Vieira. Revisão técnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. São Paulo: Pearson Addison Wesley, 2011. Capítulo 7. Modelagem de dados usando o modelo Entidade-Relacionamento (ER), página 131 e 132.

+

2. SILBERSCHATZ, Abraham; KORTH, Henry F.; SUDARSHAN, S. Database system concepts. 6. ed. New York: McGraw-Hill, 2011. Capítulo 7. Database Design and the E-R Model, tópico 7.1 Overview of the Design Process, página 259 e 260.

+
+

Bibliografia

+
+

Modelo Entidade Relacionamento Stardew Valley. Disponível em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-01/MER_StardewValley_v1.0.md. Acesso em 20 de julho de 2024.

+

Modelo Entidade Relacionamento One Shot. Disponível em: https://sbd1.github.io/2023.2-OneShot/documentos/modelagem/modelo-conceitual/. Acesso em 20 de julho de 2024.

+
+

Histórico de Versão

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
VersãoDataDescriçãoAutor(es)Revisor(es)
1.020/07Criando documento e adicionando entidades, relacionamentos e atributosJoão ArturEric Silveira
1.119/08Atualizando MERJoão ArturEric Silveira
1.204/09Adicionando npc_nome ao merJoão ArturEric Silveira
+ + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/modulo1/MR/index.html b/modulo1/MR/index.html new file mode 100644 index 0000000..cc5b3c0 --- /dev/null +++ b/modulo1/MR/index.html @@ -0,0 +1,1095 @@ + + + + + + + + + + + + + + + + + + + + + + + Modelo Relacional - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+ +
+ + + +
+
+ + + + + + + +

Modelo Relacional

+ +

Introdução

+

Segundo Elmasri e Navathe1, a modelagem conceitual é uma etapa essencial no desenvolvimento de uma aplicação de banco de dados bem-sucedida. Essa fase abrange o design de estruturas e restrições do banco de dados, além da criação de programas que realizam consultas e atualizações. A modelagem conceitual não apenas facilita a compreensão e o planejamento do banco de dados, mas também garante que as operações sejam eficientes e seguras.

+

O modelo relacional é um modelo de dados estruturado para servir como a base de um Sistema Gerenciador de Banco de Dados (SGBD). Ele se fundamenta na ideia de que todos os dados são armazenados em tabelas, conhecidas formalmente como relações. Este modelo é essencialmente teórico, derivando seus princípios da lógica de predicados e da teoria dos conjuntos1.

+

Objetivo

+

O objetivo deste documento é apresentar um modelo relacional (MREL) detalhado para um banco de dados, focando na representação lógica dos dados através de tabelas inter-relacionadas. Ao estabelecer um MREL, buscamos garantir a integridade, consistência e eficiência do banco de dados, facilitando operações como inserção, atualização e consulta de dados.

+

Modelo Relacional

+
+Primeira Versão do Diagrama Entidade Relacionamento +

A figura 1 a seguir exibe o Modelo Relacional desenvolvido pelo grupo na sua primeira versão:

+

Figura 1 - Modelo Relacional primeira versão.

+

Modelo Relacional

+

Fonte: Arthur Alves e Eric Silveira.

+
+

A figura 2 a seguir exibe o Modelo Relacional desenvolvido pelo grupo na sua versão atual:

+

Figura 2 - Modelo Relacional.

+

Modelo Relacional

+

Fonte: Arthur Alves e Eric Silveira.

+

A figura 3 exibe o Modelo Relacional desenvolvido pelo grupo na plataforma Miro, para uma melhor visualização e navegação pelo diagrama desenvolvido:

+

Figura 3 - Modelo Relacional para navegação.

+ + +

Fonte: Arthur Alves e Eric Silveira.

+

Referência Bibliográfica

+
+

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradução: Daniel Vieira. Revisão técnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. São Paulo: Pearson Addison Wesley, 2011. Capítulo 7. Modelagem de dados usando o modelo Entidade-Relacionamento (ER), página 146 e 147.

+
+

Bibliografia

+
+

Modelo Relacional, Stardew Valley. Disponível em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-01/MREL_StardewValley_v1.0.md. Acesso em 21 de julho de 2024.

+

Modelo Relacional, Bruvic. Disponível em: https://github.com/SBD1/Grupo12_Bruvic/tree/main/Modulo%202%20-%20Modelo%20Relacional. Acesso em 21 de julho de 2024.

+
+

Histórico de Versão

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
VersãoDataDescriçãoAutor(es)Revisor(es)
1.021/07Criando o Modelo RelacionalArthur Alves e Eric SilveiraJoão Artur
1.119/08Atualizando o Modelo Relacional com a versão 2.0Arthur Alves e Eric SilveiraJoão Artur
+ + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/modulo1/assets/DD/alien.png b/modulo1/assets/DD/alien.png new file mode 100644 index 0000000..d52ec1a Binary files /dev/null and b/modulo1/assets/DD/alien.png differ diff --git a/modulo1/assets/DD/arma.png b/modulo1/assets/DD/arma.png new file mode 100644 index 0000000..014bf99 Binary files /dev/null and b/modulo1/assets/DD/arma.png differ diff --git a/modulo1/assets/DD/consumivel.png b/modulo1/assets/DD/consumivel.png new file mode 100644 index 0000000..a800e8b Binary files /dev/null and b/modulo1/assets/DD/consumivel.png differ diff --git a/modulo1/assets/DD/especie.png b/modulo1/assets/DD/especie.png new file mode 100644 index 0000000..2a5600a Binary files /dev/null and b/modulo1/assets/DD/especie.png differ diff --git a/modulo1/assets/DD/estoque_item.png b/modulo1/assets/DD/estoque_item.png new file mode 100644 index 0000000..a58df94 Binary files /dev/null and b/modulo1/assets/DD/estoque_item.png differ diff --git a/modulo1/assets/DD/habilidade.png b/modulo1/assets/DD/habilidade.png new file mode 100644 index 0000000..0e32f4f Binary files /dev/null and b/modulo1/assets/DD/habilidade.png differ diff --git a/modulo1/assets/DD/instancia_monstro.png b/modulo1/assets/DD/instancia_monstro.png new file mode 100644 index 0000000..3a6e21e Binary files /dev/null and b/modulo1/assets/DD/instancia_monstro.png differ diff --git a/modulo1/assets/DD/instancia_npc_na_sala.png b/modulo1/assets/DD/instancia_npc_na_sala.png new file mode 100644 index 0000000..1a73150 Binary files /dev/null and b/modulo1/assets/DD/instancia_npc_na_sala.png differ diff --git a/modulo1/assets/DD/instancia_zona_guerra.png b/modulo1/assets/DD/instancia_zona_guerra.png new file mode 100644 index 0000000..1015bd2 Binary files /dev/null and b/modulo1/assets/DD/instancia_zona_guerra.png differ diff --git a/modulo1/assets/DD/inventario.png b/modulo1/assets/DD/inventario.png new file mode 100644 index 0000000..9b29eb7 Binary files /dev/null and b/modulo1/assets/DD/inventario.png differ diff --git a/modulo1/assets/DD/item.png b/modulo1/assets/DD/item.png new file mode 100644 index 0000000..a7c1fdd Binary files /dev/null and b/modulo1/assets/DD/item.png differ diff --git a/modulo1/assets/DD/missao.png b/modulo1/assets/DD/missao.png new file mode 100644 index 0000000..15e9ac3 Binary files /dev/null and b/modulo1/assets/DD/missao.png differ diff --git a/modulo1/assets/DD/monstro.png b/modulo1/assets/DD/monstro.png new file mode 100644 index 0000000..0ed5ecb Binary files /dev/null and b/modulo1/assets/DD/monstro.png differ diff --git a/modulo1/assets/DD/npc.png b/modulo1/assets/DD/npc.png new file mode 100644 index 0000000..56d3852 Binary files /dev/null and b/modulo1/assets/DD/npc.png differ diff --git a/modulo1/assets/DD/personagem.png b/modulo1/assets/DD/personagem.png new file mode 100644 index 0000000..96be5f0 Binary files /dev/null and b/modulo1/assets/DD/personagem.png differ diff --git a/modulo1/assets/DD/pre_requisito.png b/modulo1/assets/DD/pre_requisito.png new file mode 100644 index 0000000..6fba81d Binary files /dev/null and b/modulo1/assets/DD/pre_requisito.png differ diff --git a/modulo1/assets/DD/recompensa.png b/modulo1/assets/DD/recompensa.png new file mode 100644 index 0000000..d5176f2 Binary files /dev/null and b/modulo1/assets/DD/recompensa.png differ diff --git a/modulo1/assets/DD/regiao.png b/modulo1/assets/DD/regiao.png new file mode 100644 index 0000000..ce27dd5 Binary files /dev/null and b/modulo1/assets/DD/regiao.png differ diff --git a/modulo1/assets/DD/registro_da_missao.png b/modulo1/assets/DD/registro_da_missao.png new file mode 100644 index 0000000..a949a6d Binary files /dev/null and b/modulo1/assets/DD/registro_da_missao.png differ diff --git a/modulo1/assets/DD/sala.png b/modulo1/assets/DD/sala.png new file mode 100644 index 0000000..5b5e015 Binary files /dev/null and b/modulo1/assets/DD/sala.png differ diff --git a/modulo1/assets/DD/status_do_alien.png b/modulo1/assets/DD/status_do_alien.png new file mode 100644 index 0000000..7322e46 Binary files /dev/null and b/modulo1/assets/DD/status_do_alien.png differ diff --git a/modulo1/assets/DD/zona_de_armadilha.png b/modulo1/assets/DD/zona_de_armadilha.png new file mode 100644 index 0000000..69c19ce Binary files /dev/null and b/modulo1/assets/DD/zona_de_armadilha.png differ diff --git a/modulo1/assets/DD/zona_de_guerra.png b/modulo1/assets/DD/zona_de_guerra.png new file mode 100644 index 0000000..7da04f2 Binary files /dev/null and b/modulo1/assets/DD/zona_de_guerra.png differ diff --git a/modulo1/assets/DER_V2.png b/modulo1/assets/DER_V2.png new file mode 100644 index 0000000..532814e Binary files /dev/null and b/modulo1/assets/DER_V2.png differ diff --git a/modulo1/assets/DER_V3.png b/modulo1/assets/DER_V3.png new file mode 100644 index 0000000..c3994ba Binary files /dev/null and b/modulo1/assets/DER_V3.png differ diff --git a/modulo1/assets/DER_V4.png b/modulo1/assets/DER_V4.png new file mode 100644 index 0000000..0084e53 Binary files /dev/null and b/modulo1/assets/DER_V4.png differ diff --git a/modulo1/assets/DER_v1.png b/modulo1/assets/DER_v1.png new file mode 100644 index 0000000..e21af3f Binary files /dev/null and b/modulo1/assets/DER_v1.png differ diff --git a/modulo1/assets/MR_Atual.jpg b/modulo1/assets/MR_Atual.jpg new file mode 100644 index 0000000..b791fbb Binary files /dev/null and b/modulo1/assets/MR_Atual.jpg differ diff --git a/modulo1/assets/Modelo_Relacional.jpg b/modulo1/assets/Modelo_Relacional.jpg new file mode 100644 index 0000000..2ac65e8 Binary files /dev/null and b/modulo1/assets/Modelo_Relacional.jpg differ diff --git a/modulo1/dicionario-de-dados.pdf b/modulo1/dicionario-de-dados.pdf new file mode 100644 index 0000000..f72278a Binary files /dev/null and b/modulo1/dicionario-de-dados.pdf differ diff --git a/modulo2/algebraRelacional/index.html b/modulo2/algebraRelacional/index.html new file mode 100644 index 0000000..00acffd --- /dev/null +++ b/modulo2/algebraRelacional/index.html @@ -0,0 +1,1358 @@ + + + + + + + + + + + + + + + + + + + + + Álgebra Relacional - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + + + + + +
+
+ + + + + + + +

Álgebra Relacional

+

Introdução

+

Segundo Elmasri e Navathe1, a álgebra relacional é fundamental no desenvolvimento de uma aplicação de banco de dados bem-sucedida. Ela fornece uma base formal para a definição e manipulação de dados em bancos de dados relacionais, permitindo a descrição das operações que podem ser realizadas nas tabelas do banco. A álgebra relacional não apenas facilita a compreensão e o planejamento das consultas e atualizações no banco de dados, mas também assegura que as operações sejam executadas de maneira eficiente e consistente.

+

Objetivo

+

Este documento tem como objetivo detalhar a Álgebra Relacional utilizada nas principais consultas realizadas no projeto. Através deste documento, será possível entender a estrutura e a lógica das operações realizadas.

+

Consultas

+

Abaixo está a álgebra relacional de 14 consultas:

+

1. Consultar os detalhes de todas as missões associadas a um determinado NPC

+

π n.id_npc, m.* (σ inns.id_sala = 2 (instancia_npc_na_sala ⨝ npc (instancia_npc_na_sala.id_npc = npc.id_npc) ⨝ missao (npc.id_missao_associada = missao.id_missao)))

+

2. Selecionar missões concluídas pelo personagem

+

π p.id_personagem, rdm.id_missao, rdm.status (σ rdm.status = 'completa' ∧ rdm.id_personagem = 2 (personagem ⨝ registro_da_missao (personagem.id_personagem = registro_da_missao.id_personagem)))

+

3. Verificar os pré-requisitos para uma missão específica

+

π m.id_missao, m.nome_missao, pr.id_pre_requisito (σ m.id_missao = 5 (missao ⨝ pre_requisito (missao.id_missao = pre_requisito.id_missao)))

+

4. Verificar a capacidade do inventário

+

γ COUNT(i.id_personagem) (σ i.id_personagem = 3 (personagem ⨝ inventario (personagem.id_personagem = inventario.id_personagem)))

+

5. Verificar todos os itens do inventário

+

π i.nome_item (σ i.id_personagem = 3 (personagem ⨝ inventario (personagem.id_personagem = inventario.id_personagem)))

+

6. Verificar todos os aliens de um personagem

+

π sda.nome_alien (σ sda.id_personagem = 3 (personagem ⨝ status_do_alien (personagem.id_personagem = status_do_alien.id_personagem)))

+

7. Quantidade de moedas do personagem

+

π quantidade_moedas (σ p.id_personagem = 3 (personagem))

+

8. Verificar recompensa relacionada a um personagem específico

+

π r.* (σ p.id_personagem = 3 (personagem ⨝ recompensa (personagem.id_personagem = recompensa.id_personagem)))

+

9. Listar um NPC em uma sala

+

π inns.id_npc, inns.id_sala (σ s.id_sala = 3 (instancia_npc_na_sala ⨝ sala (instancia_npc_na_sala.id_sala = sala.id_sala)))

+

10. Listar todas as salas de uma determinada região, com seus pré-requisitos

+

π r.nome_regiao, s.id_sala, s.id_pre_req_missao (σ r.nome_regiao = 'Nave do Vilgax' (sala ⨝ regiao (sala.nome_regiao = regiao.nome_regiao)))

+

11. Buscar detalhes da recompensa na zona de armadilha

+

π r.* (σ r.id_sala = 3 (zona_de_armadilha ⨝ recompensa (zona_de_armadilha.id_sala = recompensa.id_sala)))

+

12. Buscar informações sobre os itens que dropam de um monstro específico

+

π m.nome, i.* (σ m.nome = 'Demônio' (monstro ⨝ item (monstro.id_recompensa = item.nome_item)))

+

13. Verificar o status de vida de um alien de um personagem específico

+

π p.id_personagem, sda.nome_alien, sda.saude (σ p.id_personagem = 3 ∧ sda.nome_alien = 'XLR8' (status_do_alien ⨝ personagem (status_do_alien.id_personagem = personagem.id_personagem)))

+

14. Consultar as recompensas de uma sala específica

+

π s.id_sala, r.nome_item, r.recompensa_recebida (σ s.id_sala = 3 (recompensa ⨝ sala (recompensa.id_sala = sala.id_sala)))

+

Referência Bibliográfica

+
+

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradução: Daniel Vieira. Revisão técnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. São Paulo: Pearson Addison Wesley, 2011. Capítulo 6 Álgebra e Cálculo Relacional páginas 96 a 98.

+
+

Bibliografia

+
+

Álgebra Relacional Stardew Valley. Disponível em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-02/algebra_relacional.md. Acesso em 28 de agosto de 2024.

+

Álgebra Relacional One Shot. Disponível em: https://sbd1.github.io/2023.2-OneShot/documentos/projeto-fisico/algebra/. Acesso em 28 de agosto de 2024.

+
+

Histórico de Versão

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
VersãoDataDescriçãoAutor(es)Revisor(es)
1.028/08Criando documento e adicionando introdução e referencias bibliográficasJoão ArturArthur Alves
1.128/08Adicionando Álgebra Relacional das consultasJoão ArturArthur Alves
+ + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/modulo2/ddl/index.html b/modulo2/ddl/index.html new file mode 100644 index 0000000..d907bf7 --- /dev/null +++ b/modulo2/ddl/index.html @@ -0,0 +1,1813 @@ + + + + + + + + + + + + + + + + + + + + + + + DDL - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + + + + + +
+
+ + + + + + + +

DDL Data Definition Language

+

Introdução

+

Segundo Elmasri e Navathe (2011), a Data Definition Language (DDL) é um componente essencial no gerenciamento de bancos de dados, sendo responsável pela definição e estruturação do esquema de dados. A DDL permite a criação, modificação e remoção de objetos dentro de um banco de dados, como tabelas, índices, e visões. Além disso, através da DDL, é possível definir restrições e integridade referencial, garantindo que os dados sejam armazenados de maneira consistente e organizada.

+

De acordo com Silberschatz, Korth e Sudarshan (2011), a DDL desempenha um papel crucial na especificação do layout físico e da organização lógica dos dados. Comandos como CREATE, ALTER e DROP são usados para estabelecer a arquitetura do banco de dados, que serve como a base para as operações subsequentes de manipulação de dados (DML). A DDL não apenas define a estrutura do banco de dados, mas também influencia diretamente o desempenho e a eficiência das operações de consulta e manipulação de dados, ao permitir a otimização da organização interna dos dados.

+

A importância da DDL reside na sua capacidade de fornecer uma base sólida para a construção e manutenção de um banco de dados robusto. Através de um esquema bem definido, utilizando a DDL, os administradores de banco de dados podem assegurar que a integridade e a segurança dos dados sejam mantidas, enquanto facilitam futuras expansões ou modificações no sistema sem comprometer a consistência dos dados armazenados.

+

Objetivo

+

Este documento tem como objetivo detalhar o uso da DDL (Data Definition Language) no contexto do projeto. Serão abordadas as principais operações de criação, alteração e exclusão de estruturas de dados, com ênfase em como essas operações são utilizadas para definir e organizar o esquema do banco de dados. O foco será em garantir que a estrutura do banco de dados seja robusta, flexível e eficiente, proporcionando uma base sólida para as operações subsequentes de manipulação de dados, mantendo a integridade e a consistência dos dados ao longo do ciclo de vida do sistema.

+

Tabelas

+

Nesta seção, são apresentadas as diversas instruções DDL (Data Definition Language) utilizadas no projeto. Estão listadas cada operação de criação e outros objetos do banco de dados. Este registro serve como referência para entender o propósito de cada definição e a lógica aplicada, facilitando a manutenção, expansão e otimização do esquema do banco de dados ao longo do desenvolvimento futuro do projeto.

+
+Tipos: ENUM +

Tipos: ENUM

+
CREATE TYPE tipo_reducao_acrescimo AS ENUM ('redução', 'acréscimo');
+CREATE TYPE tipo_status AS ENUM ('ativo', 'inativo');
+CREATE TYPE tipo_status_missao AS ENUM ('incompleta', 'completa', 'em progresso');
+CREATE TYPE tipo_habilidade AS ENUM ('dano', 'cura', 'paralisia', 'defesa');
+
+
+
+Tabela: PERSONAGEM +

PERSONAGEM

+
CREATE TABLE PERSONAGEM (
+id_personagem INT PRIMARY KEY,
+quantidade_moedas INT NOT NULL,
+nome_alien VARCHAR(30),
+nome VARCHAR(30) NOT NULL,
+id_sala INT,
+saude INT NOT NULL,
+nivel INT NOT NULL,
+FOREIGN KEY (nome_alien) REFERENCES ALIEN(nome),
+FOREIGN KEY (id_sala) REFERENCES SALA(id_sala)
+);
+
+
+
+Tabela: ESPECIE +

ESPECIE

+
CREATE TABLE ESPECIE (
+nome VARCHAR(30) PRIMARY KEY,
+tipo_especie VARCHAR(30) NOT NULL
+);
+
+
+
+Tabela: ITEM +

ITEM

+
CREATE TABLE ITEM (
+nome_item VARCHAR(30) PRIMARY KEY,
+tipo_item VARCHAR(30) NOT NULL
+);
+
+
+
+Tabela: REGIAO +

REGIAO

+
CREATE TABLE REGIAO (
+nome_regiao VARCHAR(30) PRIMARY KEY,
+descricao TEXT NOT NULL
+);
+
+
+
+Tabela: MISSAO +

MISSAO

+
CREATE TABLE MISSAO (
+id_missao INT PRIMARY KEY,
+nome_missao VARCHAR(30) NOT NULL,
+experiencia INT NOT NULL,
+descricao TEXT NOT NULL,
+recompensa_em_moedas INT NOT NULL
+);
+
+
+
+Tabela: NPC +

NPC

+
CREATE TABLE NPC (
+id_npc INT PRIMARY KEY,
+dialogo_associado_venda TEXT,
+id_missao_associada INT,
+FOREIGN KEY (id_missao_associada) REFERENCES MISSAO(id_missao)
+);
+
+
+
+Tabela: HABILIDADE +

HABILIDADE

+
CREATE TABLE HABILIDADE (
+nome_especie VARCHAR(30) NOT NULL,
+nome_habilidade VARCHAR(30) NOT NULL,
+efeito tipo_habilidade NOT NULL,
+quantidade INT NOT NULL,
+PRIMARY KEY (nome_especie, nome_habilidade),
+FOREIGN KEY (nome_especie) REFERENCES ESPECIE(nome)
+);
+
+
+
+Tabela: ALIEN +

ALIEN

+
CREATE TABLE ALIEN (
+nome VARCHAR(30) PRIMARY KEY,
+descricao TEXT NOT NULL,
+saude INT NOT NULL,
+defesa INT NOT NULL,
+status_base INT NOT NULL,
+FOREIGN KEY (nome) REFERENCES ESPECIE(nome)
+);
+
+
+
+Tabela: MONSTRO +

MONSTRO

+
CREATE TABLE MONSTRO (
+nome VARCHAR(30) PRIMARY KEY,
+id_recompensa VARCHAR(30),
+dificuldade INT NOT NULL,
+recompensa_em_moedas INT NOT NULL,
+saude INT NOT NULL,
+defesa INT NOT NULL,
+status_base INT NOT NULL,
+FOREIGN KEY (nome) REFERENCES ESPECIE(nome),
+FOREIGN KEY (id_recompensa) REFERENCES ITEM(nome_item)
+);
+
+
+
+Tabela: SALA +

SALA

+
CREATE TABLE SALA (
+id_sala INT PRIMARY KEY,
+nome_regiao VARCHAR(30),
+id_pre_req_missao INT,
+tipo_sala VARCHAR(30) NOT NULL,
+FOREIGN KEY (nome_regiao) REFERENCES REGIAO(nome_regiao),
+FOREIGN KEY (id_pre_req_missao) REFERENCES MISSAO(id_missao)
+);
+
+
+
+Tabela: STATUS_DO_ALIEN +

STATUS_DO_ALIEN

+
CREATE TABLE STATUS_DO_ALIEN (
+nome_alien VARCHAR(30) NOT NULL,
+saude INT NOT NULL,
+id_personagem INT NOT NULL,
+PRIMARY KEY (nome_alien, id_personagem),
+FOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem)
+);
+
+
+
+Tabela: INSTANCIA_MONSTRO +

INSTANCIA_MONSTRO

+
CREATE TABLE INSTANCIA_MONSTRO (
+id_monstro INT PRIMARY KEY,
+nome_especie VARCHAR(30),
+saude_atual INT NOT NULL,
+FOREIGN KEY (nome_especie) REFERENCES ESPECIE(nome)
+);
+
+
+
+Tabela: INSTANCIA_ZONA_GUERRA +

INSTANCIA_ZONA_GUERRA

+
CREATE TABLE INSTANCIA_ZONA_GUERRA (
+id_zona_guerra INT,
+id_personagem INT,
+id_monstro INT,
+PRIMARY KEY(id_zona_guerra, id_personagem, id_monstro),
+FOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem),
+FOREIGN KEY (id_monstro) REFERENCES INSTANCIA_MONSTRO(id_monstro),
+FOREIGN KEY (id_zona_guerra) REFERENCES SALA(id_sala)
+);
+
+
+
+Tabela: ZONA_DE_GUERRA +

ZONA_DE_GUERRA

+
CREATE TABLE ZONA_DE_GUERRA (
+id_sala INT PRIMARY KEY,
+dificuldade INT NOT NULL,
+descricao TEXT NOT NULL,
+FOREIGN KEY (id_sala) REFERENCES SALA(id_sala)
+);
+
+
+
+Tabela: ZONA_DE_ARMADILHA +

ZONA_DE_ARMADILHA

+
CREATE TABLE ZONA_DE_ARMADILHA (
+id_sala INT PRIMARY KEY,
+fator INT NOT NULL,
+tipo tipo_reducao_acrescimo NOT NULL,
+FOREIGN KEY (id_sala) REFERENCES SALA(id_sala)
+);
+
+
+
+Tabela: RECOMPENSA +

RECOMPENSA

+
CREATE TABLE RECOMPENSA (
+id_personagem INT,
+id_sala INT,
+nome_item VARCHAR(30),
+recompensa_recebida INT NOT NULL,
+PRIMARY KEY (id_personagem, id_sala),
+FOREIGN KEY (nome_item) REFERENCES ITEM(nome_item),
+FOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem),
+FOREIGN KEY (id_sala) REFERENCES ZONA_DE_ARMADILHA(id_sala)
+);
+
+
+
+Tabela: INSTANCIA_NPC_NA_SALA +

INSTANCIA_NPC_NA_SALA

+
CREATE TABLE INSTANCIA_NPC_NA_SALA (
+id_sala INT,
+id_npc INT,
+PRIMARY KEY (id_sala, id_npc),
+FOREIGN KEY (id_sala) REFERENCES SALA(id_sala),
+FOREIGN KEY (id_npc) REFERENCES NPC(id_npc)
+);
+
+
+
+Tabela: PRE_REQUISITO +

PRE_REQUISITO

+
CREATE TABLE PRE_REQUISITO (
+id_missao INT,
+id_pre_requisito INT,
+PRIMARY KEY (id_missao, id_pre_requisito),
+FOREIGN KEY (id_pre_requisito) REFERENCES MISSAO(id_missao),  -- id_pre_requisito se refere a uma missão existente
+FOREIGN KEY (id_missao) REFERENCES MISSAO(id_missao)  -- id_missao se refere à missão principal
+);
+
+
+
+Tabela: REGISTRO_DA_MISSAO +

REGISTRO_DA_MISSAO

+
CREATE TABLE REGISTRO_DA_MISSAO (
+id_personagem INT,
+id_missao INT,
+status tipo_status_missao NOT NULL,
+PRIMARY KEY (id_personagem, id_missao),
+FOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem),
+FOREIGN KEY (id_missao) REFERENCES MISSAO(id_missao)
+);
+
+
+
+Tabela: CONSUMIVEL +

CONSUMIVEL

+
CREATE TABLE CONSUMIVEL (
+nome_item VARCHAR(30) PRIMARY KEY, 
+preco INT NOT NULL,     
+status tipo_status NOT NULL,
+valor_consumivel INT NOT NULL,
+FOREIGN KEY (nome_item) REFERENCES ITEM(nome_item)
+);
+
+
+
+Tabela: ARMA +

ARMA

+
CREATE TABLE ARMA (
+nome_item VARCHAR(30) PRIMARY KEY,
+preco INT NOT NULL, 
+dano INT NOT NULL,
+FOREIGN KEY (nome_item) REFERENCES ITEM(nome_item)
+);
+
+
+
+Tabela: INVENTARIO +

INVENTARIO

+
CREATE TABLE INVENTARIO (
+id_personagem INT,
+id_item INT,
+nome_item VARCHAR(30),
+PRIMARY KEY (id_personagem, id_item),
+FOREIGN KEY (nome_item) REFERENCES ITEM(nome_item)
+);
+
+
+
+Tabela: ESTOQUE_DO_ITEM +

ESTOQUE_DO_ITEM

+
CREATE TABLE ESTOQUE_DO_ITEM (
+nome_item VARCHAR(30),
+id_npc INT,
+preco INT NOT NULL,
+PRIMARY KEY (nome_item, id_npc),
+FOREIGN KEY (nome_item) REFERENCES ITEM(nome_item),
+FOREIGN KEY (id_npc) REFERENCES NPC(id_npc)
+);
+
+
+

Fonte: Arthur Alves e Eric Silveira.

+

Referência Bibliográfica

+
+

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradução: Daniel Vieira. Revisão técnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. São Paulo: Pearson Addison Wesley, 2011. Capítulo 2 Conceitos e arquitetura do sistema de banco de dados, tópico 2.3 Linguagens e interfaces do banco de dados, páginas 24 e 25.

+

2. SILBERSCHATZ, Abraham; KORTH, Henry F.; SUDARSHAN, S. Database system concepts. 6. ed. New York: McGraw-Hill, 2011. Capítulo 1 Introduction, tópico 1.4.2 Data-Definition Language, páginas 12 a 13.

+
+

Bibliografia

+
+

DDL Relacionamento Stardew Valley. Disponível em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-02/DDL.sql. Acesso em 13 de agosto de 2024.

+
+

Histórico de Versão

+ + + + + + + + + + + + + + + + + + + +
VersãoDataDescriçãoAutor(es)Revisor(es)
1.019/08Criando documento e adicionando DDLArthur AlvesEric Silveira
+ + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/modulo2/dml/index.html b/modulo2/dml/index.html new file mode 100644 index 0000000..83fa217 --- /dev/null +++ b/modulo2/dml/index.html @@ -0,0 +1,1785 @@ + + + + + + + + + + + + + + + + + + + + + + + DML - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+
+
+ + + +
+
+
+ + + +
+
+ + + + + + + +

DML (Data Manipulation Language)

+

Introdução

+

Segundo Elmasri e Navathe1, o DML (Data Manipulation Language) é um componente fundamental na operação de bancos de dados, pois permite a interação com os dados armazenados. Essa linguagem inclui comandos que facilitam a inserção, atualização, exclusão e consulta de dados em um banco de dados, garantindo que as informações sejam manipuladas de maneira eficiente e precisa. O DML é utilizado para a execução de transações, onde múltiplas operações de manipulação de dados podem ser realizadas de forma atômica, garantindo a consistência e integridade do banco de dados.

+

A importância do DML está na sua capacidade de permitir que usuários e aplicativos interajam diretamente com o banco de dados. Ao utilizar comandos DML, como SELECT, INSERT, UPDATE e DELETE, é possível extrair e modificar dados conforme as necessidades do sistema, mantendo a flexibilidade e dinamismo das operações. Essa flexibilidade é essencial pois possibilita a criação de consultas complexas que extraem informações detalhadas e relevantes para a tomada de decisões.2

+

Objetivo

+

Este documento tem como objetivo detalhar o uso do DML (Data Manipulation Language) no contexto do projeto. Serão abordadas as principais operações de inserção, atualização, exclusão e consulta de dados, com foco em como essas operações são realizadas dentro do projeto, visando garantir a integridade e eficiência do sistema.

+

Dados

+

As operações foram divididas em 4 arquivos: Insert, Delete, Update, e Select. O arquivo correspondente às consultas pode ser localizado na página DQL, enquanto os demais estão exibidos abaixo:

+
+INSERT +

INSERT

+
  -- Insere itens na tabela ITEM
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Kit Médico', 'Consumível');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Placa de Armadura', 'Consumível');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Jato de Fuga', 'Consumível');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Campo de Força Portátil', 'Consumível');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Camuflagem Alienígena', 'Consumível');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Projétil Laser', 'Arma');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Arma Tennyson', 'Arma');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Espada Proto-Arma', 'Arma');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Granada Inibidora', 'Arma');
+  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Pistola dos Encanadores', 'Arma');
+
+  -- Inserir itens na tabela CONSUMIVEL
+  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) 
+  VALUES ('Kit Médico', 5000, 'ativo', 3);
+
+  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) 
+  VALUES ('Placa de Armadura', 3000, 'inativo', 3);
+
+  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) 
+  VALUES ('Jato de Fuga', 10000, 'inativo', 1);
+
+  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) 
+  VALUES ('Campo de Força Portátil', 4000, 'ativo', 1);
+
+  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) 
+  VALUES ('Camuflagem Alienígena', 4000, 'ativo', 2);
+
+  -- Inserir itens na tabela ARMA
+  INSERT INTO ARMA (nome_item, preco, dano) 
+  VALUES ('Projétil Laser', 2000, 40);
+
+  INSERT INTO ARMA (nome_item, preco, dano) 
+  VALUES ('Arma Tennyson', 12500, 120);
+
+  INSERT INTO ARMA (nome_item, preco, dano) 
+  VALUES ('Espada Proto-Arma', 4000, 60);
+
+  INSERT INTO ARMA (nome_item, preco, dano) 
+  VALUES ('Granada Inibidora', 4000, 50);
+
+  INSERT INTO ARMA (nome_item, preco, dano) 
+  VALUES ('Pistola dos Encanadores', 4000, 60);
+
+  -- Inserir espécies na tabela ESPECIE
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Quatro Braços', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('XLR8', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Chama', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Diamante', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Besta', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Insectóide', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Fantasmático', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Ultra T', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Massa Cinzenta', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Aquático', 'Alien');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Vilgax', 'Monstro');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Humano Hipnotizado', 'Monstro');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Servo', 'Monstro');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Demônio', 'Monstro');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Soldado de Elite', 'Monstro');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Lobo de duas-cabeças', 'Monstro');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Cavaleiro Eterno', 'Monstro');
+  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Encanador Traidor', 'Monstro');
+
+  -- Inserir aliens na tabela ALIEN
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Quatro Braços', 'Alien com quatro braços e grande força física.', 170, 120, 90);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('XLR8', 'Alien extremamente rápido e ágil.', 75, 65, 85);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Chama', 'Alien que pode manipular e lançar fogo.', 100, 85, 90);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Diamante', 'Alien com corpo cristalino e resistente.', 160, 120, 95);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Besta', 'Alien com sentidos aguçados e força animal.', 95, 80, 90);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Insectóide', 'Alien com capacidade de voo e rajadas de ferrão.', 85, 75, 88);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Fantasmático', 'Alien que pode se tornar intangível e invisível.', 80, 70, 85);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Ultra T', 'Alien com armadura tecnológica e super força.', 105, 110, 92);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Massa Cinzenta', 'Alien com intelecto superior e habilidades tecnológicas.', 40, 50, 120);
+  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Aquático', 'Alien que pode respirar debaixo dágua e manipular a água.', 95, 90, 87);
+
+  -- Inserir monstros na tabela MONSTRO
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Vilgax', 'Espada Proto-Arma', 10, 10000, 550, 140, 130);
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Humano Hipnotizado', 'Kit Médico', 1, 300, 40, 50, 60);
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Servo', 'Granada Inibidora', 2, 500, 70, 80, 100);
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Demônio', 'Pistola dos Encanadores', 3, 800, 150, 80, 150);
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Soldado de Elite', 'Placa de Armadura', 3, 1000, 80, 30, 100);
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Lobo de duas-cabeças', 'Camuflagem Alienígena', 4, 1500, 100, 100, 100);
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Cavaleiro Eterno', 'Arma Tennyson', 5, 4000, 300, 100, 100);
+  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Encanador Traidor', 'Campo de Força Portátil', 5, 3000, 200, 100, 70);
+
+  -- Inserir habilidades na tabela HABILIDADE
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Quatro Braços', 'Força Bruta', 'dano', 70);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('XLR8', 'Super Velocidade', 'paralisia', 120);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Chama', 'Lançar Fogo', 'dano', 95);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Diamante', 'Corpo Cristalino', 'defesa', 120);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Besta', 'Sentidos Aguçados', 'dano', 100);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Insectóide', 'Rajada de Ferrão', 'dano', 105);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Fantasmático', 'Intangibilidade', 'paralisia', 110);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Ultra T', 'Armadura Tecnológica', 'defesa', 110);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Massa Cinzenta', 'Intelecto Superior', 'cura', 120);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Aquático', 'Hidroquinese', 'dano', 85);
+
+  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) 
+  VALUES ('Vilgax', 'Força Descomunal', 'dano', 150);
+
+  -- Inserir regiões na tabela REGIAO 
+  INSERT INTO REGIAO(nome_regiao, descricao)
+  VALUES ('Base dos Cavaleiros Eternos', 'Base central dos Cavaleiros Eternos');
+
+  INSERT INTO REGIAO(nome_regiao, descricao)
+  VALUES ('Base dos Encanadores', 'Base principal dos Encanadores, parcialmente destruída após uma invasão');
+
+  INSERT INTO REGIAO(nome_regiao, descricao)
+  VALUES ('Nave do Vilgax', 'Nave principal de Vilgax');
+
+  -- Inserção de missões na tabela MISSAO com o tipo de missão especificado
+  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) 
+  VALUES (1, 'Investigar a Base', 200, 'Descubra o que os Cavaleiros Eternos estão tramando na base secreta.', 500, 'CACA');
+
+  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) 
+  VALUES (2, 'Derrotar Vilgax', 1000, 'Enfrente Vilgax e impeça seus planos de dominação.', 10000, 'CACA');
+
+  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) 
+  VALUES (3, 'Recuperar o any', 300, 'recupere any', 700, 'ENTREGA');
+
+  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) 
+  VALUES (4, 'Recuperar o Omnitrix', 400, 'Recupere o Omnitrix que foi roubado por um misterioso inimigo.', 800, 'ENTREGA');
+
+  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) 
+  VALUES (5, 'Enfrente o Colecionador', 600, 'Derrote o Colecionador e suas criaturas mutantes que ameaçam os encanadores.', 1200, 'CACA');
+
+  -- Inserção de pre-requisitos das missões na tabela PRE_REQUISITO
+  INSERT INTO PRE_REQUISITO (id_missao, id_pre_requisito) 
+  VALUES (2, 4); -- Necessário completar missão 4 para fazer missão 2
+
+  -- inserção na tabela CACA
+  INSERT INTO CACA (id_missao, quantidade_monstros, dificuldade_monstro) 
+  VALUES (1, 10, 1);
+
+  INSERT INTO CACA (id_missao, quantidade_monstros, dificuldade_monstro) 
+  VALUES (2, 15, 2);
+
+  INSERT INTO CACA (id_missao, quantidade_monstros, dificuldade_monstro) 
+  VALUES (5, 20, 3);
+
+  -- inserção na tabela ENTREGA
+  INSERT INTO ENTREGA (id_missao, nome_item) 
+  VALUES (4, 'Omnitrix');
+
+  INSERT INTO ENTREGA (id_missao, nome_item) 
+  VALUES (3, 'Omnitrix');
+
+  -- Inserir salas para a região 'Base dos Cavaleiros Eternos'
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (1, 'Base dos Cavaleiros Eternos', 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (2, 'Base dos Cavaleiros Eternos', 'Zona de Armadilha');
+
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (3, 'Base dos Cavaleiros Eternos', 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) 
+  VALUES (4, 'Base dos Cavaleiros Eternos', 1, 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) 
+  VALUES (5, 'Base dos Cavaleiros Eternos', 3, 'Zona de Armadilha');
+
+  -- Inserir salas para a região 'Base dos Encanadores'
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (6, 'Base dos Encanadores', 'Zona de Armadilha');
+
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (7, 'Base dos Encanadores', 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (8, 'Base dos Encanadores', 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) 
+  VALUES (9, 'Base dos Encanadores', 3, 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) 
+  VALUES (10, 'Base dos Encanadores', 5, 'Zona de Armadilha');
+
+  -- Inserir salas para a região 'Nave do Vilgax'
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (11, 'Nave do Vilgax', 'Zona de Armadilha');
+
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (12, 'Nave do Vilgax', 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) 
+  VALUES (13, 'Nave do Vilgax', 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala)  
+  VALUES (14, 'Nave do Vilgax', 4, 'Zona de Guerra');
+
+  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) 
+  VALUES (15, 'Nave do Vilgax', 2, 'Zona de Guerra');
+
+  -- Inserir zonas de guerra na tabela ZONA_DE_GUERRA
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (1, 1, 'Zona de combate contra os Cavaleiros Eternos');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (3, 1, 'Zona de combate com armadilhas leves');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (4, 10, 'Zona de combate intensa com chefe da região');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (7, 1, 'Zona de combate inicial dos Encanadores');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (8, 3, 'Zona de combate médio');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (9, 4, 'Zona de combate avançado dos Encanadores');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (12, 5, 'Zona de combate intermediária da Nave do Vilgax');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (13, 4, 'Zona de combate com inimigos múltiplos');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (14, 3, 'Zona de combate estratégica');
+
+  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) 
+  VALUES (15, 3, 'Zona de combate final da Nave do Vilgax');
+
+  -- Inserir zonas de armadilha na tabela ZONA_DE_ARMADILHA
+  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) 
+  VALUES (2, 3, 'acréscimo');
+
+  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) 
+  VALUES (5, 2, 'redução');
+
+  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) 
+  VALUES (6, 4, 'acréscimo');
+
+  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) 
+  VALUES (10, 5, 'redução');
+
+  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) 
+  VALUES (11, 3, 'acréscimo');
+
+  -- Inserir NPCs na tabela NPC e associar missões e vendas
+  INSERT INTO NPC (id_npc, dialogo_associado_venda, id_missao_associada) 
+  VALUES 
+     (1, 'Pronto para começar a missão?', 1), -- NPC com missão
+     (2, 'Tenho uma missão para você!', 2), -- NPC com missão
+     (3, NULL, 3), -- NPC apenas com missão
+     (4, 'Missão perigosa à vista!', 4), -- NPC com missão
+     (5, NULL, NULL), -- NPC sem missão e sem venda
+     (6, 'Bem-vindo! Veja nossas ofertas especiais.', NULL), -- NPC apenas vendedor
+     (7, 'Olá, Herói! Temos itens raros para você.', NULL), -- NPC apenas vendedor
+     (8, 'Saudações! Aposto que esses itens são o que você estava procurando.', NULL), -- NPC apenas vendedor
+     (9, 'Oi! Está procurando algo específico? Tenho itens únicos.', 5); -- NPC vendedor e com missão
+
+  -- Inserir estoque para NPCs vendedores
+  INSERT INTO ESTOQUE_DO_ITEM (nome_item, id_npc, preco) 
+  VALUES ('Kit Médico', 6, 5000),
+        ('Kit Médico', 7, 5000),
+        ('Kit Médico', 8, 5000),
+        ('Kit Médico', 9, 5000),
+        ('Camuflagem Alienígena', 6, 4000),
+        ('Placa de Armadura', 7, 3000),
+        ('Granada Inibidora', 7, 3000),
+        ('Jato de Fuga', 8, 10000),
+        ('Arma Tennyson', 8, 3500),
+        ('Campo de Força Portátil', 9, 4000),
+        ('Espada Proto-Arma', 9, 5000);
+
+  -- Inserir personagens na tabela PERSONAGEM
+  INSERT INTO PERSONAGEM (id_personagem, quantidade_moedas, nome_alien, nome, id_sala, saude, nivel) 
+  VALUES (DEFAULT, 5000, 'Chama', 'Ben', 3, 350, 10),
+        (DEFAULT, 10000000, 'Ultra T', 'Max', 1, 100, 1),
+        (DEFAULT, 500, 'XLR8', 'Kevin', 1, 100, 1),
+        (DEFAULT, 500, 'Massa Cinzenta', 'Gwen', 1, 100, 1);
+
+  -- Inserir registros de missões na tabela REGISTRO_DA_MISSAO
+  INSERT INTO REGISTRO_DA_MISSAO (id_personagem, id_missao, status, quantidade_monstros) 
+  VALUES (1, 4, 'em progresso', 0),
+        (2, 1, 'completa', 0),
+        (3, 1, 'incompleta', 0),
+        (4, 1, 'incompleta', 0);
+
+  -- Inserir itens na tabela INVENTARIO
+  INSERT INTO INVENTARIO (id_personagem, id_item, nome_item) 
+  VALUES (1, DEFAULT, 'Kit Médico'),
+        (2, DEFAULT, 'Placa de Armadura'),
+        (2, DEFAULT, 'Kit Médico'),
+        (3, DEFAULT, 'Jato de Fuga'),
+        (3, DEFAULT, 'Kit Médico'),
+        (4, DEFAULT, 'Campo de Força Portátil'),
+        (4, DEFAULT, 'Kit Médico');
+
+  -- Inserir status do alien na tabela STATUS_DO_ALIEN
+  INSERT INTO STATUS_DO_ALIEN (nome_alien, saude, id_personagem)
+  VALUES ('Chama',150, 1),
+        ('Ultra T',75, 2),
+        ('XLR8',120, 3),
+        ('Massa Cinzenta',130, 4);
+
+  -- Inserir instâncias dos monstros na tabela INSTANCIA_MONSTRO
+  INSERT INTO INSTANCIA_MONSTRO (id_monstro, nome_especie, saude_atual) 
+  VALUES (DEFAULT, 'Humano Hipnotizado', 80),
+        (DEFAULT, 'Servo', 75),
+        (DEFAULT, 'Demônio', 50),
+        (DEFAULT, 'Soldado de Elite', 250);
+
+  -- Inserir dados da zona de guerra na tabela INSTANCIA_ZONA_GUERRA
+  INSERT INTO INSTANCIA_ZONA_GUERRA (id_zona_guerra, id_personagem, id_monstro) 
+  VALUES (3, 1, 1),
+        (4, 2, 2),
+        (7, 3, 3),
+        (8, 4, 4);
+
+  -- Inserir dados de NPC na tabela INSTANCIA_NPC_NA_SALA
+  INSERT INTO INSTANCIA_NPC_NA_SALA (id_sala, id_npc) 
+  VALUES (1, 1),
+        (2, 2),
+        (2, 5),
+        (2, 6),
+        (3, 3),
+        (12, 8),
+        (13, 7);
+
+  -- Inserir recompensas na tabela RECOMPENSA
+  INSERT INTO RECOMPENSA (id_personagem, id_sala, nome_item, recompensa_recebida) 
+  VALUES (1, 2, 'Kit Médico', 500), 
+        (2, 5, 'Placa de Armadura', 600),
+        (3, 6, 'Jato de Fuga', 1000), 
+        (4, 10, 'Campo de Força Portátil', 400),
+        (1, 11, 'Campo de Força Portátil', 400);
+
+
+

Fonte: João Artur.

+
+DELETE +

DELETE

+
  -- =============================== INSTÂNCIA ====================================
+  -- Excluir Alien de Status do Alien
+  DELETE FROM status_do_alien a
+  WHERE a.id_personagem = 1 AND a.nome_alien = 'Massa Cinzenta';
+
+  -- Excluir Monstro de Instância Monstro
+  DELETE FROM instancia_monstro m
+  WHERE m.id_monstro = 5;
+
+  -- Excluir Instância de Zona de Guerra
+  DELETE FROM zona_de_guerra zg
+  WHERE zg.id_zona_guerra = 1 AND zg.id_personagem = 2 AND zg.id_monstro = 3;
+
+  -- Excluir Instância de NPC em uma sala
+  DELETE FROM instancia_npc_na_sala ns
+  WHERE ns.id_sala = 1 AND ns.id_npc = 3;
+
+  -- ========================================= ESPÉCIE ===============================
+
+  -- Excluir um Alien
+  BEGIN TRANSACTION;
+
+  -- Primeiro remove o alien da tabela alien
+  DELETE FROM alien a
+  WHERE a.nome = 'Massa Cinzenta';
+
+  -- Depois, remove o alien da tabela especie
+  DELETE FROM especie e
+  WHERE e.nome = 'Massa Cinzenta';
+
+  COMMIT;
+
+  -- Excluir um Monstro
+  BEGIN TRANSACTION;
+
+  -- Primeiro remove o monstro da tabela monstro
+  DELETE FROM monstro m
+  WHERE m.nome = 'VILGAX';
+
+  -- Depois, remove o alien da tabela especie
+  DELETE FROM especie e
+  WHERE e.nome = 'VILGAX';
+
+  COMMIT;
+
+  -- Excluir Especie da tabela especie
+  DELETE FROM especie e
+  WHERE e.nome = 'VILGAX';
+
+  -- Excluir uma Habilidade
+  DELETE FROM habilidade h
+  WHERE h.nome_habilidade = 'Super Velocidade';
+
+
+  -- ========================================= SALA ===============================
+
+  -- Excluir uma Zona de Guerra
+  BEGIN TRANSACTION;
+
+  -- Primeiro remove a sala de zona de Guerra
+  DELETE FROM zona_de_guerra zg
+  WHERE zg.id_sala = 4;
+
+  -- Depois, exclui a sala
+  DELETE FROM sala s
+  WHERE s.id_sala = 4;
+
+  COMMIT;
+
+  -- Excluir uma Zona de Armadilha
+  BEGIN TRANSACTION;
+
+  -- Primeiro remove a sala de zona armadilha
+  DELETE FROM zona_de_armadilha za
+  WHERE za.id_sala = 3;
+
+  -- Depois, exclui a sala
+  DELETE FROM sala s
+  WHERE s.id_sala = 3;
+
+  COMMIT;
+
+  -- Excluir sala da tabela Sala
+  DELETE FROM sala s
+  WHERE s.id_sala = 5;
+
+  -- =========================================== MISSÃO ===================================================
+
+  -- Excluir pré-requisitos da missão
+  DELETE FROM pre_requisito pr
+  WHERE pr.id_missao = 1 AND pr.id_pre_requisito = 2;
+
+  -- Excluir registro da missão de um personagem
+  DELETE FROM registro_da_missao r
+  JOIN personagem p ON r.id_personagem = p.id_personagem
+  WHERE r.id_missao = 1 AND p.id_personagem = 2;
+
+  -- Excluir a missão
+  DELETE FROM missao m
+  WHERE m.id_missao = 2;
+
+  -- ============================================= PERSONAGEM =============================================
+
+  -- Excluir item do inventário do personagem
+  DELETE FROM inventario i
+  WHERE i.id_personagem = 1 AND i.id_item = 1;
+
+  -- Excluir o personagem
+  DELETE FROM personagem p
+  WHERE p.id_personagem = 5;
+
+  -- =========================================== NPC ==================================
+
+  -- Excluir um npc associado a missao
+  DELETE FROM npc n
+  WHERE n.id_missao_associada = 2 AND n.id_npc = 1;
+
+  -- Excluir o item do Estoque do Item
+  DELETE FROM estoque_do_item ei
+  WHERE ei.id_npc = 1 AND ei.nome_item = 'Kit Médico';
+
+  -- Excluir o NPC
+  DELETE FROM npc n
+  WHERE n.id_npc = 1;
+
+  -- ========================================= ITEM ===============================
+
+  -- Excluir um consumível
+  BEGIN TRANSACTION;
+
+  -- Primeiro remove o item da tabela consumível
+  DELETE FROM consumivel c
+  WHERE c.nome_item = 'Kit Médico';
+
+  -- Depois, remove o item da tabela item
+  DELETE FROM item i
+  WHERE i.nome_item = 'Kit Médico';
+
+  COMMIT;
+
+  -- Excluir uma arma
+  BEGIN TRANSACTION;
+
+  -- Primeiro remove o item da tabela arma
+  DELETE FROM arma a
+  WHERE a.nome_item = 'Arma Tennyson';
+
+  -- Depois, remove o item da tabela item
+  DELETE FROM item i
+  WHERE i.nome_item = 'Arma Tennyson';
+
+  COMMIT;
+
+
+

Fonte: João Artur.

+
+UPDATE +

UPDATE

+
  ---------------------------------------------- PERSONAGEM ----------------------------------------------
+
+  -- Atualização aumentando a quantidade de moedas do jogador
+  UPDATE PERSONAGEM
+  SET quantidade_moedas = quantidade_moedas + 1000
+  WHERE id_personagem = 4;
+  -- id_personagem será recebido dinamicamente
+
+  -- Atualizar a sala atual de um personagem
+  UPDATE PERSONAGEM
+  SET id_sala = 3
+  WHERE id_personagem = 1;
+  -- id_personagem e id_sala serão recebidos dinamicamente
+
+  -- Atualização alterando o alien associado ao personagem
+  UPDATE PERSONAGEM
+  SET nome_alien = 'Ultra T'
+  WHERE id_personagem = 1;
+  -- id_personagem e nome_alien serão recebidos dinamicamente
+
+  -- Atualização reduzindo a saúde do personagem
+  UPDATE PERSONAGEM
+  SET saude = saude - 100
+  WHERE id_personagem = 1;
+  -- id_personagem e quantidade a ser subtraída serão recebidos dinamicamente
+
+  -- Atualização aumentando o nível do personagem
+  UPDATE PERSONAGEM
+  SET nivel = nivel + 1
+  WHERE id_personagem = 1;
+  -- id_personagem será recebido dinamicamente
+
+  ---------------------------------------------- STATUS_DO_ALIEN ----------------------------------------------
+
+  -- Atualização da saúde do alien no status do alien
+  UPDATE STATUS_DO_ALIEN
+  SET saude = 120
+  WHERE nome_alien = 'Chama' AND id_personagem = 1;
+  -- nome_alien e id_personagem serão recebidos dinamicamente
+
+  ---------------------------------------------- REGISTRO_DA_MISSAO ----------------------------------------------
+
+  -- Atualização do status de uma missão para completa
+  UPDATE REGISTRO_DA_MISSAO
+  SET status = 'completa'
+  WHERE id_personagem = 2 AND id_missao = 1;
+  -- id_personagem e id_missao serão recebidos dinamicamente
+
+  -- Atualização do status de uma missão para em progresso
+  UPDATE REGISTRO_DA_MISSAO
+  SET status = 'em progresso'
+  WHERE id_personagem = 2 AND id_missao = 1;
+  -- id_personagem e id_missao serão recebidos dinamicamente
+
+  ---------------------------------------------- HABILIDADE ----------------------------------------------
+
+  -- Atualização aumentando o dano de uma habilidade em 50%
+  UPDATE HABILIDADE
+  SET quantidade = quantidade * 1.5
+  WHERE nome_especie = 'Quatro Braços' AND nome_habilidade = 'Força Bruta';
+  -- nome_especie e nome_habilidade serão recebidos dinamicamente
+
+  ---------------------------------------------- INSTANCIA_MONSTRO ----------------------------------------------
+
+  -- Reduzir a saúde de uma instância de monstro
+  UPDATE INSTANCIA_MONSTRO
+  SET saude_atual = saude_atual - 50
+  WHERE id_monstro = 3;
+  -- id_monstro será recebido dinamicamente junto com o dano
+
+  ---------------------------------------------- RECOMPENSA ----------------------------------------------
+
+  -- Atualizar a recompensa recebida por um personagem em uma sala, seta 1 se foi recebida (0 significa que ele não pegou o loot, ele pode querer pegar mais tarde)
+  UPDATE RECOMPENSA
+  SET recompensa_recebida = 1
+  WHERE id_personagem = 1 AND id_sala = 2;
+  -- id_personagem e id_sala serão recebidos dinamicamente
+
+  ---------------------------------------------- CONSUMIVEL ----------------------------------------------
+
+  -- Alterar o status de um consumível para ativo
+  UPDATE CONSUMIVEL
+  SET status = 'ativo'
+  WHERE nome_item = 'Placa de Armadura';
+  -- nome_item será recebido dinamicamente
+
+  -- Alterar o status de um consumível para inativo
+  UPDATE CONSUMIVEL
+  SET status = 'inativo'
+  WHERE nome_item = 'Placa de Armadura';
+  -- nome_item será recebido dinamicamente
+
+
+

Fonte: Arthur Alves.

+

Referência Bibliográfica

+
+

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradução: Daniel Vieira. Revisão técnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. São Paulo: Pearson Addison Wesley, 2011. Capítulo 2 Conceitos e arquitetura do sistema de banco de dados, tópico 2.3 Linguagens e interfaces do banco de dados, páginas 24 e 25

+

2. SILBERSCHATZ, Abraham; KORTH, Henry F.; SUDARSHAN, S. Database system concepts. 6. ed. New York: McGraw-Hill, 2011. Cápitulo 1 Introduction, tópico 1.4.1 Data-Manipulation Language, páginas 10 a 12.

+
+

Bibliografia

+
+

DML Relacionamento Stardew Valley. Disponível em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-02/DML.sql. Acesso em 13 de agosto de 2024.

+

DML One Shot. Disponível em: https://sbd1.github.io/2023.2-OneShot/documentos/projeto-fisico/dml/. Acesso em 13 de agosto de 2024.

+
+

Histórico de Versão

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
VersãoDataDescriçãoAutor(es)Revisor(es)
1.013/08Criando documento e adicionando introdução e referencias bibliográficasJoão ArturEric Silveira
1.114/08Adicionando INSERTJoão ArturEric Silveira
1.219/08Atualizando INSERT e adicionando DELETEJoão ArturEric Silveira
1.319/08Adicionando UPDATEArthur AlvesJoão Artur
1.430/08Atualizando INSERTJoão ArturArthur Alves
+ + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/modulo2/dql/index.html b/modulo2/dql/index.html new file mode 100644 index 0000000..e5679ee --- /dev/null +++ b/modulo2/dql/index.html @@ -0,0 +1,1374 @@ + + + + + + + + + + + + + + + + + + + + + + + DQL - Ben 10 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + + + + + + + +
+ + + + + + + +
+ +
+ + + + +
+
+ + + +
+
+
+ + + + + + + +
+
+
+ + + +
+ +
+ + + +
+
+ + + + + + + +

DQL

+ +

Introdução

+

De acordo com Elmasri e Navathe, a instrução básica para realizar consultas em um banco de dados é denominada SELECT. Essa instrução é fundamental para a recuperação de dados em sistemas de gerenciamento de banco de dados (SGBD). O SELECT oferece uma ampla variedade de opções, permitindo desde consultas simples até consultas de alta complexidade. Além disso, uma tabela SQL pode ser considerada um multiconjunto de tuplas, permitindo a existência de duplicatas, a menos que restrições de chaves ou a cláusula DISTINCT sejam aplicadas, forçando a tabela a se comportar como um conjunto, sem duplicatas.

+

Objetivo

+

Este trabalho tem como objetivo explorar as funcionalidades da instrução SELECT em SQL, demonstrando como ela pode ser utilizada para realizar consultas eficientes e complexas em bancos de dados relacionais. Serão abordadas diferentes técnicas e práticas para otimizar consultas, assim como as implicações do uso de DISTINCT e de restrições de chave na estrutura e na recuperação dos dados. O objetivo é fornecer uma compreensão aprofundada das capacidades do SELECT e suas variações, capacitando o leitor a aplicar essas técnicas em cenários práticos de gerenciamento de banco de dados.

+

Todos os SELECT's

+

Nesta seção, são apresentadas as diversas consultas SELECT utilizadas no projeto. Cada consulta é acompanhada por uma breve descrição, com o objetivo de documentar de forma clara e objetiva as operações realizadas. Este registro serve como referência para entender o propósito de cada consulta e a lógica aplicada, facilitando a manutenção e o desenvolvimento futuro do projeto.

+

Ao todo são 36 queries inicialmente, podendo se adaptar de acordo com o desenvolvimento do projeto e necessidades.

+
+Todas as consultas +
-- ================ MISSÃO ================
+
+-- Consultar os detalhes de todas as missões associadas a um determinado NPC
+SELECT n.id_npc, m.*
+FROM instancia_npc_na_sala inns 
+join npc n
+ON inns.id_npc = n.id_npc
+join missao m
+on m.id_missao = n.id_missao_associada
+where inns.id_sala = 2;
+
+
+-- Consultando todos os itens e valores e diálogo associado ao estoque de um NPC
+SELECT edi.id_npc, n.dialogo_associado_venda, edi.nome_item, edi.preco
+FROM instancia_npc_na_sala inns 
+join npc n
+ON inns.id_npc = n.id_npc
+join estoque_do_item edi
+on edi.id_npc = inns.id_npc
+where inns.id_sala = 12;
+
+
+-- SELECIONANDO MISSÕES CONCLUÍDAS PELO PERSONAGEM
+SELECT p.id_personagem, rdm.id_missao, rdm.status
+FROM personagem p
+JOIN registro_da_missao rdm
+ON p.id_personagem = rdm.id_personagem
+WHERE rdm.status ='completa' and rdm.id_personagem = 2;
+
+-- SELECIONANDO MISSÕES QUE O PERSONAGEM AINDA NÃO FEZ
+SELECT m.id_missao
+FROM missao m
+except
+SELECT rdm.id_missao
+FROM registro_da_missao rdm
+join personagem p
+on p.id_personagem = rdm.id_personagem and rdm.status = 'completa'
+where p.id_personagem = 2;
+
+-- Verificando os pré requisitos para uma missão específica
+SELECT m.id_missao, m.nome_missao, pr.id_pre_requisito 
+FROM missao m
+join pre_requisito pr
+ON m.id_missao = pr.id_missao
+where m.id_missao = 5;
+
+-- Verificando quais missões aquela missão desbloqueia
+SELECT 
+    pr.id_missao as missao_posterior,
+    pr.id_pre_requisito as id_missao,
+    m.nome_missao
+FROM missao m
+join pre_requisito pr
+on pr.id_pre_requisito = m.id_missao
+where m.id_missao = 3;
+
+
+-- ================ PERSONAGEM ================
+
+-- Verificando a capacidade do iventário
+SELECT count(i.id_personagem) 
+FROM personagem p
+join inventario i on i.id_personagem = p.id_personagem
+where i.id_personagem = 3;
+
+-- Verificando todos os itens do iventário
+SELECT i.nome_item 
+FROM personagem p
+join inventario i
+on i.id_personagem = p.id_personagem
+where i.id_personagem = 3;
+
+-- Verificando todos os aliens de um personagem
+SELECT sda.nome_alien
+FROM personagem p
+join status_do_alien sda
+on sda.id_personagem = p.id_personagem
+where sda.id_personagem = 3;
+
+-- Nome do personagem
+SELECT nome
+FROM personagem p
+where p.id_personagem = 3;
+
+-- Nivel do personagem
+SELECT nivel
+FROM personagem p
+where p.id_personagem = 3;
+
+-- Saude do personagem
+SELECT saude
+FROM personagem p
+where p.id_personagem = 3;
+
+-- Quantidade de moedas do personagem
+SELECT quantidade_moedas
+FROM personagem p
+where p.id_personagem = 3;
+
+
+-- Recompensa relacionada a um personagem específico
+SELECT r.*
+FROM personagem p
+join recompensa r
+on r.id_personagem = p.id_personagem
+where p.id_personagem = 3;
+
+
+-- ================ SALAS E REGIÕES ================
+
+-- Listar um npc em uma sala
+SELECT inns.id_npc, inns.id_sala
+FROM instancia_npc_na_sala inns
+join sala s
+on s.id_sala = inns.id_sala
+where s.id_sala = 3;
+
+-- Listar todas as zonas de guerra de uma região e sua dificuldade
+SELECT zg.id_sala, zg.dificuldade, s.nome_regiao
+FROM zona_de_guerra zg
+JOIN sala s
+ON s.id_sala = zg.id_sala
+join regiao r
+on r.nome_regiao = s.nome_regiao
+where s.tipo_sala = 'Zona de Guerra';
+
+-- Listar todas as zonas de armadilha de uma região
+SELECT zda.*, s.nome_regiao
+FROM zona_de_armadilha zda 
+JOIN sala s
+ON s.id_sala = zda.id_sala
+join regiao r
+on r.nome_regiao = s.nome_regiao
+where s.tipo_sala = 'Zona de Armadilha';
+
+-- listar todas as regiões
+SELECT *
+FROM regiao r;
+
+-- listar todas as regiões e suas salas
+SELECT r.*, s.id_sala, s.id_pre_req_missao, s.tipo_sala 
+FROM regiao r
+join sala s
+on r.nome_regiao = s.nome_regiao;
+
+
+-- Listar todas as regiões
+SELECT r.*
+FROM regiao r;
+
+-- Listar todas as salas de uma determinada região, com seus pré requisitos
+SELECT r.nome_regiao, s.id_sala, s.id_pre_req_missao
+FROM sala s
+join regiao r
+on s.nome_regiao = r.nome_regiao
+where r.nome_regiao = 'Nave do Vilgax';
+
+-- Lista as salas que não tem pre-requisito
+SELECT s.id_sala
+FROM sala s
+join registro_da_missao rdm
+ON s.id_pre_req_missao = rdm.id_missao
+join personagem p
+on rdm.id_personagem = p.id_personagem
+where p.id_personagem = 3 and rdm.status = 'completa'
+union 
+SELECT s.id_sala 
+FROM sala s
+WHERE s.id_pre_req_missao ISNULL;
+
+-- Buscando o log de uma determinada sala
+SELECT izg.*, zdg.descricao
+FROM zona_de_guerra zdg
+join instancia_zona_guerra izg
+on izg.id_zona_guerra = zdg.id_sala
+where zdg.id_sala = 3;
+
+-- Buscando o log de um personagem específico
+SELECT izg.*
+FROM personagem p
+join instancia_zona_guerra izg
+on izg.id_zona_guerra = p.id_sala
+where izg.id_personagem = 1;
+
+-- Buscando detalhes da recompensa na zona de armadilha
+SELECT r.*
+FROM zona_de_armadilha zda
+join recompensa r
+on r.id_sala = zda.id_sala
+where r.id_sala = 3;
+
+-- Verificar qual sala está desbloqueada para um personagem
+SELECT s.*
+FROM sala s
+LEFT JOIN registro_da_missao rdm
+ON s.id_pre_req_missao = rdm.id_missao AND rdm.id_personagem = 2 AND rdm.status = 'completa'
+WHERE rdm.id_missao IS NOT NULL OR s.id_pre_req_missao IS NULL;
+
+
+-- ================ MONSTRO ================
+
+-- Consultar todas as instâncias de monstros em uma determinada sala
+SELECT izg.id_zona_guerra, im.id_monstro, im.nome_especie, im.saude_atual
+FROM instancia_monstro im
+JOIN instancia_zona_guerra izg
+ON im.id_monstro = izg.id_monstro
+where izg.id_zona_guerra = 3;
+
+-- Consultar dados especificos de uma espécie
+SELECT e.*, a.*, m.*
+FROM especie e
+LEFT JOIN alien a
+ON a.nome = e.nome AND e.tipo_especie = 'Alien'
+LEFT JOIN monstro m
+ON m.nome = e.nome AND e.tipo_especie = 'Monstro'
+WHERE e.nome = 'Insectóide';
+
+-- Consultar habilidades especificas de uma espécie
+SELECT e.*, h.*
+FROM especie e
+LEFT JOIN habilidade h
+ON h.nome_especie = e.nome
+WHERE e.nome = 'Insectóide';
+
+
+-- Monstro e Drop do item
+SELECT m.nome, i.*
+FROM monstro m 
+join item i
+ON m.id_recompensa = i.nome_item
+where m.nome = 'Demônio';
+
+
+-- ================ ITEM ================
+
+-- Verificando os itens do inventário do personagem
+SELECT i.nome_item 
+FROM personagem p
+join inventario i
+on i.id_personagem = p.id_personagem
+where i.id_personagem = 3;
+
+-- Verificando o valor de venda do item do personagem
+SELECT i.nome_item,  c.preco, a.preco 
+FROM personagem p
+left join inventario i
+on i.id_personagem = p.id_personagem
+left join item it
+on it.nome_item = i.nome_item
+left join consumivel c
+on c.nome_item = i.nome_item and it.tipo_item = 'Consumível'
+left join arma a
+on a.nome_item = i.nome_item and it.tipo_item = 'Arma'
+where p.id_personagem = 3;
+
+-- Consultar as recompensas de uma sala específica
+SELECT s.id_sala, r.nome_item, r.recompensa_recebida
+FROM recompensa r
+join sala s
+on s.id_sala = r.id_sala
+where s.id_sala = 3;
+
+-- Consultar qual a recompensa em forma de item
+SELECT r.*, c.*, a.*
+FROM recompensa r
+join item i on r.nome_item = i.nome_item
+LEFT JOIN CONSUMIVEL c
+ON i.nome_item = c.nome_item AND i.tipo_item = 'Consumível'
+LEFT JOIN ARMA a
+ON i.nome_item = c.nome_item AND i.tipo_item = 'Arma'
+WHERE r.nome_item = 'Kit Médico';
+
+
+-- ================ ALIEN ================
+
+-- Verificar o status de vida de um alien de um personagem
+SELECT p.id_personagem, sda.nome_alien, sda.saude
+FROM status_do_alien sda
+join personagem p
+on p.id_personagem = sda.id_personagem
+where p.id_personagem = 3 and sda.nome_alien = 'XLR8';
+
+-- Verificar os detalhes do alien dos aliens dos personagens
+SELECT a.*
+FROM status_do_alien sda
+join personagem p
+on p.id_personagem = sda.id_personagem
+left join alien a
+on a.nome = sda.nome_alien
+where p.id_personagem = 3;
+
+
+

Fonte: Eric Silveira.

+

Referência Bibliográfica

+
+

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradução: Daniel Vieira. Revisão técnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. São Paulo: Pearson Addison Wesley, 2011. Capítulo 4.3 Consultas de recuperação básicas em SQL, página 63.

+
+

Bibliografia

+
+

Queries de consulta, Entrega 02, Stardew Valley. Disponível em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/queries-de-consulta/docs/Entrega-02/DQL.sql. Acesso em 15 de agosto de 2024.

+
+

Histórico de Versão

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
VersãoDataDescriçãoAutor(es)Revisor(es)
1.015/08Inserindo a introduçãoEric SilveiraArthur Alves e João Artur
1.119/08Atualizando o documento e inserindo as consultasEric SilveiraArthur Alves e João Artur
+ + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/search/search_index.json b/search/search_index.json new file mode 100644 index 0000000..295c50b --- /dev/null +++ b/search/search_index.json @@ -0,0 +1 @@ +{"config":{"lang":["pt"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"","title":"In\u00edcio","text":"

"},{"location":"#ben-10-20241","title":"Ben 10 - 2024.1","text":"

Figura 1: Logo do Ben 10

"},{"location":"#sobre-o-projeto","title":"Sobre o Projeto","text":"

Projeto criado para a disciplina de Sistema de Banco de Dados 1. Neste projeto, ser\u00e1 desenvolvido um MUD onde os conceitos de bancos de dados ser\u00e3o aplicados. Ser\u00e3o solicitadas 3 entregas, cada uma com suas pr\u00f3prias avalia\u00e7\u00f5es. Ao fim do projeto, ser\u00e1 entregue um jogo funcional inspirado no famoso desenho Ben 10, criada pelo Man of Action.

"},{"location":"#entregas","title":"Entregas","text":"
  • M\u00f3dulo 1

    • Modelo Entidade Relacionamento
    • Diagrama Entidade Relacionamento
    • Modelo Relacional
    • Dicion\u00e1rio de Dados
  • M\u00f3dulo 2

    • DDL
    • DML
    • DQL
    • \u00c1lgebra Relacional
"},{"location":"#apresentacoes","title":"Apresenta\u00e7\u00f5es","text":"
  • M\u00f3dulo 1
  • M\u00f3dulo 2
"},{"location":"#como-jogar","title":"Como jogar","text":""},{"location":"#ferramentas-necessarias","title":"Ferramentas Necess\u00e1rias","text":"

Antes de come\u00e7ar, voc\u00ea precisar\u00e1 das seguintes ferramentas instaladas no seu sistema:

  • Git: Para clonar o reposit\u00f3rio.
  • Docker: Para criar e executar cont\u00eaineres.
  • Docker Compose: Para orquestrar m\u00faltiplos cont\u00eaineres e simplificar a execu\u00e7\u00e3o do projeto.
"},{"location":"#configuracao-e-execucao","title":"Configura\u00e7\u00e3o e Execu\u00e7\u00e3o","text":"

Siga os passos abaixo para configurar e executar o projeto:

"},{"location":"#1-clone-o-repositorio","title":"1. Clone o Reposit\u00f3rio","text":"

Clone o reposit\u00f3rio usando o comando abaixo:

git clone https://github.com/SBD1/2024.1-Ben10.git\n
"},{"location":"#2-navegue-para-o-diretorio-docker","title":"2. Navegue para o Diret\u00f3rio Docker","text":"

Entre no diret\u00f3rio onde o Docker Compose est\u00e1 configurado:

cd ./2024.1-Ben10/docker\n
"},{"location":"#3-derrube-conteineres-existentes","title":"3. Derrube Cont\u00eaineres Existentes","text":"

Se voc\u00ea j\u00e1 tem cont\u00eaineres rodando de uma sess\u00e3o anterior, derrube-os e remova seus volumes com o comando:

docker compose down -v\n
"},{"location":"#4-construa-e-inicie-os-conteineres","title":"4. Construa e Inicie os Cont\u00eaineres","text":"

Construa as imagens Docker e inicie os cont\u00eaineres em segundo plano com:

docker compose up --build -d\n
"},{"location":"#5-acesse-o-conteiner-e-execute-o-jogo","title":"5. Acesse o Cont\u00eainer e Execute o Jogo","text":"

Depois que os cont\u00eaineres estiverem em execu\u00e7\u00e3o, voc\u00ea pode acessar o cont\u00eainer principal e iniciar o jogo com o seguinte comando:

clear\ndocker exec -it game /bin/bash -c \"python3 -u app.py\"\n
"},{"location":"#equipe","title":"Equipe","text":"

Arthur Melo Eric Silveira Jo\u00e3o Artur Leles Rodolfo Cabral Neves

"},{"location":"apresentacao/apresentacao1/","title":"Apresenta\u00e7\u00e3o do M\u00f3dulo 1","text":""},{"location":"apresentacao/apresentacao1/#introducao","title":"Introdu\u00e7\u00e3o","text":"

O prop\u00f3sito desta p\u00e1gina \u00e9 hospedar o v\u00eddeo da apresenta\u00e7\u00e3o da Entrega do M\u00f3dulo 1. Caso n\u00e3o seja vi\u00e1vel assistir ao v\u00eddeo diretamente nesta p\u00e1gina, por favor, clique no link fornecido para acess\u00e1-lo.

"},{"location":"apresentacao/apresentacao1/#video-da-apresentacao","title":"V\u00eddeo da apresenta\u00e7\u00e3o","text":""},{"location":"apresentacao/apresentacao2/","title":"Apresenta\u00e7\u00e3o do M\u00f3dulo 2","text":""},{"location":"apresentacao/apresentacao2/#introducao","title":"Introdu\u00e7\u00e3o","text":"

O prop\u00f3sito desta p\u00e1gina \u00e9 hospedar o v\u00eddeo da apresenta\u00e7\u00e3o da Entrega do M\u00f3dulo 2. Caso n\u00e3o seja vi\u00e1vel assistir ao v\u00eddeo diretamente nesta p\u00e1gina, por favor, clique no link fornecido para acess\u00e1-lo.

"},{"location":"apresentacao/apresentacao2/#video-da-apresentacao","title":"V\u00eddeo da apresenta\u00e7\u00e3o","text":""},{"location":"modulo1/DD/","title":"Dicion\u00e1rio de Dados","text":""},{"location":"modulo1/DD/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Segundo Elmasri e Navathe1, a modelagem conceitual \u00e9 uma etapa essencial no desenvolvimento de uma aplica\u00e7\u00e3o de banco de dados bem-sucedida. Essa fase abrange o design de estruturas e restri\u00e7\u00f5es do banco de dados, al\u00e9m da cria\u00e7\u00e3o de programas que realizam consultas e atualiza\u00e7\u00f5es. A modelagem conceitual n\u00e3o apenas facilita a compreens\u00e3o e o planejamento do banco de dados, mas tamb\u00e9m garante que as opera\u00e7\u00f5es sejam eficientes e seguras.

"},{"location":"modulo1/DD/#objetivo","title":"Objetivo","text":"

Este documento tem como objetivo detalhar as tabelas, colunas e relacionamentos do banco de dados no contexto do modelo de dados f\u00edsico. Ele descreve cada entidade do sistema, suas restri\u00e7\u00f5es e as rela\u00e7\u00f5es entre elas, conforme definido no processo de modelagem conceitual. A representa\u00e7\u00e3o gr\u00e1fica deste modelo pode ser visualizada no artefato de Diagrama Entidade-Relacionamento (DER), que serve como base para a implementa\u00e7\u00e3o deste dicion\u00e1rio de dados.

"},{"location":"modulo1/DD/#dicionario-de-dados_1","title":"Dicion\u00e1rio de Dados","text":"

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

Fonte: Eric Silveira.

"},{"location":"modulo1/DD/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 7. Modelagem de dados usando o modelo Entidade-Relacionamento (ER), p\u00e1gina 146 e 147.

"},{"location":"modulo1/DD/#bibliografia","title":"Bibliografia","text":"

Dicion\u00e1rio de Dados, Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-01/MREL_StardewValley_v1.0.md. Acesso em 19 de agosto de 2024.

Dicion\u00e1rio de Dados, Bruvic. Dispon\u00edvel em: https://link.springer.com/referenceworkentry/10.1007/978-1-4614-8265-9_903. Acesso em 19 de agosto de 2024.

"},{"location":"modulo1/DD/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 18/08 Inserindo o Dicion\u00e1rio de Dados Arthur Alves e Eric Silveira Jo\u00e3o Artur 1.1 28/08 Corrigindo Refer\u00eancias Bibliogr\u00e1ficas Jo\u00e3o Artur Arthur Alves"},{"location":"modulo1/DER/","title":"Diagrama Entidade Relacionamento","text":""},{"location":"modulo1/DER/#introducao","title":"Introdu\u00e7\u00e3o","text":"

De acordo com Elmasri e Navathe1, a modelagem conceitual \u00e9 uma etapa fundamental no desenvolvimento de uma aplica\u00e7\u00e3o de banco de dados bem-sucedida. Esta fase envolve o design das estruturas e restri\u00e7\u00f5es do banco de dados, bem como a elabora\u00e7\u00e3o de programas para realizar consultas e atualiza\u00e7\u00f5es. A modelagem conceitual n\u00e3o apenas facilita a compreens\u00e3o e o planejamento do banco de dados, mas tamb\u00e9m assegura a efici\u00eancia e a seguran\u00e7a das opera\u00e7\u00f5es.

O Diagrama Entidade Relacionamento (DER) \u00e9 uma representa\u00e7\u00e3o gr\u00e1fica do Modelo Entidade Relacionamento (MER). Ele \u00e9 composto por entidades, relacionamentos e atributos. As entidades s\u00e3o representadas por ret\u00e2ngulos, os atributos s\u00e3o representados por elipses e os relacionamentos s\u00e3o representados por losangos.1

"},{"location":"modulo1/DER/#objetivo","title":"Objetivo","text":"

O Diagrama Entidade-Relacionamento (DER) deve fornecer uma representa\u00e7\u00e3o visual clara e estruturada do Modelo Entidade Relacionamento, facilitando a compreens\u00e3o das entidades, relacionamentos e atributos dentro de um banco de dados. Ele serve para ilustrar como diferentes entidades se conectam e interagem entre si, al\u00e9m de definir os atributos espec\u00edficos de cada entidade e as associa\u00e7\u00f5es entre elas.

"},{"location":"modulo1/DER/#diagrama-entidade-relacionamento_1","title":"Diagrama Entidade Relacionamento","text":"Primeira Vers\u00e3o do Diagrama Entidade Relacionamento

A figura 1 a seguir mostra a primeira vers\u00e3o do Diagrama Entidade Relacionamento desenvolvido pelo grupo:

Figura 1 - Primeira Vers\u00e3o do Diagrama Entidade Relacionamento.

Fonte: Arthur Alves, Eric Silveira, Jo\u00e3o Artur e Rodolfo Cabral.

Segunda Vers\u00e3o do Diagrama Entidade Relacionamento

A figura 2 a seguir mostra a segunda vers\u00e3o do Diagrama Entidade Relacionamento desenvolvido pelo grupo:

Figura 2 - Segunda Vers\u00e3o do Diagrama Entidade Relacionamento.

Fonte: Arthur Alves, Eric Silveira, Jo\u00e3o Artur e Rodolfo Cabral.

Terceira Vers\u00e3o do Diagrama Entidade Relacionamento

A figura 3 a seguir mostra a terceira vers\u00e3o do Diagrama Entidade Relacionamento desenvolvido pelo grupo:

Figura 3 - Terceira Vers\u00e3o do Diagrama Entidade Relacionamento.

Fonte: Arthur Alves, Eric Silveira, Jo\u00e3o Artur e Rodolfo Cabral.

"},{"location":"modulo1/DER/#versao-atual","title":"Vers\u00e3o atual","text":"

A figura 4 a seguir mostra a quarta e atual vers\u00e3o do Diagrama Entidade Relacionamento desenvolvido pelo grupo:

Figura 4 - Quarta e atual vers\u00e3o do Diagrama Entidade Relacionamento.

Fonte: Arthur Alves, Eric Silveira, Jo\u00e3o Artur e Rodolfo Cabral.

A figura 5 exibe o Diagrama Entidade relacionamento desenvolvido pelo grupo na plataforma Miro, para uma melhor visualiza\u00e7\u00e3o e navega\u00e7\u00e3o pelo diagrama desenvolvido:

Figura 5 - Diagrama Entidade Relacionamento para navega\u00e7\u00e3o.

Fonte: Arthur Alves, Eric Silveira, Jo\u00e3o Artur e Rodolfo Cabral.

"},{"location":"modulo1/DER/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 7. Modelagem de dados usando o modelo Entidade-Relacionamento (ER), p\u00e1gina 146 e 147.

"},{"location":"modulo1/DER/#bibliografia","title":"Bibliografia","text":"

Diagrama Entidade Relacionamento Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-01/DER_StardewValley_v1.0.md. Acesso em 20 de julho de 2024.

Diagrama Entidade Relacionamento Bruvic. Dispon\u00edvel em: https://github.com/SBD1/Grupo12_Bruvic/blob/main/Modulo%201%20-%20DER/der_bruvic_v1.png. Acesso em 20 de julho de 2024.

"},{"location":"modulo1/DER/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 20/07 Criando DER Arthur Alves, Eric Silveira, Jo\u00e3o Artur e Rodolfo Cabral Jo\u00e3o Artur 1.1 22/07 Inserindo vers\u00e3o 2 do DER e ajustando documento. Eric Silveira Jo\u00e3o Artur 1.2 19/08 Inserindo vers\u00e3o 3 do DER e ajustando documento. Jo\u00e3o Artur Eric Silveira 1.3 04/09 Inserindo vers\u00e3o 4 do DER e ajustando documento. Jo\u00e3o Artur Eric Silveira"},{"location":"modulo1/MER/","title":"Modelo Entidade Relacionamento","text":""},{"location":"modulo1/MER/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Segundo Elmasri e Navathe1, a modelagem conceitual \u00e9 uma etapa essencial no desenvolvimento de uma aplica\u00e7\u00e3o de banco de dados bem-sucedida. Essa fase abrange o design de estruturas e restri\u00e7\u00f5es do banco de dados, al\u00e9m da cria\u00e7\u00e3o de programas que realizam consultas e atualiza\u00e7\u00f5es. A modelagem conceitual n\u00e3o apenas facilita a compreens\u00e3o e o planejamento do banco de dados, mas tamb\u00e9m garante que as opera\u00e7\u00f5es sejam eficientes e seguras.

O Modelo Entidade-Relacionamento (MER) \u00e9 uma ferramenta popular de alto n\u00edvel utilizada no design conceitual de bancos de dados. O MER foca na identifica\u00e7\u00e3o de entidades, relacionamentos e atributos, ajudando a criar um esquema claro e estruturado do banco de dados. Essa metodologia permite a visualiza\u00e7\u00e3o das intera\u00e7\u00f5es entre diferentes elementos do sistema, promovendo um entendimento detalhado das necessidades do banco de dados antes da implementa\u00e7\u00e3o f\u00edsica.2

"},{"location":"modulo1/MER/#objetivo","title":"Objetivo","text":"

Este documento tem como objetivo detalhar as entidades, atributos e relacionamentos no contexto do Modelo Entidade-Relacionamento (MER). A representa\u00e7\u00e3o gr\u00e1fica deste modelo pode ser vista no artefato DER.

"},{"location":"modulo1/MER/#modelo-entidade-relacionamento_1","title":"Modelo Entidade Relacionamento","text":""},{"location":"modulo1/MER/#entidades","title":"Entidades","text":"
  • PERSONAGEM
  • STATUS_DO_ALIEN
  • ESPECIE
  • ALIEN
  • MONSTRO
  • INSTANCIA_MONSTRO
  • INSTANCIA_ZONA_GUERRA
  • ZONA_DE_GUERRA
  • SALA
  • ZONA_DE_ARMADILHA
  • INSTANCIA_NPC_NA_SALA
  • NPC
  • VENDEDOR
  • GUIA_DE_MISSOES
  • MISSAO
  • REGISTRO_DA_MISSAO
  • INVENTARIO
  • ESTOQUE_DO_ITEM
  • ITEM
  • ARMA
  • CONSUMIVEL
  • HABILIDADE
"},{"location":"modulo1/MER/#atributos","title":"Atributos","text":"
  • PERSONAGEM: id_personagem, nome, nivel, saude, id_sala, nome_alien, quantidade_moedas;
  • STATUS_DO_ALIEN: nome_alien, saude;
  • ESPECIE: nome, status_base, saude, defesa;
  • ALIEN: descri\u00e7\u00e3o;
  • MONSTRO: id_recompensa, dificuldade, recompensa_em_moedas;
  • INSTANCIA_MONSTRO: id_monstro, saude_atual, nome_especie;
  • INSTANCIA_ZONA_GUERRA: id_monstro, id_zona_guerra, id_personagem;
  • ZONA_DE_GUERRA: dificuldade, descri\u00e7\u00e3o;
  • SALA: id_sala, nome_regiao, id_pre_req_missao
  • ZONA_DE_ARMADILHA: fator, tipo;
  • INSTANCIA_NPC_NA_SALA: id_sala, id_npc;
  • NPC: id_npc,nome_npc;
  • VENDEDOR: dialogo_associado_venda
  • GUIA_DE_MISSOES: id_missao_associada;
  • MISSAO: id_missao, nome_missao, descricao, experiencia, recompensa_em_moedas
  • REGISTRO_DA_MISSAO: id_missao, status;
  • INVENTARIO: id_item, nome_item;
  • ESTOQUE_DO_ITEM: nome_item, preco;
  • ITEM: nome, preco;
  • ARMA: dano;
  • CONSUMIVEL: status, valor_consumivel;
  • HABILIDADE: nome_habilidade, nome_especie, efeito, quantidade;
"},{"location":"modulo1/MER/#relacionamentos","title":"Relacionamentos","text":"

PERSONAGEM \u00e9 contido em INSTACIA_ZONA_DE_GUERRA

  • O PERSONAGEM pode ser contido em nenhuma ou varias INSTACIA_ZONA_DE_GUERRA (O,N)
  • A INSTACIA_ZONA_DE_GUERRA cont\u00e9m apenas um personagem (1,1)

PERSONAGEM possui STATUS_DO_ALIEN

  • O PERSONAGEM possui um ou varios STATUS_DO_ALIEN (1,N)
  • O STATUS_DO_ALIEN \u00e9 possuido por apenas um PERSONAGEM (1,1)

PERSONAGEM cont\u00e9m INVENTARIO

  • O PERSONAGEM contem apenas um INVENTARIO (1,1)
  • O INVENTARIO \u00e9 contido por apenas um PERSONAGEM(1,1)

PERSONAGEM possui REGISTRO_DA_MISSAO

  • O PERSONAGEM possui nenhum ou um REGISTRO_DA_MISSAO (0,1)
  • O REGISTRO_DA_MISSAO \u00e9 possuido por apenas um PERSONAGEM (1,1)

REGISTRO_DA_MISSAO contem MISSAO

  • O REGISTRO_DA_MISSAO pode conter apenas uma miss\u00e3o (1,1)
  • A MISSAO pode ser contida em nenhum ou varios REGISTRO_DA_MISSAO (0,N)

MISSAO tem como pre-requisito MISSAO

  • A MISSAO pode ter como pre-requisito nenhuma ou v\u00e1rias MISSAO (0,N)
  • A MISSAO pode ser pre-requisito de nenhuma ou v\u00e1rias MISSAO (0,N)

MISSAO \u00e9 demandada por GUIA_DE_MISSOES

  • A MISSAO pode ser demandada por apenas um GUIA_DE_MISSOES (1,1)
  • O GUIA_DE_MISSOES pode demandar apenas uma MISSAO (1,1)

INVENTARIO inclui ITEM

  • O INVENTARIO pode incluir nenhum ou varios ITEM (0,N)
  • O ITEM \u00e9 incluso em nenhum ou varios INVENTARIO (0,N)

ITEM \"dropa\" MONSTRO

  • O ITEM pode ser dropado por um ou v\u00e1rios MONSTRO (0,N)
  • O INVENTARIO pode ou n\u00e3o ser dropado por um MONSTRO (0,1)

ITEM \u00e9 armazenado em ESTOQUE_DO_ITEM

  • O ITEM pode ser armazenado em um ESTOQUE_DO_ITEM (1,1)
  • O ESTOQUE_DO_ITEM pode armezanar nenhum ou varios ITEM (0,N)

ESTOQUE_DO_ITEM \u00e9 gerenciado por VENDEDOR

  • O ESTOQUE_DO_ITEM pode ser gerenciado por apenas um VENDEDOR (1,1)
  • O VENDEDOR pode gerenciar um ou v\u00e1rios ESTOQUE_DO_ITEM (1,N)

ITEM \u00e9 recompensa de ZONA_ARMADILHA

  • O ITEM pode ser recompensa de nenhuma ou v\u00e1rias ZONA_ARMADILHA (0,N)
  • ZONA_ARMADILHA pode ter como recompensa nenhum ou um ITEM (0,1)

STATUS_DO_ALIEN armazena ALIEN

  • O STATUS_DO_ALIEN armazena apenas um ALIEN (1,1)
  • O ALIEN pode ser armazenado em um ou v\u00e1rios STATUS_DO_ALIEN (1,N)

MONSTRO possui INSTACIA_MONSTRO

  • O MONSTRO possui uma ou v\u00e1rias INSTACIA_MONSTRO (1,N)
  • A INSTACIA_MONSTRO pode possuir apenas um MONSTRO (1,1)

INSTANCIA_MONSTRO est\u00e1 em INSTANCIA_ZONA_DE_GUERRA

  • A INSTACIA_MONSTRO pode estar em apenas uma INSTANCIA_ZONA_DE_GUERRA (1,1)
  • A INSTANCIA_ZONA_DE_GUERRA tem um ou v\u00e1rias INSTACIA_MONSTRO (1,N)

INSTANCIA_ZONA_DE_GUERRA \u00e9 atrelada a ZONA_DE_GUERRA

  • A INSTANCIA_ZONA_DE_GUERRA pode estar atrelada a apenas uma ZONA_DE_GUERRA (1,1)
  • A ZONA_DE_GUERRA pode atrelar nehuma ou v\u00e1rias INSTANCIA_ZONA_DE_GUERRA (1,N)

SALA \u00e9 contida em REGIAO

  • A SALA pode estar contida em apenas uma REGIAO (1,1)
  • A REGIAO pode conter uma ou v\u00e1rias SALA (1,N)

NPC contem INSTANCIA_NPC_NA_SALA

  • O NPC pode conter uma ou v\u00e1rias INSTANCIA_NPC_NA_SALA (1,N)
  • A INSTANCIA_NPC_NA_SALA pode conter apenas um NPC (1,1)

INSTANCIA_NPC_NA_SALA est\u00e1 em SALA

  • A INSTANCIA_NPC_NA_SALA pode estar em apenas uma SALA (1,1)
  • A SALA pode ter nenhuma ou v\u00e1rias INSTANCIA_NPC_NA_SALA (0,N)

ESPECIE possui HABILIDADE

  • A ESPECIE pode possuir apenas uma HABILIDADE (1,1)
  • A HABILIDADE pode ser possu\u00edda por nenhuma ou v\u00e1rias ESPECIE (0,N)
"},{"location":"modulo1/MER/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 7. Modelagem de dados usando o modelo Entidade-Relacionamento (ER), p\u00e1gina 131 e 132.

2. SILBERSCHATZ, Abraham; KORTH, Henry F.; SUDARSHAN, S. Database system concepts. 6. ed. New York: McGraw-Hill, 2011. Cap\u00edtulo 7. Database Design and the E-R Model, t\u00f3pico 7.1 Overview of the Design Process, p\u00e1gina 259 e 260.

"},{"location":"modulo1/MER/#bibliografia","title":"Bibliografia","text":"

Modelo Entidade Relacionamento Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-01/MER_StardewValley_v1.0.md. Acesso em 20 de julho de 2024.

Modelo Entidade Relacionamento One Shot. Dispon\u00edvel em: https://sbd1.github.io/2023.2-OneShot/documentos/modelagem/modelo-conceitual/. Acesso em 20 de julho de 2024.

"},{"location":"modulo1/MER/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 20/07 Criando documento e adicionando entidades, relacionamentos e atributos Jo\u00e3o Artur Eric Silveira 1.1 19/08 Atualizando MER Jo\u00e3o Artur Eric Silveira 1.2 04/09 Adicionando npc_nome ao mer Jo\u00e3o Artur Eric Silveira"},{"location":"modulo1/MR/","title":"Modelo Relacional","text":""},{"location":"modulo1/MR/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Segundo Elmasri e Navathe1, a modelagem conceitual \u00e9 uma etapa essencial no desenvolvimento de uma aplica\u00e7\u00e3o de banco de dados bem-sucedida. Essa fase abrange o design de estruturas e restri\u00e7\u00f5es do banco de dados, al\u00e9m da cria\u00e7\u00e3o de programas que realizam consultas e atualiza\u00e7\u00f5es. A modelagem conceitual n\u00e3o apenas facilita a compreens\u00e3o e o planejamento do banco de dados, mas tamb\u00e9m garante que as opera\u00e7\u00f5es sejam eficientes e seguras.

O modelo relacional \u00e9 um modelo de dados estruturado para servir como a base de um Sistema Gerenciador de Banco de Dados (SGBD). Ele se fundamenta na ideia de que todos os dados s\u00e3o armazenados em tabelas, conhecidas formalmente como rela\u00e7\u00f5es. Este modelo \u00e9 essencialmente te\u00f3rico, derivando seus princ\u00edpios da l\u00f3gica de predicados e da teoria dos conjuntos1.

"},{"location":"modulo1/MR/#objetivo","title":"Objetivo","text":"

O objetivo deste documento \u00e9 apresentar um modelo relacional (MREL) detalhado para um banco de dados, focando na representa\u00e7\u00e3o l\u00f3gica dos dados atrav\u00e9s de tabelas inter-relacionadas. Ao estabelecer um MREL, buscamos garantir a integridade, consist\u00eancia e efici\u00eancia do banco de dados, facilitando opera\u00e7\u00f5es como inser\u00e7\u00e3o, atualiza\u00e7\u00e3o e consulta de dados.

"},{"location":"modulo1/MR/#modelo-relacional","title":"Modelo Relacional","text":"Primeira Vers\u00e3o do Diagrama Entidade Relacionamento

A figura 1 a seguir exibe o Modelo Relacional desenvolvido pelo grupo na sua primeira vers\u00e3o:

Figura 1 - Modelo Relacional primeira vers\u00e3o.

Fonte: Arthur Alves e Eric Silveira.

A figura 2 a seguir exibe o Modelo Relacional desenvolvido pelo grupo na sua vers\u00e3o atual:

Figura 2 - Modelo Relacional.

Fonte: Arthur Alves e Eric Silveira.

A figura 3 exibe o Modelo Relacional desenvolvido pelo grupo na plataforma Miro, para uma melhor visualiza\u00e7\u00e3o e navega\u00e7\u00e3o pelo diagrama desenvolvido:

Figura 3 - Modelo Relacional para navega\u00e7\u00e3o.

Fonte: Arthur Alves e Eric Silveira.

"},{"location":"modulo1/MR/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 7. Modelagem de dados usando o modelo Entidade-Relacionamento (ER), p\u00e1gina 146 e 147.

"},{"location":"modulo1/MR/#bibliografia","title":"Bibliografia","text":"

Modelo Relacional, Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-01/MREL_StardewValley_v1.0.md. Acesso em 21 de julho de 2024.

Modelo Relacional, Bruvic. Dispon\u00edvel em: https://github.com/SBD1/Grupo12_Bruvic/tree/main/Modulo%202%20-%20Modelo%20Relacional. Acesso em 21 de julho de 2024.

"},{"location":"modulo1/MR/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 21/07 Criando o Modelo Relacional Arthur Alves e Eric Silveira Jo\u00e3o Artur 1.1 19/08 Atualizando o Modelo Relacional com a vers\u00e3o 2.0 Arthur Alves e Eric Silveira Jo\u00e3o Artur"},{"location":"modulo2/algebraRelacional/","title":"\u00c1lgebra Relacional","text":""},{"location":"modulo2/algebraRelacional/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Segundo Elmasri e Navathe1, a \u00e1lgebra relacional \u00e9 fundamental no desenvolvimento de uma aplica\u00e7\u00e3o de banco de dados bem-sucedida. Ela fornece uma base formal para a defini\u00e7\u00e3o e manipula\u00e7\u00e3o de dados em bancos de dados relacionais, permitindo a descri\u00e7\u00e3o das opera\u00e7\u00f5es que podem ser realizadas nas tabelas do banco. A \u00e1lgebra relacional n\u00e3o apenas facilita a compreens\u00e3o e o planejamento das consultas e atualiza\u00e7\u00f5es no banco de dados, mas tamb\u00e9m assegura que as opera\u00e7\u00f5es sejam executadas de maneira eficiente e consistente.

"},{"location":"modulo2/algebraRelacional/#objetivo","title":"Objetivo","text":"

Este documento tem como objetivo detalhar a \u00c1lgebra Relacional utilizada nas principais consultas realizadas no projeto. Atrav\u00e9s deste documento, ser\u00e1 poss\u00edvel entender a estrutura e a l\u00f3gica das opera\u00e7\u00f5es realizadas.

"},{"location":"modulo2/algebraRelacional/#consultas","title":"Consultas","text":"

Abaixo est\u00e1 a \u00e1lgebra relacional de 14 consultas:

"},{"location":"modulo2/algebraRelacional/#1-consultar-os-detalhes-de-todas-as-missoes-associadas-a-um-determinado-npc","title":"1. Consultar os detalhes de todas as miss\u00f5es associadas a um determinado NPC","text":"

\u03c0 n.id_npc, m.* (\u03c3 inns.id_sala = 2 (instancia_npc_na_sala \u2a1d npc (instancia_npc_na_sala.id_npc = npc.id_npc) \u2a1d missao (npc.id_missao_associada = missao.id_missao)))

"},{"location":"modulo2/algebraRelacional/#2-selecionar-missoes-concluidas-pelo-personagem","title":"2. Selecionar miss\u00f5es conclu\u00eddas pelo personagem","text":"

\u03c0 p.id_personagem, rdm.id_missao, rdm.status (\u03c3 rdm.status = 'completa' \u2227 rdm.id_personagem = 2 (personagem \u2a1d registro_da_missao (personagem.id_personagem = registro_da_missao.id_personagem)))

"},{"location":"modulo2/algebraRelacional/#3-verificar-os-pre-requisitos-para-uma-missao-especifica","title":"3. Verificar os pr\u00e9-requisitos para uma miss\u00e3o espec\u00edfica","text":"

\u03c0 m.id_missao, m.nome_missao, pr.id_pre_requisito (\u03c3 m.id_missao = 5 (missao \u2a1d pre_requisito (missao.id_missao = pre_requisito.id_missao)))

"},{"location":"modulo2/algebraRelacional/#4-verificar-a-capacidade-do-inventario","title":"4. Verificar a capacidade do invent\u00e1rio","text":"

\u03b3 COUNT(i.id_personagem) (\u03c3 i.id_personagem = 3 (personagem \u2a1d inventario (personagem.id_personagem = inventario.id_personagem)))

"},{"location":"modulo2/algebraRelacional/#5-verificar-todos-os-itens-do-inventario","title":"5. Verificar todos os itens do invent\u00e1rio","text":"

\u03c0 i.nome_item (\u03c3 i.id_personagem = 3 (personagem \u2a1d inventario (personagem.id_personagem = inventario.id_personagem)))

"},{"location":"modulo2/algebraRelacional/#6-verificar-todos-os-aliens-de-um-personagem","title":"6. Verificar todos os aliens de um personagem","text":"

\u03c0 sda.nome_alien (\u03c3 sda.id_personagem = 3 (personagem \u2a1d status_do_alien (personagem.id_personagem = status_do_alien.id_personagem)))

"},{"location":"modulo2/algebraRelacional/#7-quantidade-de-moedas-do-personagem","title":"7. Quantidade de moedas do personagem","text":"

\u03c0 quantidade_moedas (\u03c3 p.id_personagem = 3 (personagem))

"},{"location":"modulo2/algebraRelacional/#8-verificar-recompensa-relacionada-a-um-personagem-especifico","title":"8. Verificar recompensa relacionada a um personagem espec\u00edfico","text":"

\u03c0 r.* (\u03c3 p.id_personagem = 3 (personagem \u2a1d recompensa (personagem.id_personagem = recompensa.id_personagem)))

"},{"location":"modulo2/algebraRelacional/#9-listar-um-npc-em-uma-sala","title":"9. Listar um NPC em uma sala","text":"

\u03c0 inns.id_npc, inns.id_sala (\u03c3 s.id_sala = 3 (instancia_npc_na_sala \u2a1d sala (instancia_npc_na_sala.id_sala = sala.id_sala)))

"},{"location":"modulo2/algebraRelacional/#10-listar-todas-as-salas-de-uma-determinada-regiao-com-seus-pre-requisitos","title":"10. Listar todas as salas de uma determinada regi\u00e3o, com seus pr\u00e9-requisitos","text":"

\u03c0 r.nome_regiao, s.id_sala, s.id_pre_req_missao (\u03c3 r.nome_regiao = 'Nave do Vilgax' (sala \u2a1d regiao (sala.nome_regiao = regiao.nome_regiao)))

"},{"location":"modulo2/algebraRelacional/#11-buscar-detalhes-da-recompensa-na-zona-de-armadilha","title":"11. Buscar detalhes da recompensa na zona de armadilha","text":"

\u03c0 r.* (\u03c3 r.id_sala = 3 (zona_de_armadilha \u2a1d recompensa (zona_de_armadilha.id_sala = recompensa.id_sala)))

"},{"location":"modulo2/algebraRelacional/#12-buscar-informacoes-sobre-os-itens-que-dropam-de-um-monstro-especifico","title":"12. Buscar informa\u00e7\u00f5es sobre os itens que dropam de um monstro espec\u00edfico","text":"

\u03c0 m.nome, i.* (\u03c3 m.nome = 'Dem\u00f4nio' (monstro \u2a1d item (monstro.id_recompensa = item.nome_item)))

"},{"location":"modulo2/algebraRelacional/#13-verificar-o-status-de-vida-de-um-alien-de-um-personagem-especifico","title":"13. Verificar o status de vida de um alien de um personagem espec\u00edfico","text":"

\u03c0 p.id_personagem, sda.nome_alien, sda.saude (\u03c3 p.id_personagem = 3 \u2227 sda.nome_alien = 'XLR8' (status_do_alien \u2a1d personagem (status_do_alien.id_personagem = personagem.id_personagem)))

"},{"location":"modulo2/algebraRelacional/#14-consultar-as-recompensas-de-uma-sala-especifica","title":"14. Consultar as recompensas de uma sala espec\u00edfica","text":"

\u03c0 s.id_sala, r.nome_item, r.recompensa_recebida (\u03c3 s.id_sala = 3 (recompensa \u2a1d sala (recompensa.id_sala = sala.id_sala)))

"},{"location":"modulo2/algebraRelacional/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 6 \u00c1lgebra e C\u00e1lculo Relacional p\u00e1ginas 96 a 98.

"},{"location":"modulo2/algebraRelacional/#bibliografia","title":"Bibliografia","text":"

\u00c1lgebra Relacional Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-02/algebra_relacional.md. Acesso em 28 de agosto de 2024.

\u00c1lgebra Relacional One Shot. Dispon\u00edvel em: https://sbd1.github.io/2023.2-OneShot/documentos/projeto-fisico/algebra/. Acesso em 28 de agosto de 2024.

"},{"location":"modulo2/algebraRelacional/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 28/08 Criando documento e adicionando introdu\u00e7\u00e3o e referencias bibliogr\u00e1ficas Jo\u00e3o Artur Arthur Alves 1.1 28/08 Adicionando \u00c1lgebra Relacional das consultas Jo\u00e3o Artur Arthur Alves"},{"location":"modulo2/ddl/","title":"DDL Data Definition Language","text":""},{"location":"modulo2/ddl/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Segundo Elmasri e Navathe (2011), a Data Definition Language (DDL) \u00e9 um componente essencial no gerenciamento de bancos de dados, sendo respons\u00e1vel pela defini\u00e7\u00e3o e estrutura\u00e7\u00e3o do esquema de dados. A DDL permite a cria\u00e7\u00e3o, modifica\u00e7\u00e3o e remo\u00e7\u00e3o de objetos dentro de um banco de dados, como tabelas, \u00edndices, e vis\u00f5es. Al\u00e9m disso, atrav\u00e9s da DDL, \u00e9 poss\u00edvel definir restri\u00e7\u00f5es e integridade referencial, garantindo que os dados sejam armazenados de maneira consistente e organizada.

De acordo com Silberschatz, Korth e Sudarshan (2011), a DDL desempenha um papel crucial na especifica\u00e7\u00e3o do layout f\u00edsico e da organiza\u00e7\u00e3o l\u00f3gica dos dados. Comandos como CREATE, ALTER e DROP s\u00e3o usados para estabelecer a arquitetura do banco de dados, que serve como a base para as opera\u00e7\u00f5es subsequentes de manipula\u00e7\u00e3o de dados (DML). A DDL n\u00e3o apenas define a estrutura do banco de dados, mas tamb\u00e9m influencia diretamente o desempenho e a efici\u00eancia das opera\u00e7\u00f5es de consulta e manipula\u00e7\u00e3o de dados, ao permitir a otimiza\u00e7\u00e3o da organiza\u00e7\u00e3o interna dos dados.

A import\u00e2ncia da DDL reside na sua capacidade de fornecer uma base s\u00f3lida para a constru\u00e7\u00e3o e manuten\u00e7\u00e3o de um banco de dados robusto. Atrav\u00e9s de um esquema bem definido, utilizando a DDL, os administradores de banco de dados podem assegurar que a integridade e a seguran\u00e7a dos dados sejam mantidas, enquanto facilitam futuras expans\u00f5es ou modifica\u00e7\u00f5es no sistema sem comprometer a consist\u00eancia dos dados armazenados.

"},{"location":"modulo2/ddl/#objetivo","title":"Objetivo","text":"

Este documento tem como objetivo detalhar o uso da DDL (Data Definition Language) no contexto do projeto. Ser\u00e3o abordadas as principais opera\u00e7\u00f5es de cria\u00e7\u00e3o, altera\u00e7\u00e3o e exclus\u00e3o de estruturas de dados, com \u00eanfase em como essas opera\u00e7\u00f5es s\u00e3o utilizadas para definir e organizar o esquema do banco de dados. O foco ser\u00e1 em garantir que a estrutura do banco de dados seja robusta, flex\u00edvel e eficiente, proporcionando uma base s\u00f3lida para as opera\u00e7\u00f5es subsequentes de manipula\u00e7\u00e3o de dados, mantendo a integridade e a consist\u00eancia dos dados ao longo do ciclo de vida do sistema.

"},{"location":"modulo2/ddl/#tabelas","title":"Tabelas","text":"

Nesta se\u00e7\u00e3o, s\u00e3o apresentadas as diversas instru\u00e7\u00f5es DDL (Data Definition Language) utilizadas no projeto. Est\u00e3o listadas cada opera\u00e7\u00e3o de cria\u00e7\u00e3o e outros objetos do banco de dados. Este registro serve como refer\u00eancia para entender o prop\u00f3sito de cada defini\u00e7\u00e3o e a l\u00f3gica aplicada, facilitando a manuten\u00e7\u00e3o, expans\u00e3o e otimiza\u00e7\u00e3o do esquema do banco de dados ao longo do desenvolvimento futuro do projeto.

Tipos: ENUM Tabela: PERSONAGEM Tabela: ESPECIE Tabela: ITEM Tabela: REGIAO Tabela: MISSAO Tabela: NPC Tabela: HABILIDADE Tabela: ALIEN Tabela: MONSTRO Tabela: SALA Tabela: STATUS_DO_ALIEN Tabela: INSTANCIA_MONSTRO Tabela: INSTANCIA_ZONA_GUERRA Tabela: ZONA_DE_GUERRA Tabela: ZONA_DE_ARMADILHA Tabela: RECOMPENSA Tabela: INSTANCIA_NPC_NA_SALA Tabela: PRE_REQUISITO Tabela: REGISTRO_DA_MISSAO Tabela: CONSUMIVEL Tabela: ARMA Tabela: INVENTARIO Tabela: ESTOQUE_DO_ITEM

Fonte: Arthur Alves e Eric Silveira.

"},{"location":"modulo2/ddl/#tipos-enum","title":"Tipos: ENUM","text":"
CREATE TYPE tipo_reducao_acrescimo AS ENUM ('redu\u00e7\u00e3o', 'acr\u00e9scimo');\nCREATE TYPE tipo_status AS ENUM ('ativo', 'inativo');\nCREATE TYPE tipo_status_missao AS ENUM ('incompleta', 'completa', 'em progresso');\nCREATE TYPE tipo_habilidade AS ENUM ('dano', 'cura', 'paralisia', 'defesa');\n
"},{"location":"modulo2/ddl/#personagem","title":"PERSONAGEM","text":"
CREATE TABLE PERSONAGEM (\nid_personagem INT PRIMARY KEY,\nquantidade_moedas INT NOT NULL,\nnome_alien VARCHAR(30),\nnome VARCHAR(30) NOT NULL,\nid_sala INT,\nsaude INT NOT NULL,\nnivel INT NOT NULL,\nFOREIGN KEY (nome_alien) REFERENCES ALIEN(nome),\nFOREIGN KEY (id_sala) REFERENCES SALA(id_sala)\n);\n
"},{"location":"modulo2/ddl/#especie","title":"ESPECIE","text":"
CREATE TABLE ESPECIE (\nnome VARCHAR(30) PRIMARY KEY,\ntipo_especie VARCHAR(30) NOT NULL\n);\n
"},{"location":"modulo2/ddl/#item","title":"ITEM","text":"
CREATE TABLE ITEM (\nnome_item VARCHAR(30) PRIMARY KEY,\ntipo_item VARCHAR(30) NOT NULL\n);\n
"},{"location":"modulo2/ddl/#regiao","title":"REGIAO","text":"
CREATE TABLE REGIAO (\nnome_regiao VARCHAR(30) PRIMARY KEY,\ndescricao TEXT NOT NULL\n);\n
"},{"location":"modulo2/ddl/#missao","title":"MISSAO","text":"
CREATE TABLE MISSAO (\nid_missao INT PRIMARY KEY,\nnome_missao VARCHAR(30) NOT NULL,\nexperiencia INT NOT NULL,\ndescricao TEXT NOT NULL,\nrecompensa_em_moedas INT NOT NULL\n);\n
"},{"location":"modulo2/ddl/#npc","title":"NPC","text":"
CREATE TABLE NPC (\nid_npc INT PRIMARY KEY,\ndialogo_associado_venda TEXT,\nid_missao_associada INT,\nFOREIGN KEY (id_missao_associada) REFERENCES MISSAO(id_missao)\n);\n
"},{"location":"modulo2/ddl/#habilidade","title":"HABILIDADE","text":"
CREATE TABLE HABILIDADE (\nnome_especie VARCHAR(30) NOT NULL,\nnome_habilidade VARCHAR(30) NOT NULL,\nefeito tipo_habilidade NOT NULL,\nquantidade INT NOT NULL,\nPRIMARY KEY (nome_especie, nome_habilidade),\nFOREIGN KEY (nome_especie) REFERENCES ESPECIE(nome)\n);\n
"},{"location":"modulo2/ddl/#alien","title":"ALIEN","text":"
CREATE TABLE ALIEN (\nnome VARCHAR(30) PRIMARY KEY,\ndescricao TEXT NOT NULL,\nsaude INT NOT NULL,\ndefesa INT NOT NULL,\nstatus_base INT NOT NULL,\nFOREIGN KEY (nome) REFERENCES ESPECIE(nome)\n);\n
"},{"location":"modulo2/ddl/#monstro","title":"MONSTRO","text":"
CREATE TABLE MONSTRO (\nnome VARCHAR(30) PRIMARY KEY,\nid_recompensa VARCHAR(30),\ndificuldade INT NOT NULL,\nrecompensa_em_moedas INT NOT NULL,\nsaude INT NOT NULL,\ndefesa INT NOT NULL,\nstatus_base INT NOT NULL,\nFOREIGN KEY (nome) REFERENCES ESPECIE(nome),\nFOREIGN KEY (id_recompensa) REFERENCES ITEM(nome_item)\n);\n
"},{"location":"modulo2/ddl/#sala","title":"SALA","text":"
CREATE TABLE SALA (\nid_sala INT PRIMARY KEY,\nnome_regiao VARCHAR(30),\nid_pre_req_missao INT,\ntipo_sala VARCHAR(30) NOT NULL,\nFOREIGN KEY (nome_regiao) REFERENCES REGIAO(nome_regiao),\nFOREIGN KEY (id_pre_req_missao) REFERENCES MISSAO(id_missao)\n);\n
"},{"location":"modulo2/ddl/#status_do_alien","title":"STATUS_DO_ALIEN","text":"
CREATE TABLE STATUS_DO_ALIEN (\nnome_alien VARCHAR(30) NOT NULL,\nsaude INT NOT NULL,\nid_personagem INT NOT NULL,\nPRIMARY KEY (nome_alien, id_personagem),\nFOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem)\n);\n
"},{"location":"modulo2/ddl/#instancia_monstro","title":"INSTANCIA_MONSTRO","text":"
CREATE TABLE INSTANCIA_MONSTRO (\nid_monstro INT PRIMARY KEY,\nnome_especie VARCHAR(30),\nsaude_atual INT NOT NULL,\nFOREIGN KEY (nome_especie) REFERENCES ESPECIE(nome)\n);\n
"},{"location":"modulo2/ddl/#instancia_zona_guerra","title":"INSTANCIA_ZONA_GUERRA","text":"
CREATE TABLE INSTANCIA_ZONA_GUERRA (\nid_zona_guerra INT,\nid_personagem INT,\nid_monstro INT,\nPRIMARY KEY(id_zona_guerra, id_personagem, id_monstro),\nFOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem),\nFOREIGN KEY (id_monstro) REFERENCES INSTANCIA_MONSTRO(id_monstro),\nFOREIGN KEY (id_zona_guerra) REFERENCES SALA(id_sala)\n);\n
"},{"location":"modulo2/ddl/#zona_de_guerra","title":"ZONA_DE_GUERRA","text":"
CREATE TABLE ZONA_DE_GUERRA (\nid_sala INT PRIMARY KEY,\ndificuldade INT NOT NULL,\ndescricao TEXT NOT NULL,\nFOREIGN KEY (id_sala) REFERENCES SALA(id_sala)\n);\n
"},{"location":"modulo2/ddl/#zona_de_armadilha","title":"ZONA_DE_ARMADILHA","text":"
CREATE TABLE ZONA_DE_ARMADILHA (\nid_sala INT PRIMARY KEY,\nfator INT NOT NULL,\ntipo tipo_reducao_acrescimo NOT NULL,\nFOREIGN KEY (id_sala) REFERENCES SALA(id_sala)\n);\n
"},{"location":"modulo2/ddl/#recompensa","title":"RECOMPENSA","text":"
CREATE TABLE RECOMPENSA (\nid_personagem INT,\nid_sala INT,\nnome_item VARCHAR(30),\nrecompensa_recebida INT NOT NULL,\nPRIMARY KEY (id_personagem, id_sala),\nFOREIGN KEY (nome_item) REFERENCES ITEM(nome_item),\nFOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem),\nFOREIGN KEY (id_sala) REFERENCES ZONA_DE_ARMADILHA(id_sala)\n);\n
"},{"location":"modulo2/ddl/#instancia_npc_na_sala","title":"INSTANCIA_NPC_NA_SALA","text":"
CREATE TABLE INSTANCIA_NPC_NA_SALA (\nid_sala INT,\nid_npc INT,\nPRIMARY KEY (id_sala, id_npc),\nFOREIGN KEY (id_sala) REFERENCES SALA(id_sala),\nFOREIGN KEY (id_npc) REFERENCES NPC(id_npc)\n);\n
"},{"location":"modulo2/ddl/#pre_requisito","title":"PRE_REQUISITO","text":"
CREATE TABLE PRE_REQUISITO (\nid_missao INT,\nid_pre_requisito INT,\nPRIMARY KEY (id_missao, id_pre_requisito),\nFOREIGN KEY (id_pre_requisito) REFERENCES MISSAO(id_missao),  -- id_pre_requisito se refere a uma miss\u00e3o existente\nFOREIGN KEY (id_missao) REFERENCES MISSAO(id_missao)  -- id_missao se refere \u00e0 miss\u00e3o principal\n);\n
"},{"location":"modulo2/ddl/#registro_da_missao","title":"REGISTRO_DA_MISSAO","text":"
CREATE TABLE REGISTRO_DA_MISSAO (\nid_personagem INT,\nid_missao INT,\nstatus tipo_status_missao NOT NULL,\nPRIMARY KEY (id_personagem, id_missao),\nFOREIGN KEY (id_personagem) REFERENCES PERSONAGEM(id_personagem),\nFOREIGN KEY (id_missao) REFERENCES MISSAO(id_missao)\n);\n
"},{"location":"modulo2/ddl/#consumivel","title":"CONSUMIVEL","text":"
CREATE TABLE CONSUMIVEL (\nnome_item VARCHAR(30) PRIMARY KEY, \npreco INT NOT NULL,     \nstatus tipo_status NOT NULL,\nvalor_consumivel INT NOT NULL,\nFOREIGN KEY (nome_item) REFERENCES ITEM(nome_item)\n);\n
"},{"location":"modulo2/ddl/#arma","title":"ARMA","text":"
CREATE TABLE ARMA (\nnome_item VARCHAR(30) PRIMARY KEY,\npreco INT NOT NULL, \ndano INT NOT NULL,\nFOREIGN KEY (nome_item) REFERENCES ITEM(nome_item)\n);\n
"},{"location":"modulo2/ddl/#inventario","title":"INVENTARIO","text":"
CREATE TABLE INVENTARIO (\nid_personagem INT,\nid_item INT,\nnome_item VARCHAR(30),\nPRIMARY KEY (id_personagem, id_item),\nFOREIGN KEY (nome_item) REFERENCES ITEM(nome_item)\n);\n
"},{"location":"modulo2/ddl/#estoque_do_item","title":"ESTOQUE_DO_ITEM","text":"
CREATE TABLE ESTOQUE_DO_ITEM (\nnome_item VARCHAR(30),\nid_npc INT,\npreco INT NOT NULL,\nPRIMARY KEY (nome_item, id_npc),\nFOREIGN KEY (nome_item) REFERENCES ITEM(nome_item),\nFOREIGN KEY (id_npc) REFERENCES NPC(id_npc)\n);\n
"},{"location":"modulo2/ddl/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 2 Conceitos e arquitetura do sistema de banco de dados, t\u00f3pico 2.3 Linguagens e interfaces do banco de dados, p\u00e1ginas 24 e 25.

2. SILBERSCHATZ, Abraham; KORTH, Henry F.; SUDARSHAN, S. Database system concepts. 6. ed. New York: McGraw-Hill, 2011. Cap\u00edtulo 1 Introduction, t\u00f3pico 1.4.2 Data-Definition Language, p\u00e1ginas 12 a 13.

"},{"location":"modulo2/ddl/#bibliografia","title":"Bibliografia","text":"

DDL Relacionamento Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-02/DDL.sql. Acesso em 13 de agosto de 2024.

"},{"location":"modulo2/ddl/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 19/08 Criando documento e adicionando DDL Arthur Alves Eric Silveira"},{"location":"modulo2/dml/","title":"DML (Data Manipulation Language)","text":""},{"location":"modulo2/dml/#introducao","title":"Introdu\u00e7\u00e3o","text":"

Segundo Elmasri e Navathe1, o DML (Data Manipulation Language) \u00e9 um componente fundamental na opera\u00e7\u00e3o de bancos de dados, pois permite a intera\u00e7\u00e3o com os dados armazenados. Essa linguagem inclui comandos que facilitam a inser\u00e7\u00e3o, atualiza\u00e7\u00e3o, exclus\u00e3o e consulta de dados em um banco de dados, garantindo que as informa\u00e7\u00f5es sejam manipuladas de maneira eficiente e precisa. O DML \u00e9 utilizado para a execu\u00e7\u00e3o de transa\u00e7\u00f5es, onde m\u00faltiplas opera\u00e7\u00f5es de manipula\u00e7\u00e3o de dados podem ser realizadas de forma at\u00f4mica, garantindo a consist\u00eancia e integridade do banco de dados.

A import\u00e2ncia do DML est\u00e1 na sua capacidade de permitir que usu\u00e1rios e aplicativos interajam diretamente com o banco de dados. Ao utilizar comandos DML, como SELECT, INSERT, UPDATE e DELETE, \u00e9 poss\u00edvel extrair e modificar dados conforme as necessidades do sistema, mantendo a flexibilidade e dinamismo das opera\u00e7\u00f5es. Essa flexibilidade \u00e9 essencial pois possibilita a cria\u00e7\u00e3o de consultas complexas que extraem informa\u00e7\u00f5es detalhadas e relevantes para a tomada de decis\u00f5es.2

"},{"location":"modulo2/dml/#objetivo","title":"Objetivo","text":"

Este documento tem como objetivo detalhar o uso do DML (Data Manipulation Language) no contexto do projeto. Ser\u00e3o abordadas as principais opera\u00e7\u00f5es de inser\u00e7\u00e3o, atualiza\u00e7\u00e3o, exclus\u00e3o e consulta de dados, com foco em como essas opera\u00e7\u00f5es s\u00e3o realizadas dentro do projeto, visando garantir a integridade e efici\u00eancia do sistema.

"},{"location":"modulo2/dml/#dados","title":"Dados","text":"

As opera\u00e7\u00f5es foram divididas em 4 arquivos: Insert, Delete, Update, e Select. O arquivo correspondente \u00e0s consultas pode ser localizado na p\u00e1gina DQL, enquanto os demais est\u00e3o exibidos abaixo:

INSERT

Fonte: Jo\u00e3o Artur.

DELETE

Fonte: Jo\u00e3o Artur.

UPDATE

Fonte: Arthur Alves.

"},{"location":"modulo2/dml/#insert","title":"INSERT","text":"
  -- Insere itens na tabela ITEM\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Kit M\u00e9dico', 'Consum\u00edvel');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Placa de Armadura', 'Consum\u00edvel');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Jato de Fuga', 'Consum\u00edvel');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Campo de For\u00e7a Port\u00e1til', 'Consum\u00edvel');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Camuflagem Alien\u00edgena', 'Consum\u00edvel');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Proj\u00e9til Laser', 'Arma');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Arma Tennyson', 'Arma');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Espada Proto-Arma', 'Arma');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Granada Inibidora', 'Arma');\n  INSERT INTO ITEM (nome_item, tipo_item) VALUES ('Pistola dos Encanadores', 'Arma');\n\n  -- Inserir itens na tabela CONSUMIVEL\n  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) \n  VALUES ('Kit M\u00e9dico', 5000, 'ativo', 3);\n\n  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) \n  VALUES ('Placa de Armadura', 3000, 'inativo', 3);\n\n  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) \n  VALUES ('Jato de Fuga', 10000, 'inativo', 1);\n\n  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) \n  VALUES ('Campo de For\u00e7a Port\u00e1til', 4000, 'ativo', 1);\n\n  INSERT INTO CONSUMIVEL (nome_item, preco, status, valor_consumivel) \n  VALUES ('Camuflagem Alien\u00edgena', 4000, 'ativo', 2);\n\n  -- Inserir itens na tabela ARMA\n  INSERT INTO ARMA (nome_item, preco, dano) \n  VALUES ('Proj\u00e9til Laser', 2000, 40);\n\n  INSERT INTO ARMA (nome_item, preco, dano) \n  VALUES ('Arma Tennyson', 12500, 120);\n\n  INSERT INTO ARMA (nome_item, preco, dano) \n  VALUES ('Espada Proto-Arma', 4000, 60);\n\n  INSERT INTO ARMA (nome_item, preco, dano) \n  VALUES ('Granada Inibidora', 4000, 50);\n\n  INSERT INTO ARMA (nome_item, preco, dano) \n  VALUES ('Pistola dos Encanadores', 4000, 60);\n\n  -- Inserir esp\u00e9cies na tabela ESPECIE\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Quatro Bra\u00e7os', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('XLR8', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Chama', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Diamante', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Besta', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Insect\u00f3ide', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Fantasm\u00e1tico', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Ultra T', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Massa Cinzenta', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Aqu\u00e1tico', 'Alien');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Vilgax', 'Monstro');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Humano Hipnotizado', 'Monstro');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Servo', 'Monstro');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Dem\u00f4nio', 'Monstro');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Soldado de Elite', 'Monstro');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Lobo de duas-cabe\u00e7as', 'Monstro');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Cavaleiro Eterno', 'Monstro');\n  INSERT INTO ESPECIE (nome, tipo_especie) VALUES ('Encanador Traidor', 'Monstro');\n\n  -- Inserir aliens na tabela ALIEN\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Quatro Bra\u00e7os', 'Alien com quatro bra\u00e7os e grande for\u00e7a f\u00edsica.', 170, 120, 90);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('XLR8', 'Alien extremamente r\u00e1pido e \u00e1gil.', 75, 65, 85);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Chama', 'Alien que pode manipular e lan\u00e7ar fogo.', 100, 85, 90);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Diamante', 'Alien com corpo cristalino e resistente.', 160, 120, 95);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Besta', 'Alien com sentidos agu\u00e7ados e for\u00e7a animal.', 95, 80, 90);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Insect\u00f3ide', 'Alien com capacidade de voo e rajadas de ferr\u00e3o.', 85, 75, 88);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Fantasm\u00e1tico', 'Alien que pode se tornar intang\u00edvel e invis\u00edvel.', 80, 70, 85);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Ultra T', 'Alien com armadura tecnol\u00f3gica e super for\u00e7a.', 105, 110, 92);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Massa Cinzenta', 'Alien com intelecto superior e habilidades tecnol\u00f3gicas.', 40, 50, 120);\n  INSERT INTO ALIEN (nome, descricao, saude, defesa, status_base) VALUES ('Aqu\u00e1tico', 'Alien que pode respirar debaixo d\u00e1gua e manipular a \u00e1gua.', 95, 90, 87);\n\n  -- Inserir monstros na tabela MONSTRO\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Vilgax', 'Espada Proto-Arma', 10, 10000, 550, 140, 130);\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Humano Hipnotizado', 'Kit M\u00e9dico', 1, 300, 40, 50, 60);\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Servo', 'Granada Inibidora', 2, 500, 70, 80, 100);\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Dem\u00f4nio', 'Pistola dos Encanadores', 3, 800, 150, 80, 150);\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Soldado de Elite', 'Placa de Armadura', 3, 1000, 80, 30, 100);\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Lobo de duas-cabe\u00e7as', 'Camuflagem Alien\u00edgena', 4, 1500, 100, 100, 100);\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Cavaleiro Eterno', 'Arma Tennyson', 5, 4000, 300, 100, 100);\n  INSERT INTO MONSTRO (nome, id_recompensa, dificuldade, recompensa_em_moedas, saude, defesa, status_base) VALUES ('Encanador Traidor', 'Campo de For\u00e7a Port\u00e1til', 5, 3000, 200, 100, 70);\n\n  -- Inserir habilidades na tabela HABILIDADE\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Quatro Bra\u00e7os', 'For\u00e7a Bruta', 'dano', 70);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('XLR8', 'Super Velocidade', 'paralisia', 120);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Chama', 'Lan\u00e7ar Fogo', 'dano', 95);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Diamante', 'Corpo Cristalino', 'defesa', 120);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Besta', 'Sentidos Agu\u00e7ados', 'dano', 100);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Insect\u00f3ide', 'Rajada de Ferr\u00e3o', 'dano', 105);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Fantasm\u00e1tico', 'Intangibilidade', 'paralisia', 110);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Ultra T', 'Armadura Tecnol\u00f3gica', 'defesa', 110);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Massa Cinzenta', 'Intelecto Superior', 'cura', 120);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Aqu\u00e1tico', 'Hidroquinese', 'dano', 85);\n\n  INSERT INTO HABILIDADE (nome_especie, nome_habilidade, efeito, quantidade) \n  VALUES ('Vilgax', 'For\u00e7a Descomunal', 'dano', 150);\n\n  -- Inserir regi\u00f5es na tabela REGIAO \n  INSERT INTO REGIAO(nome_regiao, descricao)\n  VALUES ('Base dos Cavaleiros Eternos', 'Base central dos Cavaleiros Eternos');\n\n  INSERT INTO REGIAO(nome_regiao, descricao)\n  VALUES ('Base dos Encanadores', 'Base principal dos Encanadores, parcialmente destru\u00edda ap\u00f3s uma invas\u00e3o');\n\n  INSERT INTO REGIAO(nome_regiao, descricao)\n  VALUES ('Nave do Vilgax', 'Nave principal de Vilgax');\n\n  -- Inser\u00e7\u00e3o de miss\u00f5es na tabela MISSAO com o tipo de miss\u00e3o especificado\n  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) \n  VALUES (1, 'Investigar a Base', 200, 'Descubra o que os Cavaleiros Eternos est\u00e3o tramando na base secreta.', 500, 'CACA');\n\n  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) \n  VALUES (2, 'Derrotar Vilgax', 1000, 'Enfrente Vilgax e impe\u00e7a seus planos de domina\u00e7\u00e3o.', 10000, 'CACA');\n\n  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) \n  VALUES (3, 'Recuperar o any', 300, 'recupere any', 700, 'ENTREGA');\n\n  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) \n  VALUES (4, 'Recuperar o Omnitrix', 400, 'Recupere o Omnitrix que foi roubado por um misterioso inimigo.', 800, 'ENTREGA');\n\n  INSERT INTO MISSAO (id_missao, nome_missao, experiencia, descricao, recompensa_em_moedas, tipo_missao) \n  VALUES (5, 'Enfrente o Colecionador', 600, 'Derrote o Colecionador e suas criaturas mutantes que amea\u00e7am os encanadores.', 1200, 'CACA');\n\n  -- Inser\u00e7\u00e3o de pre-requisitos das miss\u00f5es na tabela PRE_REQUISITO\n  INSERT INTO PRE_REQUISITO (id_missao, id_pre_requisito) \n  VALUES (2, 4); -- Necess\u00e1rio completar miss\u00e3o 4 para fazer miss\u00e3o 2\n\n  -- inser\u00e7\u00e3o na tabela CACA\n  INSERT INTO CACA (id_missao, quantidade_monstros, dificuldade_monstro) \n  VALUES (1, 10, 1);\n\n  INSERT INTO CACA (id_missao, quantidade_monstros, dificuldade_monstro) \n  VALUES (2, 15, 2);\n\n  INSERT INTO CACA (id_missao, quantidade_monstros, dificuldade_monstro) \n  VALUES (5, 20, 3);\n\n  -- inser\u00e7\u00e3o na tabela ENTREGA\n  INSERT INTO ENTREGA (id_missao, nome_item) \n  VALUES (4, 'Omnitrix');\n\n  INSERT INTO ENTREGA (id_missao, nome_item) \n  VALUES (3, 'Omnitrix');\n\n  -- Inserir salas para a regi\u00e3o 'Base dos Cavaleiros Eternos'\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (1, 'Base dos Cavaleiros Eternos', 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (2, 'Base dos Cavaleiros Eternos', 'Zona de Armadilha');\n\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (3, 'Base dos Cavaleiros Eternos', 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) \n  VALUES (4, 'Base dos Cavaleiros Eternos', 1, 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) \n  VALUES (5, 'Base dos Cavaleiros Eternos', 3, 'Zona de Armadilha');\n\n  -- Inserir salas para a regi\u00e3o 'Base dos Encanadores'\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (6, 'Base dos Encanadores', 'Zona de Armadilha');\n\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (7, 'Base dos Encanadores', 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (8, 'Base dos Encanadores', 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) \n  VALUES (9, 'Base dos Encanadores', 3, 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) \n  VALUES (10, 'Base dos Encanadores', 5, 'Zona de Armadilha');\n\n  -- Inserir salas para a regi\u00e3o 'Nave do Vilgax'\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (11, 'Nave do Vilgax', 'Zona de Armadilha');\n\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (12, 'Nave do Vilgax', 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, tipo_sala) \n  VALUES (13, 'Nave do Vilgax', 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala)  \n  VALUES (14, 'Nave do Vilgax', 4, 'Zona de Guerra');\n\n  INSERT INTO SALA (id_sala, nome_regiao, id_pre_req_missao, tipo_sala) \n  VALUES (15, 'Nave do Vilgax', 2, 'Zona de Guerra');\n\n  -- Inserir zonas de guerra na tabela ZONA_DE_GUERRA\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (1, 1, 'Zona de combate contra os Cavaleiros Eternos');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (3, 1, 'Zona de combate com armadilhas leves');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (4, 10, 'Zona de combate intensa com chefe da regi\u00e3o');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (7, 1, 'Zona de combate inicial dos Encanadores');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (8, 3, 'Zona de combate m\u00e9dio');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (9, 4, 'Zona de combate avan\u00e7ado dos Encanadores');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (12, 5, 'Zona de combate intermedi\u00e1ria da Nave do Vilgax');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (13, 4, 'Zona de combate com inimigos m\u00faltiplos');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (14, 3, 'Zona de combate estrat\u00e9gica');\n\n  INSERT INTO ZONA_DE_GUERRA (id_sala, dificuldade, descricao) \n  VALUES (15, 3, 'Zona de combate final da Nave do Vilgax');\n\n  -- Inserir zonas de armadilha na tabela ZONA_DE_ARMADILHA\n  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) \n  VALUES (2, 3, 'acr\u00e9scimo');\n\n  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) \n  VALUES (5, 2, 'redu\u00e7\u00e3o');\n\n  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) \n  VALUES (6, 4, 'acr\u00e9scimo');\n\n  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) \n  VALUES (10, 5, 'redu\u00e7\u00e3o');\n\n  INSERT INTO ZONA_DE_ARMADILHA (id_sala, fator, tipo) \n  VALUES (11, 3, 'acr\u00e9scimo');\n\n  -- Inserir NPCs na tabela NPC e associar miss\u00f5es e vendas\n  INSERT INTO NPC (id_npc, dialogo_associado_venda, id_missao_associada) \n  VALUES \n     (1, 'Pronto para come\u00e7ar a miss\u00e3o?', 1), -- NPC com miss\u00e3o\n     (2, 'Tenho uma miss\u00e3o para voc\u00ea!', 2), -- NPC com miss\u00e3o\n     (3, NULL, 3), -- NPC apenas com miss\u00e3o\n     (4, 'Miss\u00e3o perigosa \u00e0 vista!', 4), -- NPC com miss\u00e3o\n     (5, NULL, NULL), -- NPC sem miss\u00e3o e sem venda\n     (6, 'Bem-vindo! Veja nossas ofertas especiais.', NULL), -- NPC apenas vendedor\n     (7, 'Ol\u00e1, Her\u00f3i! Temos itens raros para voc\u00ea.', NULL), -- NPC apenas vendedor\n     (8, 'Sauda\u00e7\u00f5es! Aposto que esses itens s\u00e3o o que voc\u00ea estava procurando.', NULL), -- NPC apenas vendedor\n     (9, 'Oi! Est\u00e1 procurando algo espec\u00edfico? Tenho itens \u00fanicos.', 5); -- NPC vendedor e com miss\u00e3o\n\n  -- Inserir estoque para NPCs vendedores\n  INSERT INTO ESTOQUE_DO_ITEM (nome_item, id_npc, preco) \n  VALUES ('Kit M\u00e9dico', 6, 5000),\n        ('Kit M\u00e9dico', 7, 5000),\n        ('Kit M\u00e9dico', 8, 5000),\n        ('Kit M\u00e9dico', 9, 5000),\n        ('Camuflagem Alien\u00edgena', 6, 4000),\n        ('Placa de Armadura', 7, 3000),\n        ('Granada Inibidora', 7, 3000),\n        ('Jato de Fuga', 8, 10000),\n        ('Arma Tennyson', 8, 3500),\n        ('Campo de For\u00e7a Port\u00e1til', 9, 4000),\n        ('Espada Proto-Arma', 9, 5000);\n\n  -- Inserir personagens na tabela PERSONAGEM\n  INSERT INTO PERSONAGEM (id_personagem, quantidade_moedas, nome_alien, nome, id_sala, saude, nivel) \n  VALUES (DEFAULT, 5000, 'Chama', 'Ben', 3, 350, 10),\n        (DEFAULT, 10000000, 'Ultra T', 'Max', 1, 100, 1),\n        (DEFAULT, 500, 'XLR8', 'Kevin', 1, 100, 1),\n        (DEFAULT, 500, 'Massa Cinzenta', 'Gwen', 1, 100, 1);\n\n  -- Inserir registros de miss\u00f5es na tabela REGISTRO_DA_MISSAO\n  INSERT INTO REGISTRO_DA_MISSAO (id_personagem, id_missao, status, quantidade_monstros) \n  VALUES (1, 4, 'em progresso', 0),\n        (2, 1, 'completa', 0),\n        (3, 1, 'incompleta', 0),\n        (4, 1, 'incompleta', 0);\n\n  -- Inserir itens na tabela INVENTARIO\n  INSERT INTO INVENTARIO (id_personagem, id_item, nome_item) \n  VALUES (1, DEFAULT, 'Kit M\u00e9dico'),\n        (2, DEFAULT, 'Placa de Armadura'),\n        (2, DEFAULT, 'Kit M\u00e9dico'),\n        (3, DEFAULT, 'Jato de Fuga'),\n        (3, DEFAULT, 'Kit M\u00e9dico'),\n        (4, DEFAULT, 'Campo de For\u00e7a Port\u00e1til'),\n        (4, DEFAULT, 'Kit M\u00e9dico');\n\n  -- Inserir status do alien na tabela STATUS_DO_ALIEN\n  INSERT INTO STATUS_DO_ALIEN (nome_alien, saude, id_personagem)\n  VALUES ('Chama',150, 1),\n        ('Ultra T',75, 2),\n        ('XLR8',120, 3),\n        ('Massa Cinzenta',130, 4);\n\n  -- Inserir inst\u00e2ncias dos monstros na tabela INSTANCIA_MONSTRO\n  INSERT INTO INSTANCIA_MONSTRO (id_monstro, nome_especie, saude_atual) \n  VALUES (DEFAULT, 'Humano Hipnotizado', 80),\n        (DEFAULT, 'Servo', 75),\n        (DEFAULT, 'Dem\u00f4nio', 50),\n        (DEFAULT, 'Soldado de Elite', 250);\n\n  -- Inserir dados da zona de guerra na tabela INSTANCIA_ZONA_GUERRA\n  INSERT INTO INSTANCIA_ZONA_GUERRA (id_zona_guerra, id_personagem, id_monstro) \n  VALUES (3, 1, 1),\n        (4, 2, 2),\n        (7, 3, 3),\n        (8, 4, 4);\n\n  -- Inserir dados de NPC na tabela INSTANCIA_NPC_NA_SALA\n  INSERT INTO INSTANCIA_NPC_NA_SALA (id_sala, id_npc) \n  VALUES (1, 1),\n        (2, 2),\n        (2, 5),\n        (2, 6),\n        (3, 3),\n        (12, 8),\n        (13, 7);\n\n  -- Inserir recompensas na tabela RECOMPENSA\n  INSERT INTO RECOMPENSA (id_personagem, id_sala, nome_item, recompensa_recebida) \n  VALUES (1, 2, 'Kit M\u00e9dico', 500), \n        (2, 5, 'Placa de Armadura', 600),\n        (3, 6, 'Jato de Fuga', 1000), \n        (4, 10, 'Campo de For\u00e7a Port\u00e1til', 400),\n        (1, 11, 'Campo de For\u00e7a Port\u00e1til', 400);\n
"},{"location":"modulo2/dml/#delete","title":"DELETE","text":"
  -- =============================== INST\u00c2NCIA ====================================\n  -- Excluir Alien de Status do Alien\n  DELETE FROM status_do_alien a\n  WHERE a.id_personagem = 1 AND a.nome_alien = 'Massa Cinzenta';\n\n  -- Excluir Monstro de Inst\u00e2ncia Monstro\n  DELETE FROM instancia_monstro m\n  WHERE m.id_monstro = 5;\n\n  -- Excluir Inst\u00e2ncia de Zona de Guerra\n  DELETE FROM zona_de_guerra zg\n  WHERE zg.id_zona_guerra = 1 AND zg.id_personagem = 2 AND zg.id_monstro = 3;\n\n  -- Excluir Inst\u00e2ncia de NPC em uma sala\n  DELETE FROM instancia_npc_na_sala ns\n  WHERE ns.id_sala = 1 AND ns.id_npc = 3;\n\n  -- ========================================= ESP\u00c9CIE ===============================\n\n  -- Excluir um Alien\n  BEGIN TRANSACTION;\n\n  -- Primeiro remove o alien da tabela alien\n  DELETE FROM alien a\n  WHERE a.nome = 'Massa Cinzenta';\n\n  -- Depois, remove o alien da tabela especie\n  DELETE FROM especie e\n  WHERE e.nome = 'Massa Cinzenta';\n\n  COMMIT;\n\n  -- Excluir um Monstro\n  BEGIN TRANSACTION;\n\n  -- Primeiro remove o monstro da tabela monstro\n  DELETE FROM monstro m\n  WHERE m.nome = 'VILGAX';\n\n  -- Depois, remove o alien da tabela especie\n  DELETE FROM especie e\n  WHERE e.nome = 'VILGAX';\n\n  COMMIT;\n\n  -- Excluir Especie da tabela especie\n  DELETE FROM especie e\n  WHERE e.nome = 'VILGAX';\n\n  -- Excluir uma Habilidade\n  DELETE FROM habilidade h\n  WHERE h.nome_habilidade = 'Super Velocidade';\n\n\n  -- ========================================= SALA ===============================\n\n  -- Excluir uma Zona de Guerra\n  BEGIN TRANSACTION;\n\n  -- Primeiro remove a sala de zona de Guerra\n  DELETE FROM zona_de_guerra zg\n  WHERE zg.id_sala = 4;\n\n  -- Depois, exclui a sala\n  DELETE FROM sala s\n  WHERE s.id_sala = 4;\n\n  COMMIT;\n\n  -- Excluir uma Zona de Armadilha\n  BEGIN TRANSACTION;\n\n  -- Primeiro remove a sala de zona armadilha\n  DELETE FROM zona_de_armadilha za\n  WHERE za.id_sala = 3;\n\n  -- Depois, exclui a sala\n  DELETE FROM sala s\n  WHERE s.id_sala = 3;\n\n  COMMIT;\n\n  -- Excluir sala da tabela Sala\n  DELETE FROM sala s\n  WHERE s.id_sala = 5;\n\n  -- =========================================== MISS\u00c3O ===================================================\n\n  -- Excluir pr\u00e9-requisitos da miss\u00e3o\n  DELETE FROM pre_requisito pr\n  WHERE pr.id_missao = 1 AND pr.id_pre_requisito = 2;\n\n  -- Excluir registro da miss\u00e3o de um personagem\n  DELETE FROM registro_da_missao r\n  JOIN personagem p ON r.id_personagem = p.id_personagem\n  WHERE r.id_missao = 1 AND p.id_personagem = 2;\n\n  -- Excluir a miss\u00e3o\n  DELETE FROM missao m\n  WHERE m.id_missao = 2;\n\n  -- ============================================= PERSONAGEM =============================================\n\n  -- Excluir item do invent\u00e1rio do personagem\n  DELETE FROM inventario i\n  WHERE i.id_personagem = 1 AND i.id_item = 1;\n\n  -- Excluir o personagem\n  DELETE FROM personagem p\n  WHERE p.id_personagem = 5;\n\n  -- =========================================== NPC ==================================\n\n  -- Excluir um npc associado a missao\n  DELETE FROM npc n\n  WHERE n.id_missao_associada = 2 AND n.id_npc = 1;\n\n  -- Excluir o item do Estoque do Item\n  DELETE FROM estoque_do_item ei\n  WHERE ei.id_npc = 1 AND ei.nome_item = 'Kit M\u00e9dico';\n\n  -- Excluir o NPC\n  DELETE FROM npc n\n  WHERE n.id_npc = 1;\n\n  -- ========================================= ITEM ===============================\n\n  -- Excluir um consum\u00edvel\n  BEGIN TRANSACTION;\n\n  -- Primeiro remove o item da tabela consum\u00edvel\n  DELETE FROM consumivel c\n  WHERE c.nome_item = 'Kit M\u00e9dico';\n\n  -- Depois, remove o item da tabela item\n  DELETE FROM item i\n  WHERE i.nome_item = 'Kit M\u00e9dico';\n\n  COMMIT;\n\n  -- Excluir uma arma\n  BEGIN TRANSACTION;\n\n  -- Primeiro remove o item da tabela arma\n  DELETE FROM arma a\n  WHERE a.nome_item = 'Arma Tennyson';\n\n  -- Depois, remove o item da tabela item\n  DELETE FROM item i\n  WHERE i.nome_item = 'Arma Tennyson';\n\n  COMMIT;\n
"},{"location":"modulo2/dml/#update","title":"UPDATE","text":"
  ---------------------------------------------- PERSONAGEM ----------------------------------------------\n\n  -- Atualiza\u00e7\u00e3o aumentando a quantidade de moedas do jogador\n  UPDATE PERSONAGEM\n  SET quantidade_moedas = quantidade_moedas + 1000\n  WHERE id_personagem = 4;\n  -- id_personagem ser\u00e1 recebido dinamicamente\n\n  -- Atualizar a sala atual de um personagem\n  UPDATE PERSONAGEM\n  SET id_sala = 3\n  WHERE id_personagem = 1;\n  -- id_personagem e id_sala ser\u00e3o recebidos dinamicamente\n\n  -- Atualiza\u00e7\u00e3o alterando o alien associado ao personagem\n  UPDATE PERSONAGEM\n  SET nome_alien = 'Ultra T'\n  WHERE id_personagem = 1;\n  -- id_personagem e nome_alien ser\u00e3o recebidos dinamicamente\n\n  -- Atualiza\u00e7\u00e3o reduzindo a sa\u00fade do personagem\n  UPDATE PERSONAGEM\n  SET saude = saude - 100\n  WHERE id_personagem = 1;\n  -- id_personagem e quantidade a ser subtra\u00edda ser\u00e3o recebidos dinamicamente\n\n  -- Atualiza\u00e7\u00e3o aumentando o n\u00edvel do personagem\n  UPDATE PERSONAGEM\n  SET nivel = nivel + 1\n  WHERE id_personagem = 1;\n  -- id_personagem ser\u00e1 recebido dinamicamente\n\n  ---------------------------------------------- STATUS_DO_ALIEN ----------------------------------------------\n\n  -- Atualiza\u00e7\u00e3o da sa\u00fade do alien no status do alien\n  UPDATE STATUS_DO_ALIEN\n  SET saude = 120\n  WHERE nome_alien = 'Chama' AND id_personagem = 1;\n  -- nome_alien e id_personagem ser\u00e3o recebidos dinamicamente\n\n  ---------------------------------------------- REGISTRO_DA_MISSAO ----------------------------------------------\n\n  -- Atualiza\u00e7\u00e3o do status de uma miss\u00e3o para completa\n  UPDATE REGISTRO_DA_MISSAO\n  SET status = 'completa'\n  WHERE id_personagem = 2 AND id_missao = 1;\n  -- id_personagem e id_missao ser\u00e3o recebidos dinamicamente\n\n  -- Atualiza\u00e7\u00e3o do status de uma miss\u00e3o para em progresso\n  UPDATE REGISTRO_DA_MISSAO\n  SET status = 'em progresso'\n  WHERE id_personagem = 2 AND id_missao = 1;\n  -- id_personagem e id_missao ser\u00e3o recebidos dinamicamente\n\n  ---------------------------------------------- HABILIDADE ----------------------------------------------\n\n  -- Atualiza\u00e7\u00e3o aumentando o dano de uma habilidade em 50%\n  UPDATE HABILIDADE\n  SET quantidade = quantidade * 1.5\n  WHERE nome_especie = 'Quatro Bra\u00e7os' AND nome_habilidade = 'For\u00e7a Bruta';\n  -- nome_especie e nome_habilidade ser\u00e3o recebidos dinamicamente\n\n  ---------------------------------------------- INSTANCIA_MONSTRO ----------------------------------------------\n\n  -- Reduzir a sa\u00fade de uma inst\u00e2ncia de monstro\n  UPDATE INSTANCIA_MONSTRO\n  SET saude_atual = saude_atual - 50\n  WHERE id_monstro = 3;\n  -- id_monstro ser\u00e1 recebido dinamicamente junto com o dano\n\n  ---------------------------------------------- RECOMPENSA ----------------------------------------------\n\n  -- Atualizar a recompensa recebida por um personagem em uma sala, seta 1 se foi recebida (0 significa que ele n\u00e3o pegou o loot, ele pode querer pegar mais tarde)\n  UPDATE RECOMPENSA\n  SET recompensa_recebida = 1\n  WHERE id_personagem = 1 AND id_sala = 2;\n  -- id_personagem e id_sala ser\u00e3o recebidos dinamicamente\n\n  ---------------------------------------------- CONSUMIVEL ----------------------------------------------\n\n  -- Alterar o status de um consum\u00edvel para ativo\n  UPDATE CONSUMIVEL\n  SET status = 'ativo'\n  WHERE nome_item = 'Placa de Armadura';\n  -- nome_item ser\u00e1 recebido dinamicamente\n\n  -- Alterar o status de um consum\u00edvel para inativo\n  UPDATE CONSUMIVEL\n  SET status = 'inativo'\n  WHERE nome_item = 'Placa de Armadura';\n  -- nome_item ser\u00e1 recebido dinamicamente\n
"},{"location":"modulo2/dml/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 2 Conceitos e arquitetura do sistema de banco de dados, t\u00f3pico 2.3 Linguagens e interfaces do banco de dados, p\u00e1ginas 24 e 25

2. SILBERSCHATZ, Abraham; KORTH, Henry F.; SUDARSHAN, S. Database system concepts. 6. ed. New York: McGraw-Hill, 2011. C\u00e1pitulo 1 Introduction, t\u00f3pico 1.4.1 Data-Manipulation Language, p\u00e1ginas 10 a 12.

"},{"location":"modulo2/dml/#bibliografia","title":"Bibliografia","text":"

DML Relacionamento Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/main/docs/Entrega-02/DML.sql. Acesso em 13 de agosto de 2024.

DML One Shot. Dispon\u00edvel em: https://sbd1.github.io/2023.2-OneShot/documentos/projeto-fisico/dml/. Acesso em 13 de agosto de 2024.

"},{"location":"modulo2/dml/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 13/08 Criando documento e adicionando introdu\u00e7\u00e3o e referencias bibliogr\u00e1ficas Jo\u00e3o Artur Eric Silveira 1.1 14/08 Adicionando INSERT Jo\u00e3o Artur Eric Silveira 1.2 19/08 Atualizando INSERT e adicionando DELETE Jo\u00e3o Artur Eric Silveira 1.3 19/08 Adicionando UPDATE Arthur Alves Jo\u00e3o Artur 1.4 30/08 Atualizando INSERT Jo\u00e3o Artur Arthur Alves"},{"location":"modulo2/dql/","title":"DQL","text":""},{"location":"modulo2/dql/#introducao","title":"Introdu\u00e7\u00e3o","text":"

De acordo com Elmasri e Navathe, a instru\u00e7\u00e3o b\u00e1sica para realizar consultas em um banco de dados \u00e9 denominada SELECT. Essa instru\u00e7\u00e3o \u00e9 fundamental para a recupera\u00e7\u00e3o de dados em sistemas de gerenciamento de banco de dados (SGBD). O SELECT oferece uma ampla variedade de op\u00e7\u00f5es, permitindo desde consultas simples at\u00e9 consultas de alta complexidade. Al\u00e9m disso, uma tabela SQL pode ser considerada um multiconjunto de tuplas, permitindo a exist\u00eancia de duplicatas, a menos que restri\u00e7\u00f5es de chaves ou a cl\u00e1usula DISTINCT sejam aplicadas, for\u00e7ando a tabela a se comportar como um conjunto, sem duplicatas.

"},{"location":"modulo2/dql/#objetivo","title":"Objetivo","text":"

Este trabalho tem como objetivo explorar as funcionalidades da instru\u00e7\u00e3o SELECT em SQL, demonstrando como ela pode ser utilizada para realizar consultas eficientes e complexas em bancos de dados relacionais. Ser\u00e3o abordadas diferentes t\u00e9cnicas e pr\u00e1ticas para otimizar consultas, assim como as implica\u00e7\u00f5es do uso de DISTINCT e de restri\u00e7\u00f5es de chave na estrutura e na recupera\u00e7\u00e3o dos dados. O objetivo \u00e9 fornecer uma compreens\u00e3o aprofundada das capacidades do SELECT e suas varia\u00e7\u00f5es, capacitando o leitor a aplicar essas t\u00e9cnicas em cen\u00e1rios pr\u00e1ticos de gerenciamento de banco de dados.

"},{"location":"modulo2/dql/#todos-os-selects","title":"Todos os SELECT's","text":"

Nesta se\u00e7\u00e3o, s\u00e3o apresentadas as diversas consultas SELECT utilizadas no projeto. Cada consulta \u00e9 acompanhada por uma breve descri\u00e7\u00e3o, com o objetivo de documentar de forma clara e objetiva as opera\u00e7\u00f5es realizadas. Este registro serve como refer\u00eancia para entender o prop\u00f3sito de cada consulta e a l\u00f3gica aplicada, facilitando a manuten\u00e7\u00e3o e o desenvolvimento futuro do projeto.

Ao todo s\u00e3o 36 queries inicialmente, podendo se adaptar de acordo com o desenvolvimento do projeto e necessidades.

Todas as consultas
-- ================ MISS\u00c3O ================\n\n-- Consultar os detalhes de todas as miss\u00f5es associadas a um determinado NPC\nSELECT n.id_npc, m.*\nFROM instancia_npc_na_sala inns \njoin npc n\nON inns.id_npc = n.id_npc\njoin missao m\non m.id_missao = n.id_missao_associada\nwhere inns.id_sala = 2;\n\n\n-- Consultando todos os itens e valores e di\u00e1logo associado ao estoque de um NPC\nSELECT edi.id_npc, n.dialogo_associado_venda, edi.nome_item, edi.preco\nFROM instancia_npc_na_sala inns \njoin npc n\nON inns.id_npc = n.id_npc\njoin estoque_do_item edi\non edi.id_npc = inns.id_npc\nwhere inns.id_sala = 12;\n\n\n-- SELECIONANDO MISS\u00d5ES CONCLU\u00cdDAS PELO PERSONAGEM\nSELECT p.id_personagem, rdm.id_missao, rdm.status\nFROM personagem p\nJOIN registro_da_missao rdm\nON p.id_personagem = rdm.id_personagem\nWHERE rdm.status ='completa' and rdm.id_personagem = 2;\n\n-- SELECIONANDO MISS\u00d5ES QUE O PERSONAGEM AINDA N\u00c3O FEZ\nSELECT m.id_missao\nFROM missao m\nexcept\nSELECT rdm.id_missao\nFROM registro_da_missao rdm\njoin personagem p\non p.id_personagem = rdm.id_personagem and rdm.status = 'completa'\nwhere p.id_personagem = 2;\n\n-- Verificando os pr\u00e9 requisitos para uma miss\u00e3o espec\u00edfica\nSELECT m.id_missao, m.nome_missao, pr.id_pre_requisito \nFROM missao m\njoin pre_requisito pr\nON m.id_missao = pr.id_missao\nwhere m.id_missao = 5;\n\n-- Verificando quais miss\u00f5es aquela miss\u00e3o desbloqueia\nSELECT \n    pr.id_missao as missao_posterior,\n    pr.id_pre_requisito as id_missao,\n    m.nome_missao\nFROM missao m\njoin pre_requisito pr\non pr.id_pre_requisito = m.id_missao\nwhere m.id_missao = 3;\n\n\n-- ================ PERSONAGEM ================\n\n-- Verificando a capacidade do ivent\u00e1rio\nSELECT count(i.id_personagem) \nFROM personagem p\njoin inventario i on i.id_personagem = p.id_personagem\nwhere i.id_personagem = 3;\n\n-- Verificando todos os itens do ivent\u00e1rio\nSELECT i.nome_item \nFROM personagem p\njoin inventario i\non i.id_personagem = p.id_personagem\nwhere i.id_personagem = 3;\n\n-- Verificando todos os aliens de um personagem\nSELECT sda.nome_alien\nFROM personagem p\njoin status_do_alien sda\non sda.id_personagem = p.id_personagem\nwhere sda.id_personagem = 3;\n\n-- Nome do personagem\nSELECT nome\nFROM personagem p\nwhere p.id_personagem = 3;\n\n-- Nivel do personagem\nSELECT nivel\nFROM personagem p\nwhere p.id_personagem = 3;\n\n-- Saude do personagem\nSELECT saude\nFROM personagem p\nwhere p.id_personagem = 3;\n\n-- Quantidade de moedas do personagem\nSELECT quantidade_moedas\nFROM personagem p\nwhere p.id_personagem = 3;\n\n\n-- Recompensa relacionada a um personagem espec\u00edfico\nSELECT r.*\nFROM personagem p\njoin recompensa r\non r.id_personagem = p.id_personagem\nwhere p.id_personagem = 3;\n\n\n-- ================ SALAS E REGI\u00d5ES ================\n\n-- Listar um npc em uma sala\nSELECT inns.id_npc, inns.id_sala\nFROM instancia_npc_na_sala inns\njoin sala s\non s.id_sala = inns.id_sala\nwhere s.id_sala = 3;\n\n-- Listar todas as zonas de guerra de uma regi\u00e3o e sua dificuldade\nSELECT zg.id_sala, zg.dificuldade, s.nome_regiao\nFROM zona_de_guerra zg\nJOIN sala s\nON s.id_sala = zg.id_sala\njoin regiao r\non r.nome_regiao = s.nome_regiao\nwhere s.tipo_sala = 'Zona de Guerra';\n\n-- Listar todas as zonas de armadilha de uma regi\u00e3o\nSELECT zda.*, s.nome_regiao\nFROM zona_de_armadilha zda \nJOIN sala s\nON s.id_sala = zda.id_sala\njoin regiao r\non r.nome_regiao = s.nome_regiao\nwhere s.tipo_sala = 'Zona de Armadilha';\n\n-- listar todas as regi\u00f5es\nSELECT *\nFROM regiao r;\n\n-- listar todas as regi\u00f5es e suas salas\nSELECT r.*, s.id_sala, s.id_pre_req_missao, s.tipo_sala \nFROM regiao r\njoin sala s\non r.nome_regiao = s.nome_regiao;\n\n\n-- Listar todas as regi\u00f5es\nSELECT r.*\nFROM regiao r;\n\n-- Listar todas as salas de uma determinada regi\u00e3o, com seus pr\u00e9 requisitos\nSELECT r.nome_regiao, s.id_sala, s.id_pre_req_missao\nFROM sala s\njoin regiao r\non s.nome_regiao = r.nome_regiao\nwhere r.nome_regiao = 'Nave do Vilgax';\n\n-- Lista as salas que n\u00e3o tem pre-requisito\nSELECT s.id_sala\nFROM sala s\njoin registro_da_missao rdm\nON s.id_pre_req_missao = rdm.id_missao\njoin personagem p\non rdm.id_personagem = p.id_personagem\nwhere p.id_personagem = 3 and rdm.status = 'completa'\nunion \nSELECT s.id_sala \nFROM sala s\nWHERE s.id_pre_req_missao ISNULL;\n\n-- Buscando o log de uma determinada sala\nSELECT izg.*, zdg.descricao\nFROM zona_de_guerra zdg\njoin instancia_zona_guerra izg\non izg.id_zona_guerra = zdg.id_sala\nwhere zdg.id_sala = 3;\n\n-- Buscando o log de um personagem espec\u00edfico\nSELECT izg.*\nFROM personagem p\njoin instancia_zona_guerra izg\non izg.id_zona_guerra = p.id_sala\nwhere izg.id_personagem = 1;\n\n-- Buscando detalhes da recompensa na zona de armadilha\nSELECT r.*\nFROM zona_de_armadilha zda\njoin recompensa r\non r.id_sala = zda.id_sala\nwhere r.id_sala = 3;\n\n-- Verificar qual sala est\u00e1 desbloqueada para um personagem\nSELECT s.*\nFROM sala s\nLEFT JOIN registro_da_missao rdm\nON s.id_pre_req_missao = rdm.id_missao AND rdm.id_personagem = 2 AND rdm.status = 'completa'\nWHERE rdm.id_missao IS NOT NULL OR s.id_pre_req_missao IS NULL;\n\n\n-- ================ MONSTRO ================\n\n-- Consultar todas as inst\u00e2ncias de monstros em uma determinada sala\nSELECT izg.id_zona_guerra, im.id_monstro, im.nome_especie, im.saude_atual\nFROM instancia_monstro im\nJOIN instancia_zona_guerra izg\nON im.id_monstro = izg.id_monstro\nwhere izg.id_zona_guerra = 3;\n\n-- Consultar dados especificos de uma esp\u00e9cie\nSELECT e.*, a.*, m.*\nFROM especie e\nLEFT JOIN alien a\nON a.nome = e.nome AND e.tipo_especie = 'Alien'\nLEFT JOIN monstro m\nON m.nome = e.nome AND e.tipo_especie = 'Monstro'\nWHERE e.nome = 'Insect\u00f3ide';\n\n-- Consultar habilidades especificas de uma esp\u00e9cie\nSELECT e.*, h.*\nFROM especie e\nLEFT JOIN habilidade h\nON h.nome_especie = e.nome\nWHERE e.nome = 'Insect\u00f3ide';\n\n\n-- Monstro e Drop do item\nSELECT m.nome, i.*\nFROM monstro m \njoin item i\nON m.id_recompensa = i.nome_item\nwhere m.nome = 'Dem\u00f4nio';\n\n\n-- ================ ITEM ================\n\n-- Verificando os itens do invent\u00e1rio do personagem\nSELECT i.nome_item \nFROM personagem p\njoin inventario i\non i.id_personagem = p.id_personagem\nwhere i.id_personagem = 3;\n\n-- Verificando o valor de venda do item do personagem\nSELECT i.nome_item,  c.preco, a.preco \nFROM personagem p\nleft join inventario i\non i.id_personagem = p.id_personagem\nleft join item it\non it.nome_item = i.nome_item\nleft join consumivel c\non c.nome_item = i.nome_item and it.tipo_item = 'Consum\u00edvel'\nleft join arma a\non a.nome_item = i.nome_item and it.tipo_item = 'Arma'\nwhere p.id_personagem = 3;\n\n-- Consultar as recompensas de uma sala espec\u00edfica\nSELECT s.id_sala, r.nome_item, r.recompensa_recebida\nFROM recompensa r\njoin sala s\non s.id_sala = r.id_sala\nwhere s.id_sala = 3;\n\n-- Consultar qual a recompensa em forma de item\nSELECT r.*, c.*, a.*\nFROM recompensa r\njoin item i on r.nome_item = i.nome_item\nLEFT JOIN CONSUMIVEL c\nON i.nome_item = c.nome_item AND i.tipo_item = 'Consum\u00edvel'\nLEFT JOIN ARMA a\nON i.nome_item = c.nome_item AND i.tipo_item = 'Arma'\nWHERE r.nome_item = 'Kit M\u00e9dico';\n\n\n-- ================ ALIEN ================\n\n-- Verificar o status de vida de um alien de um personagem\nSELECT p.id_personagem, sda.nome_alien, sda.saude\nFROM status_do_alien sda\njoin personagem p\non p.id_personagem = sda.id_personagem\nwhere p.id_personagem = 3 and sda.nome_alien = 'XLR8';\n\n-- Verificar os detalhes do alien dos aliens dos personagens\nSELECT a.*\nFROM status_do_alien sda\njoin personagem p\non p.id_personagem = sda.id_personagem\nleft join alien a\non a.nome = sda.nome_alien\nwhere p.id_personagem = 3;\n

Fonte: Eric Silveira.

"},{"location":"modulo2/dql/#referencia-bibliografica","title":"Refer\u00eancia Bibliogr\u00e1fica","text":"

1. ELMASRI, Ramez; NAVATHE, Shamkant B. Sistemas de banco de dados. Tradu\u00e7\u00e3o: Daniel Vieira. Revis\u00e3o t\u00e9cnica: Enzo Seraphim; Thatyana de Faria Piola Seraphim. 6. ed. S\u00e3o Paulo: Pearson Addison Wesley, 2011. Cap\u00edtulo 4.3 Consultas de recupera\u00e7\u00e3o b\u00e1sicas em SQL, p\u00e1gina 63.

"},{"location":"modulo2/dql/#bibliografia","title":"Bibliografia","text":"

Queries de consulta, Entrega 02, Stardew Valley. Dispon\u00edvel em: https://github.com/SBD1/2023.2-Grupo01-StardewValley/blob/queries-de-consulta/docs/Entrega-02/DQL.sql. Acesso em 15 de agosto de 2024.

"},{"location":"modulo2/dql/#historico-de-versao","title":"Hist\u00f3rico de Vers\u00e3o","text":"Vers\u00e3o Data Descri\u00e7\u00e3o Autor(es) Revisor(es) 1.0 15/08 Inserindo a introdu\u00e7\u00e3o Eric Silveira Arthur Alves e Jo\u00e3o Artur 1.1 19/08 Atualizando o documento e inserindo as consultas Eric Silveira Arthur Alves e Jo\u00e3o Artur"}]} \ No newline at end of file diff --git a/sitemap.xml b/sitemap.xml new file mode 100644 index 0000000..0f8724e --- /dev/null +++ b/sitemap.xml @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/sitemap.xml.gz b/sitemap.xml.gz new file mode 100644 index 0000000..eadb8dd Binary files /dev/null and b/sitemap.xml.gz differ

Fonte: Arthur Alves, Eric Silveira, João Artur e Rodolfo Cabral.