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constants.py
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constants.py
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SCREEN_HEIGHT = 600
SCREEN_WIDTH = 800
SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
ORIGINAL_CAPTION = "Super Mario Bros. by Tim Tarver"
## COLORS ##
# R G B
GRAY = (100, 100, 100)
NAVYBLUE = (60, 60, 100)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
FOREST_GREEN = (31, 162, 35)
BLUE = (0, 0, 255)
SKY_BLUE = (39, 145, 251)
YELLOW = (255, 255, 0)
ORANGE = (255, 128, 0)
PURPLE = (255, 0, 255)
CYAN = (0, 255, 255)
BLACK = (0, 0, 0)
NEAR_BLACK = (19, 15, 48)
COMBLUE = (233, 232, 255)
GOLD = (255, 215, 0)
BGCOLOR = WHITE
SIZE_MULTIPLIER = 2.5
BRICK_SIZE_MULTIPLIER = 2.69
BACKGROUND_MULTIPLER = 2.679
GROUND_HEIGHT = SCREEN_HEIGHT - 62
# MARIO FORCES
WALK_ACCEL = .15
RUN_ACCEL = 20
SMALL_TURNAROUND = .35
GRAVITY = 1.01
JUMP_GRAVITY = .25
JUMP_VEL = -10
FAST_JUMP_VEL = -12.5
MAX_Y_VEL = 11
MAX_RUN_SPEED = 800
MAX_WALK_SPEED = 6
# Mario States
STAND = 'standing'
WALK = 'walk'
JUMP = 'jump'
FALL = 'fall'
SMALL_TO_BIG = 'small to big'
BIG_TO_FIRE = 'big to fire'
BIG_TO_SMALL = 'big to small'
FLAGPOLE = 'flag pole'
WALKING_TO_CASTLE = 'walking to castle'
END_OF_LEVEL_FALL = 'end of level fall'
# GOOMBA Stuff
LEFT = 'left'
RIGHT = 'right'
JUMPED_ON = 'jumped on'
DEATH_JUMP = 'death jump'
# KOOPA STUFF
SHELL_SLIDE = 'shell slide'
# BRICK STATES
RESTING = 'resting'
BUMPED = 'bumped'
# COIN STATES
OPENED = 'opened'
# MUSHROOM STATES
REVEAL = 'reveal'
SLIDE = 'slide'
# COIN STATES
SPIN = 'spin'
# STAR STATES
BOUNCE = 'bounce'
# FIRE STATES
FLYING = 'flying'
BOUNCING = 'bouncing'
EXPLODING = 'exploding'
# Brick and coin box contents
MUSHROOM = 'mushroom'
STAR = 'star'
FIREFLOWER = 'fireflower'
SIXCOINS = '6coins'
COIN = 'coin'
LIFE_MUSHROOM = '1up_mushroom'
FIREBALL = 'fireball'
# LIST of ENEMIES
GOOMBA = 'goomba'
KOOPA = 'koopa'
# LEVEL STATES
FROZEN = 'frozen'
NOT_FROZEN = 'not frozen'
IN_CASTLE = 'in castle'
FLAG_AND_FIREWORKS = 'flag and fireworks'
# FLAG STATE
TOP_OF_POLE = 'top of pole'
SLIDE_DOWN = 'slide down'
BOTTOM_OF_POLE = 'bottom of pole'
# 1UP score
ONEUP = '379'
# MAIN MENU CURSOR STATES
PLAYER1 = '1 player'
PLAYER2 = '2 player'
# OVERHEAD INFO STATES
MAIN_MENU = 'main menu'
LOAD_SCREEN = 'loading screen'
LEVEL = 'level'
GAME_OVER = 'game over'
FAST_COUNT_DOWN = 'fast count down'
END_OF_LEVEL = 'end of level'
# GAME INFO DICTIONARY KEYS
COIN_TOTAL = 'coin total'
SCORE = 'score'
TOP_SCORE = 'top score'
LIVES = 'lives'
CURRENT_TIME = 'current time'
LEVEL_STATE = 'level state'
CAMERA_START_X = 'camera start x'
MARIO_DEAD = 'mario dead'
# STATES FOR ENTIRE GAME
MAIN_MENU = 'main menu'
LOAD_SCREEN = 'load screen'
TIME_OUT = 'time out'
GAME_OVER = 'game over'
LEVEL1 = 'level1'
# SOUND STATEZ
NORMAL = 'normal'
STAGE_CLEAR = 'stage clear'
WORLD_CLEAR = 'world clear'
TIME_WARNING = 'time warning'
SPED_UP_NORMAL = 'sped up normal'
MARIO_INVINCIBLE = 'mario invincible'