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There are Adobe's SVG-Native library, which backend CoreGraphics, so it should support iOS/macOS.
Anyone here can provide a SwiftPM/CocoaPods for support ?
See: https://github.com/adobe/svg-native-viewer
The text was updated successfully, but these errors were encountered:
I can use svg-native-viewer on iOS to render bitmap SVG image
which solve many of Apple's CoreSVG render issue, which previously can not solve at all :)
See:
sample buggy render SVG from our user's feedback:
Sorry, something went wrong.
I'l open-source the new SDWebImageSVGNativeCoder now.
https://github.com/SDWebImage/SDWebImageSVGNativeCoder
Which depends on the svg-native-viewer built for iOS/macOS/tvOS/watchOS port.
PS: Even you don't use SDWebImage, you can integrate that C++ library into your iOS project, and replace the old SVGKit or something :)
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There are Adobe's SVG-Native library, which backend CoreGraphics, so it should support iOS/macOS.
Anyone here can provide a SwiftPM/CocoaPods for support ?
See: https://github.com/adobe/svg-native-viewer
The text was updated successfully, but these errors were encountered: