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CameraState.py
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# -LICENSE-START-
# Copyright (c) 2018 Blackmagic Design
#
# Permission is hereby granted, free of charge, to any person or organization
# obtaining a copy of the software and accompanying documentation covered by
# this license (the "Software") to use, reproduce, display, distribute,
# execute, and transmit the Software, and to prepare derivative works of the
# Software, and to permit third-parties to whom the Software is furnished to
# do so, all subject to the following:
#
# The copyright notices in the Software and this entire statement, including
# the above license grant, this restriction and the following disclaimer,
# must be included in all copies of the Software, in whole or in part, and
# all derivative works of the Software, unless such copies or derivative
# works are solely in the form of machine-executable object code generated by
# a source language processor.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
# SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
# FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# -LICENSE-END-
#
import fixedint
from typing import List
from CCUPacketTypes import *
from RecordTimeWarning import *
from CameraModel import *
from LensConfig import *
from VideoConfig import *
from TransportInfo import *
class SlotState:
status = CCUPacketTypes.MediaStatus.NONE
displayedRemainingRecordTime = "Transport.NoCard"
remainingRecordTime = "Transport.NoCard"
recordTimeWarning = RecordTimeWarning.NoWarning
remainingTimeInMinutes:fixedint.Int16 = 0
class CameraState:
def __init__(self):
self.cameraModel = CameraModel.Unknown
self.whiteBalance = fixedint.Int16(2500)
self.tint = fixedint.Int16(0)
self.customWhiteBalance = fixedint.Int16(2500)
self.customTint = fixedint.Int16(0)
self.autoWhiteBalancePacketsExpected = fixedint.Int32(0)
self.fstop = float(0.0)
self.stopUnits = LensConfig.ApertureUnits.Fstops
self.apertureNormalised = float(0.0)
self.shutterAngle = float(180.0)
self.ISO = fixedint.Int32(200)
self.gain = Decibels(-6)
self.ndFilterStop = float(0.0)
self.ndFilterDisplayMode = VideoConfig.NDFilterDisplayMode.Stop
self.shutterSpeed = fixedint.Int32(0)
self.focusPosition = fixedint.Int32(0)
self.recordingFormatData = CCUPacketTypes.RecordingFormatData()
self.frameRateForShutterCalculations = fixedint.Int16(0)
self.slots = [SlotState]
self.hasRecordingError = False
self.anyMediaWithError = False
self.reel = fixedint.Int32(0)
self.reelEditable = False
self.scene = ""
self.sceneTag = CCUPacketTypes.MetadataSceneTag.NONE
self.locationTag = CCUPacketTypes.MetadataLocationTypeTag.Exterior
self.timeTag = CCUPacketTypes.MetadataDayNightTag.Night
self.goodTake = False
self.takeNumber = fixedint.Int32(0)
self.takeTag = CCUPacketTypes.MetadataTakeTag.NONE
self.slateName = ""
self.slateType = CCUPacketTypes.MetadataSlateForType.NextClip
self.transportInfo = TransportInfo
self.autoExposureMode = CCUPacketTypes.AutoExposureMode.Manual
self.timecode = "00:00:00:00"
self.timecodeSource = CCUPacketTypes.DisplayTimecodeSource.Clip
def updateTransportInfo(self, info: TransportInfo):
old = self.transportInfo
anySlotActive = (len(list(filter(lambda x: x.active, info.slots))) != 0)
fromPreviewMode = (old.transportMode == CCUPacketTypes.MediaTransportMode.Preview) & (info.transportMode != CCUPacketTypes.MediaTransportMode.Preview)
slotMediumChanged = not ([slot.medium for slot in old.slots] == [slot.medium for slot in info.slots])
self.anyMediaWithError = self.anyMediaWithError & anySlotActive & (not fromPreviewMode) & (not slotMediumChanged)
self.hasRecordingError = self.hasRecordingError | self.hasRecordingError if info.transportMode == CCUPacketTypes.MediaTransportMode.Record else self.anyMediaWithError
self.transportInfo = info
if len(self.slots) != len(info.slots):
self.slots = [SlotState() for i in range(len(info.slots))]